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  • ...th the F5 row having 6 actual weapons, and the utilities being in the end. Instant utilities can't technically be used because their ammo drains immediately o
    19 KB (3,032 words) - 18:11, 9 March 2014
  • ...girder-lengths. When travelling through open air, of course, the laser is instant and unhindered by worms in its path.
    3 KB (613 words) - 14:26, 19 November 2009
  • | [[Instant Cluster Explosion]] | [[Instant self-bounce/hit of a Ninja Rope weapon drop]]
    47 KB (5,701 words) - 04:58, 3 March 2014
  • * [[Instant self-bounce/hit of a Ninja Rope weapon drop]] * [[Instant Cluster Explosion]] ([[Worms 2]])
    2 KB (287 words) - 11:20, 5 July 2013
  • *Instant effect utilities
    3 KB (336 words) - 11:24, 14 September 2012
  • ...le with a negative value or value higher than 32,767. Providing a delay to instant effect utilities will prevent them from triggering until the delay runs out You can also add the instant effect utilities to your inventory with the following weapon strings, which
    34 KB (5,301 words) - 19:42, 12 October 2012
  • ...ies? I am of course referring to Double Damage and Double Turn Time, those instant-effect utilites upon crate collection. Low gravity, Laser Sight, Invisibili moved here and converted into instant-effect power-ups. These are pointless if collectable, so should they be ava
    17 KB (2,697 words) - 17:08, 2 July 2013
  • ...doesn't do the damage you thought it would, or that the mines are actually instant. And checking the scheme for these defects is tedious, even with the curren
    7 KB (1,180 words) - 17:24, 22 December 2010
  • * [[Instant self-bounce/hit of a Ninja Rope weapon drop]]
    2 KB (294 words) - 14:43, 26 July 2010
  • ...placing a Cluster Bomb on a worm's head would kill a worm outright. See [[Instant Cluster Explosion]] for more details.
    4 KB (538 words) - 16:03, 31 March 2016
  • ...momentum. Following are ways to recreate the circumstances required for an instant rope dismount:
    28 KB (4,267 words) - 14:08, 5 November 2013
  • ** {{DC}} A bug in v3.6.29.0 caused W:A to crash in some circumstances if an instant replay was skipped by pressing '''Space'''. ** {{DC}} A bug in v3.6.29.0 caused W:A to crash upon an instant replay, if one or more crates were present and an earlier version was being
    60 KB (10,043 words) - 00:35, 20 March 2013
  • [[Internet Relay Chat]] is probably the most popular form of instant communication on the Internet. Wormers gather on IRC in these channels:
    14 KB (1,968 words) - 09:51, 30 June 2017
  • The '''Double Damage''' instant effect utility<ref>Double Damage is consumed immediately upon collection an
    665 bytes (102 words) - 16:49, 3 July 2011
  • ! colspan="2" | Additional controls during Instant Replays ! colspan="2" | Additional controls during Replay Playback (not Instant Replays)
    5 KB (749 words) - 10:52, 23 September 2012
  • === Instant effect utilities ===
    4 KB (473 words) - 22:00, 20 February 2016
  • * [[Instant self-bounce/hit of a Ninja Rope weapon drop]]
    4 KB (700 words) - 19:24, 14 February 2015
  • ...pically plays host to thousands of channels. The advantage of IRC over IM (Instant Messenging) services like MSN and ICQ is that the entire room can join in o Pidgin is, like Miranda IM, a multi-protocol instant messenger with IRC support. You can obtain it from [http://pidgin.im its we
    11 KB (1,828 words) - 13:17, 27 December 2009
  • # Instant-landing crates in missions, as in all other games # Ability to disable instant replays in missions
    4 KB (624 words) - 18:15, 28 September 2008
  • ...ugh these are mostly set to contain only transport tools such as Teleport. Instant mines, and sometimes barrels, are generally included. Worms are usually set
    6 KB (1,072 words) - 19:21, 25 October 2013

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