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Game options Options Setting Hot-seat time 0 seconds Retreat time 3 seconds Rope retreat time 3 seconds Display total round time No Automatic replays No Fall damage ×1 Artillery mode No Stockpiling mode Disabled Worm select at turn start No Round end style Draw Sudden death water rise 0 pixels/turn Weapon crate probability 0% Donor cards No Health crate probability 140% Health crate energy 25 Utility crate probability 60% Hazardous objects 8 × Mines & oil drums Mine delay 0 seconds Dud mines Yes Manual worm placement No Initial worm energy 200 Turn time 20 seconds Round time 15 minutes Number of rounds 1 Blood enabled No Aqua sheep Yes Sheep heaven No Indestructable worms No Indestructable land No Upgraded grenade No Upgraded shotgun No Upgraded banana Yes Upgraded longbow No Player weapons enabled No Super weapons enabled Yes Weapon options Weapon Ammo Power Delay Crate probability Banana bomb ∞ ★ 0 turns 0% Blowtorch ∞ ★ 0 turns 0% Ninja rope ∞ ★ 0 turns 0% Teleport ∞ ★ 0 turns 0% Jet pack ∞ ★ 0 turns 0% Low gravity ∞ ★ 0 turns 0% Super banana bomb ∞ ★ 0 turns 0% File:Banana Zone.wsc Banana Zone scheme.(297 bytes) - 16:12, 4 January 2011