Difference between revisions of "Talk:Creating a Worms movie"

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(Forgot signature on previous edit + explanation.)
(comment on FRAPS and the like)
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Since I've got no experience on MeGUI (and it doesn't seem to properly work out-of-the-box), this will have to wait until I understand how to configure MeGUI, as long as it doesn't take too many steps, or until someone else better informed does it. [[User:OutofOrder|OutofOrder]] 13:43, 18 February 2010 (UTC)
 
Since I've got no experience on MeGUI (and it doesn't seem to properly work out-of-the-box), this will have to wait until I understand how to configure MeGUI, as long as it doesn't take too many steps, or until someone else better informed does it. [[User:OutofOrder|OutofOrder]] 13:43, 18 February 2010 (UTC)
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== Why not FRAPS? ==
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The article should also explain why not use live video capturing tools (such as FRAPS) instead of the game's video extracting tool. Main disadvantages of live capture:
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* These tools use lossy compression, while W:A lets you encode full quality video.
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* Those tools can't pause the game while it is writing frames. Unless you own a high-end PC, parts of the video animation will be choppy (missing frames).
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[[User:OutofOrder|OutofOrder]] 14:02, 18 February 2010 (UTC)

Revision as of 14:02, 18 February 2010

AVISynth + MeGUI

I've been told to add instructions for encoding the final movie using AVISynth + MeGUI's One Click feature. Adobe Premiere Pro apparently doesn't naturally support AVC encoding, so adding such instructions would need to specify that the editor should render his movie first using a lossless codec, then re-encode with MeGUI.

Since I've got no experience on MeGUI (and it doesn't seem to properly work out-of-the-box), this will have to wait until I understand how to configure MeGUI, as long as it doesn't take too many steps, or until someone else better informed does it. OutofOrder 13:43, 18 February 2010 (UTC)

Why not FRAPS?

The article should also explain why not use live video capturing tools (such as FRAPS) instead of the game's video extracting tool. Main disadvantages of live capture:

  • These tools use lossy compression, while W:A lets you encode full quality video.
  • Those tools can't pause the game while it is writing frames. Unless you own a high-end PC, parts of the video animation will be choppy (missing frames).

OutofOrder 14:02, 18 February 2010 (UTC)

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