Difference between revisions of "Sprite bank file"

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== File Format ==
 
== File Format ==
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== The Sprite Struct ==
 
== The Sprite Struct ==
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== The Frame Struct ==
 
== The Frame Struct ==
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== The Stream Struct ==
 
== The Stream Struct ==
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Latest revision as of 17:08, 9 August 2012

(Up to File formats)

A sprite bank file is used to store multiple Sprite file in a very efficient manner. All sprites in a BNK file are compressed using Team17 compression and they all share one palette.

BNK files are used both by Worms World Party and Worms World Party Aqua in their gfx.dir and water.dir files.

File Format

Size Type Description
4 int32 Signature. The magic number used to identify the BNK file. Hex: 0x424E4B1A, ASCII: "BNK\1A"
4 int32 File Length The total length of the file.
2 int16 Palette Count The number of palette entries, excluding back color.
3 * i byte[,] Palette The palette used for all frames in the file. Each palette entry is 3 bytes long, stored in BGR format. (sized as new byte[PaletteCount, 3])
0 to 3 byte[] Padding Padding is added to put the data in 4 byte position. (pos + 2) % 4
4 int32 Sprite Count The total number of sprites stored in the file.
12 * i Sprite[] Sprite Info The data explaining how to get and display the sprite animations. (sized as new Sprite[SpriteCount])
4 int32 Frame Count The total number of frames stored in the file.
12 * i Frame[] Frame Info The data explaining how to get and display the individual frames of a sprite animation. (sized as new Frame[FrameCount])
4 int32 Stream Count The total number of compressed data streams stored in the file.
12 * i Stream[] Stream Info The data explaining how to get and decompress the image data streams. (sized as new Stream[StreamCount]])
var Stream[] Stream Data The compressed image data streams.

The Sprite Struct

Size Type Description
2 int16 Flags The play back settings.
2 int16 Width The cell width of the animation.
2 int16 Height The cell height of the animation.
2 int16 Frame Start The starting frame number for the animation.
2 int16 Frame Count The total number of frames for the animation.
1 byte Unknown Unknown, but important.
1 byte Frame Rate The tick delay between frames.

The Frame Struct

Size Type Description
2 int16 Stream The stream number that the frame image data is stored in.
2 int16 Data Position The starting position of the frame image data in the decompressed stream.
2 int16 Left Offset The left offset of the image data relative to the sprite cell.
2 int16 Up Offset The up offset of the image data relative to the sprite cell.
2 int16 Right Offset The right offset of the image data relative to the sprite cell.
2 int16 Down Offset The down offset of the image data relative to the sprite cell.

The Stream Struct

Size Type Description
4 int32 Compressed Position The starting position of the compressed data stream.
4 int32 Decompressed Length The total length of the decompressed data stream.
4 int32 Unknown Unknown, most likely useless.
var byte[] Compressed Image Data The compressed data stream's binary data. (see Decompression Routine in Team17 compression)
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