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  • | The proportion of velocity retained during collisions with terrain (0 is instant stop, 1 is no friction). Known as "Friction" in RubberWorm. | 194 || 1 || bool || false || Conserve Instant Utilities
    31 KB (4,558 words) - 18:05, 23 August 2021
  • ...th the F5 row having 6 actual weapons, and the utilities being in the end. Instant utilities can't technically be used because their ammo drains immediately o
    20 KB (3,054 words) - 23:16, 29 July 2020
  • ...eal with the [[Instant self-bounce/hit of a Ninja Rope weapon drop|Instant self-bounce/hit of a Jet Pack weapon drop]] phenomenon.
    18 KB (3,093 words) - 00:29, 22 August 2023
  • ...girder-lengths. When travelling through open air, of course, the laser is instant and unhindered by worms in its path.
    3 KB (613 words) - 14:26, 19 November 2009
  • | [[Instant Cluster Explosion]] | [[Instant self-bounce/hit of a Ninja Rope weapon drop]]
    47 KB (5,701 words) - 04:58, 3 March 2014
  • * [[Instant self-bounce/hit of a Ninja Rope weapon drop]] * [[Instant Cluster Explosion]] ([[Worms 2]])
    2 KB (290 words) - 15:20, 23 September 2020
  • *Instant effect utilities
    3 KB (336 words) - 11:24, 14 September 2012
  • ...le with a negative value or value higher than 32,767. Providing a delay to instant effect utilities will prevent them from triggering until the delay runs out You can also add the instant effect utilities to your inventory with the following weapon strings, which
    34 KB (5,332 words) - 10:18, 31 May 2023
  • ...ies? I am of course referring to Double Damage and Double Turn Time, those instant-effect utilites upon crate collection. Low gravity, Laser Sight, Invisibili moved here and converted into instant-effect power-ups. These are pointless if collectable, so should they be ava
    17 KB (2,697 words) - 17:08, 2 July 2013
  • ...doesn't do the damage you thought it would, or that the mines are actually instant. And checking the scheme for these defects is tedious, even with the curren
    7 KB (1,180 words) - 17:24, 22 December 2010
  • ...unching instant mine.gif|thumb|right|At the edge with sufficient speed, an instant mine can be punched to an enemy]] ...t far away without triggering it, being possible to blast an enemy with an instant mine. See [[Erratic proximity polling by a mobile Mine]].
    7 KB (1,212 words) - 23:33, 5 September 2022
  • ...unching instant mine.gif|thumb|right|At the edge with sufficient speed, an instant mine can be punched to an enemy]]
    2 KB (310 words) - 05:18, 27 January 2021
  • ...ge about the [[Instant self-bounce/hit of a Ninja Rope weapon drop|Instant self-bounce/hit of a Jet Pack weapon drop]] phenomenon, and knowing how to deal with it * The [[Instant self-bounce/hit of a Ninja Rope weapon drop|Instant self-bounce/hit of a Jet Pack weapon drop]] phenomenon may frustrate many players (spec
    3 KB (482 words) - 05:01, 30 August 2022
  • ...placing a Cluster Bomb on a worm's head would kill a worm outright. See [[Instant Cluster Explosion]] for more details.
    4 KB (567 words) - 06:03, 14 February 2022
  • ...momentum. Following are ways to recreate the circumstances required for an instant rope dismount:
    34 KB (5,246 words) - 12:17, 24 October 2023
  • ...</span> A bug in v3.6.29.0 caused W:A to crash in some circumstances if an instant replay was skipped by pressing '''Space'''.<br /> ..."font-size:6pt">[DC]</span> A bug in v3.6.29.0 caused W:A to crash upon an instant replay, if one or more crates were present and an earlier version was being
    71 KB (11,723 words) - 21:03, 25 August 2020
  • ...t far away without triggering it, being possible to blast an enemy with an instant mine. See [[Erratic proximity polling by a mobile Mine]]. ...nching instant mine.gif|thumb|center|At the edge with sufficient speed, an instant mine can be punched to an enemy]]
    4 KB (648 words) - 01:01, 15 February 2023
  • [[Internet Relay Chat]] is probably the most popular form of instant communication on the Internet. Wormers gather on IRC in these channels:
    16 KB (2,227 words) - 16:59, 2 March 2024
  • : Causes instant utilities to be consumed one at a time rather than all at once. : Causes instant utilities to be consumed immediately in situations when they would normally
    25 KB (3,501 words) - 03:55, 5 March 2023
  • '''Double Damage''' is an instant effect utility<ref>Double Damage is consumed immediately upon collection an
    1 KB (187 words) - 00:56, 15 February 2023

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