Difference between revisions of "Sudden Death"

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! Byte value || Flooding speed (pixels per turn)
 
! Byte value || Flooding speed (pixels per turn)

Revision as of 11:35, 30 March 2008

(Up to Game logic)

Flooding speed

Using an external scheme editor, the byte value which controls the speed of flooding at sudden death can be changed to values other than 0, 1, 2, or 3. The following table shows the available flooding speeds and their corresponding byte values.

Byte value Flooding speed (pixels per turn)
0 0
1 5
19 13
2 20
55 21
43 29
47 37
3 45
26 52
25 53
27 61
8 64
33 69
13 77
4 80
18 84
23 85
11 93
15 101
29 109
22 116
57 117
5 125
63 133
45 141
30 148
9 149
21 157
17 165
61 173
6 180
39 181
37 189
31 197
51 205
12 208
14 212
41 213
53 221
49 229
35 237
10 244
7 245
59 253
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