Sudden Death

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Revision as of 21:18, 10 February 2008 by Run! (Talk | contribs) (just dumping this info here for the moment. needs putting into a proper table at some point)

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(Up to Game logic)

Using an external scheme editor, the byte value which controls flooding speed at sudden death (pixels per turn) can be changed to values other than 0, 1, 2, or 3. The byte values correspond to the following speeds (ordered in ascending speed):

0 => 0 pixels per turn 1 => 5 19 => 13 2 => 20 55 => 21 43 => 29 47 => 37 3 => 45 26 => 52 25 => 53 27 => 61 8 => 64 33 => 69 13 => 77 4 => 80 18 => 84 23 => 85 11 => 93 15 => 101 29 => 109 22 => 116 57 => 117 5 => 125 63 => 133 45 => 141 30 => 148 9 => 149 21 => 157 17 => 165 61 => 173 6 => 180 39 => 181 37 => 189 31 => 197 51 => 205 12 => 208 14 => 212 41 => 213 53 => 221 49 => 229 35 => 237 10 => 244 7 => 245 59 => 253

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