Difference between revisions of "Sudden Death"

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m (Flooding speed)
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{{ParentArticle|[[Game logic]]}}
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{{ParentArticle|[[Schemes]]}}
  
== Sudden Death options ==
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== Sudden Death (the scheme) ==
  
The available options for Sudden Death are:
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This scheme start the game with Sudden Death (1 HP for each worm, water rise level 2). The Mines are instant (0 seconds), you can choose the position of the worms (and do suicides before start the match too), the weapons ammo are few and there's only weapons that need skill to use (without napalm, air strike, pidgey or similar). Crates may appear sometimes with more ammo of the skilled weapons. Revolver, Drill, Fire Punch, Blowtorch are unlimited. The game have one shot, one kill because of the 1 HP, making the game very strategic and fast (because of the water rising too).
 
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* Round ends (no winner declared)
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* Worm health reduced to a single point on all worms
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* Nuclear bomb (worms are poisoned, but unlike the Nuclear Bomb weapon, no flooding occurs)
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* No energy is lost
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An additional option, independent of those above, controls the speed at which the water rises at Sudden Death (see flooding speed section below)
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== Timing of Sudden Death ==
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* Sudden Death always occurs between turns, never during a turn.
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* Sudden Death never occurs before the Sudden Death clock runs to zero.
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* Sudden Death will not always occur immediately after the turn during which the clock runs to zero. Rather, the precise timing of Sudden Death is determined randomly, and will occur after one of the turns shortly afterwards. (elaboration needed)
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== Flooding speed ==
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Using an external scheme editor, the byte value which controls the speed of flooding at sudden death can be changed to values other than 0, 1, 2, or 3. The following table shows the available flooding speeds and their corresponding byte values.
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{| class="toccolours collapsible collapsed" width="220px" style="text-align: right;"
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!colspan="2"| Click show to expand
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|-
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| Byte value
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| Flooding speed
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(pixels per turn)
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|-
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| 0 || 0
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|-
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| 1 || 5
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|-
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| 19 || 13
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|-
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| 2 || 20
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|-
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| 55 || 21
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|-
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| 43 || 29
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|-
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| 47 || 37
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|-
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| 3 || 45
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|-
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| 26 || 52
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|-
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| 25 || 53
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|-
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| 27 || 61
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|-
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| 8 || 64
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|-
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| 33 || 69
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|-
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| 13 || 77
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|-
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| 4 || 80
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|-
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| 18 || 84
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|-
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| 23 || 85
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|-
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| 11 || 93
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|-
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| 15 || 101
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|-
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| 29 || 109
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|-
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| 22 || 116
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|-
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| 57 || 117
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|-
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| 5 || 125
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|-
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| 63 || 133
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|-
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| 45 || 141
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|-
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| 30 || 148
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|-
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| 9 || 149
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|-
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| 21 || 157
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|-
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| 17 || 165
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|-
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| 61 || 173
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|-
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| 6 || 180
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|-
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| 39 || 181
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|-
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| 37 || 189
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|-
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| 31 || 197
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|-
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| 51 || 205
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|-
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| 12 || 208
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|-
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| 14 || 212
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|-
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| 41 || 213
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|-
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| 53 || 221
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|-
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| 49 || 229
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|-
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| 35 || 237
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|-
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| 10 || 244
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|-
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| 7 || 245
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|-
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| 59 || 253
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|}
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Revision as of 06:18, 29 August 2009

(Up to Schemes)

Sudden Death (the scheme)

This scheme start the game with Sudden Death (1 HP for each worm, water rise level 2). The Mines are instant (0 seconds), you can choose the position of the worms (and do suicides before start the match too), the weapons ammo are few and there's only weapons that need skill to use (without napalm, air strike, pidgey or similar). Crates may appear sometimes with more ammo of the skilled weapons. Revolver, Drill, Fire Punch, Blowtorch are unlimited. The game have one shot, one kill because of the 1 HP, making the game very strategic and fast (because of the water rising too).

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