Difference between revisions of "Talk:Dud mine explosion"

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:Good find, I'll ask Deadcode. --[[User:CyberShadow|Vladimir]] 10:15, 26 August 2010 (UTC)
 
:Good find, I'll ask Deadcode. --[[User:CyberShadow|Vladimir]] 10:15, 26 August 2010 (UTC)
  
:There's some code in W:A that would make dud mines behave like this: "Hit a dud Mine with a Baseball Bat or Fire Punch, and it'll explode the moment it collides with something." But this code is disabled, even v3.0. I don't know whether it was enabled in v1.0. Maybe it wasn't even in v1.0; maybe it dates back to Worms 2.
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:There's some code in the W:A source that would make dud mines behave like this: "Hit a dud Mine with a Baseball Bat or Fire Punch, and it'll explode the moment it collides with something." But this code is disabled in W:A v3.0 and later. I don't know whether it was enabled in W:A v1.0, but I think it was not (I have the in-game source code to what I'm pretty sure is v1.0). It's definitely enabled in Worms 2; I've confirmed this. —[[User:Deadcode|Deadcode]] 00:49, 27 August 2010 (UTC)
:The article says that the Baseball Bat can explode a dud mine, but only true old-schoolers should know this, assuming it was even enabled in W:A v1.0 or Worms 2. It certainly was never enabled in W:A v3.0 or later. —[[User:Deadcode|Deadcode]] 00:32, 27 August 2010 (UTC)
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Latest revision as of 00:49, 27 August 2010

Intentional feature

In page 36 of the W:A manual, it says that "Dud mines can still be exploded, if you discover how!" Does this mean that the glitch is somewhat intentional for Team17 ? --Explorer09 06:29, 26 August 2010 (UTC)

Good find, I'll ask Deadcode. --Vladimir 10:15, 26 August 2010 (UTC)
There's some code in the W:A source that would make dud mines behave like this: "Hit a dud Mine with a Baseball Bat or Fire Punch, and it'll explode the moment it collides with something." But this code is disabled in W:A v3.0 and later. I don't know whether it was enabled in W:A v1.0, but I think it was not (I have the in-game source code to what I'm pretty sure is v1.0). It's definitely enabled in Worms 2; I've confirmed this. —Deadcode 00:49, 27 August 2010 (UTC)
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