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  • File:WA screenshot.png
    Worms Armageddon's title screen
    (640 × 480 (110 KB)) - 03:05, 16 July 2009
  • File:WAcollectionBox.jpg
    Front of box for the Worms Armageddon Collection.
    (381 × 500 (58 KB)) - 13:08, 2 September 2010
  • File:Shotgunicon.png
    The icon for the shotgun as used in Worms Armageddon.
    (340 × 340 (7 KB)) - 15:04, 26 October 2011
  • File:Wa rnd scheme gen.jpg
    worms armageddon randomizer logo
    (720 × 401 (205 KB)) - 11:20, 25 November 2006
  • File:Bazookaicon.png
    The icon for the bazooka as used in Worms Armageddon.
    (320 × 320 (13 KB)) - 00:37, 21 July 2009
  • File:WA manual control2.svg
    [[Worms Armageddon manual]] → [[Worms Armageddon manual/Game Controls|Game Controls]] → Keyboard → Movement
    (484 × 133 (54 KB)) - 06:38, 5 December 2010
  • File:PlayWAonLinux icon.png
    Icon for [[Play Worms Armageddon on Linux]]
    (151 × 151 (22 KB)) - 04:56, 30 April 2011
  • File:WA GreenPepper backcover.jpg
    Back cover of the [[Green Pepper release (Worms Armageddon)|Green Pepper release]]. :MobyGames http://www.mobygames.com/game/worms-armageddon/cover-art/gameCoverId,62783/
    (640 × 913 (191 KB)) - 06:34, 5 December 2009
  • Game options
    OptionsSetting
    Hot-seat time5 seconds
    Retreat time3 seconds
    Rope retreat time10 seconds
    Display total round timeYes
    Automatic replaysYes
    Fall damage×0
    Artillery modeNo
    Stockpiling modeDisabled
    Worm select at turn startYes
    Round end styleNothing
    Sudden death water rise0 pixels/turn
    Weapon crate probability0%
    Donor cardsNo
    Health crate probability0%
    Health crate energy25
    Utility crate probability0%
    Hazardous objects8 × Unknown (40)
    Mine delay3 seconds
    Dud minesNo
    Manual worm placementYes
    Initial worm energy200
    Turn time60 seconds
    Round time45 minutes
    Number of rounds1
    Blood enabledNo
    Aqua sheepYes
    Sheep heavenYes
    Indestructable wormsYes
    Indestructable landYes
    Upgraded grenadeNo
    Upgraded shotgunNo
    Upgraded bananaNo
    Upgraded longbowNo
    Player weapons enabledNo
    Super weapons enabledYes
    Weapon options
    WeaponAmmoPowerDelayCrate probability
    Bazooka★★★0 turns0%
    Homing missile★★★0 turns0%
    Mortar★★★0 turns0%
    Grenade★★★0 turns0%
    Cluster bomb★★★0 turns0%
    Skunk★★★0 turns0%
    Petrol bomb★★★0 turns0%
    Banana bomb★★★0 turns0%
    Handgun★★★0 turns0%
    Shotgun★★★0 turns0%
    Uzi★★★0 turns0%
    Minigun★★★0 turns0%
    Longbow★★★0 turns0%
    Airstrike★★★0 turns0%
    Napalm strike★★★0 turns0%
    Mine★★★0 turns0%
    Fire punch★★★0 turns0%
    Dragonball★★★0 turns0%
    Kamikaze★★★0 turns0%
    Prod★★★0 turns0%
    Axe★★★0 turns0%
    Blowtorch★★★0 turns0%
    Drill★★★0 turns0%
    Girder★★★0 turns0%
    Ninja rope★★★★★0 turns0%
    Parachute★★★0 turns0%
    Dynamite★★★0 turns0%
    Sheep★★★0 turns0%
    Baseball bat★★★0 turns0%
    Flame thrower★★★0 turns0%
    Homing pigeon★★★0 turns0%
    Mad cow★★★0 turns0%
    Holy hand-grenade★★★0 turns0%
    Old woman★★★0 turns0%
    Sheep launcher★★★0 turns0%
    Super sheep★★★0 turns0%
    Mole bomb★★★0 turns0%
    Jet pack★ × 60 turns0%
    Low gravity★★★0 turns0%
    Laser sight★★★0 turns0%
    Fast walk★★★0 turns0%
    Invisibility★★★0 turns0%
    Freeze★★★0 turns0%
    Super banana bomb★★★0 turns0%
    Mine Strike★★★0 turns0%
    Girder starter pack★★★0 turns0%
    Earthquake★★★0 turns0%
    Ming vase★★★0 turns0%
    Mike's carpet bomb★★★0 turns0%
    Magic bullet★★★0 turns0%
    Indian nuclear test★★★0 turns0%
    Select worm★★★0 turns0%
    Salvation army★★★0 turns0%
    Mole squadron★★★0 turns0%
    MB bomb★★★0 turns0%
    Concrete donkey★★★0 turns0%
    Suicide bomber★★★0 turns0%
    Sheep strike★★★0 turns0%
    Mail strike★★★0 turns0%
    Armageddon★★★0 turns0%
    File:Warmer Invincible Variation.wsc
    Game: Worms Armageddon Variation: All weapons, invincible worms, no crates
    (297 bytes) - 16:11, 28 April 2008
  • Game options
    OptionsSetting
    Hot-seat time5 seconds
    Retreat time3 seconds
    Rope retreat time10 seconds
    Display total round timeYes
    Automatic replaysYes
    Fall damage×0
    Artillery modeNo
    Stockpiling modeDisabled
    Worm select at turn startYes
    Round end styleNothing
    Sudden death water rise0 pixels/turn
    Weapon crate probability0%
    Donor cardsNo
    Health crate probability0%
    Health crate energy25
    Utility crate probability0%
    Hazardous objects8 × Unknown (40)
    Mine delay3 seconds
    Dud minesNo
    Manual worm placementYes
    Initial worm energy200
    Turn time60 seconds
    Round time45 minutes
    Number of rounds1
    Blood enabledNo
    Aqua sheepNo
    Sheep heavenNo
    Indestructable wormsYes
    Indestructable landYes
    Upgraded grenadeNo
    Upgraded shotgunNo
    Upgraded bananaNo
    Upgraded longbowNo
    Player weapons enabledNo
    Super weapons enabledYes
    Weapon options
    WeaponAmmoPowerDelayCrate probability
    Ninja rope★★★★★0 turns0%
    Parachute★★★0 turns0%
    File:Warmer Minimalist Variation.wsc
    Game: Worms Armageddon Variation: No weapons, invincible worms, no crates
    (297 bytes) - 16:12, 28 April 2008
  • Game options
    OptionsSetting
    Hot-seat time5 seconds
    Retreat time3 seconds
    Rope retreat time10 seconds
    Display total round timeYes
    Automatic replaysYes
    Fall damage×0
    Artillery modeNo
    Stockpiling modeDisabled
    Worm select at turn startNo
    Round end styleNothing
    Sudden death water rise0 pixels/turn
    Weapon crate probability0%
    Donor cardsNo
    Health crate probability100%
    Health crate energy25
    Utility crate probability0%
    Hazardous objects8 × Unknown (40)
    Mine delay3 seconds
    Dud minesNo
    Manual worm placementYes
    Initial worm energy200
    Turn time60 seconds
    Round time45 minutes
    Number of rounds1
    Blood enabledNo
    Aqua sheepNo
    Sheep heavenNo
    Indestructable wormsNo
    Indestructable landYes
    Upgraded grenadeNo
    Upgraded shotgunNo
    Upgraded bananaNo
    Upgraded longbowNo
    Player weapons enabledNo
    Super weapons enabledYes
    Weapon options
    WeaponAmmoPowerDelayCrate probability
    Bazooka★★★0 turns0%
    Grenade★★★0 turns0%
    Mine★★★0 turns0%
    Ninja rope★★★★★0 turns0%
    Parachute★★★0 turns0%
    File:Warmer Roper Variation.wsc
    Game: Worms Armageddon
    (297 bytes) - 16:13, 28 April 2008
  • Game options
    OptionsSetting
    Hot-seat time5 seconds
    Retreat time3 seconds
    Rope retreat time3 seconds
    Display total round timeNo
    Automatic replaysYes
    Fall damage×1
    Artillery modeNo
    Stockpiling modeAnti
    Worm select at turn startNo
    Round end styleNothing
    Sudden death water rise5 pixels/turn
    Weapon crate probability100%
    Donor cardsYes
    Health crate probability0%
    Health crate energy25
    Utility crate probability0%
    Hazardous objects8 × Mines & oil drums
    Mine delayRandom
    Dud minesYes
    Manual worm placementNo
    Initial worm energy100
    Turn time30 seconds
    Round time10 minutes
    Number of rounds1
    Blood enabledNo
    Aqua sheepNo
    Sheep heavenNo
    Indestructable wormsNo
    Indestructable landNo
    Upgraded grenadeNo
    Upgraded shotgunNo
    Upgraded bananaNo
    Upgraded longbowNo
    Player weapons enabledNo
    Super weapons enabledYes
    Weapon options
    WeaponAmmoPowerDelayCrate probability
    Bazooka★★★0 turns0%
    Homing missile0★★★1 turn3%
    Mortar0★★★0 turns1%
    Grenade★★★0 turns0%
    Cluster bomb0★★★0 turns2%
    Skunk0★★★2 turns2%
    Petrol bomb0★★★0 turns1%
    Banana bomb0★★★0 turns1%
    Handgun0★★★0 turns1%
    Shotgun★★★0 turns0%
    Uzi0★★★0 turns1%
    Minigun0★★★0 turns3%
    Longbow0★★★0 turns1%
    Airstrike0★★★5 turns2%
    Napalm strike0★★★7 turns2%
    Mine0★★★0 turns1%
    Fire punch★★★0 turns0%
    Dragonball★★★0 turns0%
    Kamikaze★★★0 turns0%
    Prod★★★★★0 turns0%
    Axe0★★★0 turns1%
    Blowtorch2★★★0 turns2%
    Girder3★★★0 turns3%
    Ninja rope5★★★★0 turns4%
    Parachute10 turns0%
    Bungee rope10 turns0%
    Teleport20 turns3%
    Dynamite0★★★0 turns4%
    Sheep1★★★0 turns2%
    Baseball bat0★★★0 turns2%
    Flame thrower0★★★0 turns4%
    Homing pigeon0★★★0 turns4%
    Mad cow0★★★0 turns4%
    Holy hand-grenade0★★★0 turns4%
    Old woman0★★★0 turns4%
    Sheep launcher0★★★0 turns4%
    Super sheep0★★★0 turns4%
    Mole bomb0★★★0 turns1%
    File:Shopping.wsc
    Worms: Armageddon stock Shopping scheme.
    (221 bytes) - 23:05, 17 May 2008
  • File:Concrete Donkey.svg
    # Highest resolution known version, from a terrain in the Worms Armageddon Screensaver (http://www.dream17.info/download.php?id=59)
    (744 × 744 (39 KB)) - 20:28, 1 October 2012
  • File:Mission 1 walkthrough.WAgame
    A replay file showing how to complete mission 1 of Worms Armageddon.
    (17 KB) - 22:33, 24 March 2009
  • File:Project x editor.png
    The [[Project X]] scheme editor for Worms Armageddon.
    (358 × 431 (45 KB)) - 20:05, 18 August 2011
  • File:Project x logo.png
    The Project X logo, for the Worms Armageddon editor.
    (900 × 150 (62 KB)) - 13:55, 8 April 2009
  • File:Project x icon.png
    The Project X icon, for the Worms Armageddon editor.
    (150 × 150 (20 KB)) - 13:54, 22 November 2009
  • File:WA WeaponPanel.png
    The weapon panel in [[Worms Armageddon]]
    (180 × 380 (45 KB)) - 15:46, 17 June 2010
  • File:WASquiggly 0.png
    Numeral 0 in Worms Armageddon's squiggly front-end font
    (27 × 40 (410 bytes)) - 17:11, 14 July 2009
  • File:WASquiggly 1.png
    Numeral 1 in Worms Armageddon's squiggly front-end font
    (27 × 40 (261 bytes)) - 17:11, 14 July 2009

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