Talk:Erratic proximity polling by a mobile Mine

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Revision as of 20:06, 3 June 2007 by Melon (Talk | contribs)

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I believe there's also something to do with a firepunch worth mentioning here... you can firepunch mines without triggering them somehow, though I forget the details Run! 22:28, 3 June 2007 (EEST)

I assume that would be the same case of getting in and out of the proximity detection range during it's 9 frames of non-checking, if that made any sense. Maybe the name of this page should be changed to one to do with mines in general rather than just moving mines.--Melon 23:06, 3 June 2007 (EEST)
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