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  • | The proportion of velocity retained during collisions with terrain (0 is instant stop, 1 is no friction). Known as "Friction" in RubberWorm. | 194 || 1 || bool || false || Conserve Instant Utilities
    31 KB (4,558 words) - 18:05, 23 August 2021
  • ...th the F5 row having 6 actual weapons, and the utilities being in the end. Instant utilities can't technically be used because their ammo drains immediately o
    20 KB (3,054 words) - 23:16, 29 July 2020
  • ...eal with the [[Instant self-bounce/hit of a Ninja Rope weapon drop|Instant self-bounce/hit of a Jet Pack weapon drop]] phenomenon.
    18 KB (3,093 words) - 00:29, 22 August 2023
  • ...girder-lengths. When travelling through open air, of course, the laser is instant and unhindered by worms in its path.
    3 KB (613 words) - 14:26, 19 November 2009
  • | [[Instant Cluster Explosion]] | [[Instant self-bounce/hit of a Ninja Rope weapon drop]]
    47 KB (5,701 words) - 04:58, 3 March 2014
  • * [[Instant self-bounce/hit of a Ninja Rope weapon drop]] * [[Instant Cluster Explosion]] ([[Worms 2]])
    2 KB (290 words) - 15:20, 23 September 2020
  • *Instant effect utilities
    3 KB (336 words) - 11:24, 14 September 2012
  • ...le with a negative value or value higher than 32,767. Providing a delay to instant effect utilities will prevent them from triggering until the delay runs out You can also add the instant effect utilities to your inventory with the following weapon strings, which
    34 KB (5,332 words) - 10:18, 31 May 2023
  • ...ies? I am of course referring to Double Damage and Double Turn Time, those instant-effect utilites upon crate collection. Low gravity, Laser Sight, Invisibili moved here and converted into instant-effect power-ups. These are pointless if collectable, so should they be ava
    17 KB (2,697 words) - 17:08, 2 July 2013
  • ...doesn't do the damage you thought it would, or that the mines are actually instant. And checking the scheme for these defects is tedious, even with the curren
    7 KB (1,180 words) - 17:24, 22 December 2010
  • ...unching instant mine.gif|thumb|right|At the edge with sufficient speed, an instant mine can be punched to an enemy]] ...t far away without triggering it, being possible to blast an enemy with an instant mine. See [[Erratic proximity polling by a mobile Mine]].
    7 KB (1,212 words) - 23:33, 5 September 2022
  • ...unching instant mine.gif|thumb|right|At the edge with sufficient speed, an instant mine can be punched to an enemy]]
    2 KB (310 words) - 05:18, 27 January 2021
  • ...ge about the [[Instant self-bounce/hit of a Ninja Rope weapon drop|Instant self-bounce/hit of a Jet Pack weapon drop]] phenomenon, and knowing how to deal with it * The [[Instant self-bounce/hit of a Ninja Rope weapon drop|Instant self-bounce/hit of a Jet Pack weapon drop]] phenomenon may frustrate many players (spec
    3 KB (482 words) - 05:01, 30 August 2022
  • ...placing a Cluster Bomb on a worm's head would kill a worm outright. See [[Instant Cluster Explosion]] for more details.
    4 KB (567 words) - 06:03, 14 February 2022
  • ...momentum. Following are ways to recreate the circumstances required for an instant rope dismount:
    34 KB (5,246 words) - 12:17, 24 October 2023
  • ...</span> A bug in v3.6.29.0 caused W:A to crash in some circumstances if an instant replay was skipped by pressing '''Space'''.<br /> ..."font-size:6pt">[DC]</span> A bug in v3.6.29.0 caused W:A to crash upon an instant replay, if one or more crates were present and an earlier version was being
    71 KB (11,723 words) - 21:03, 25 August 2020
  • ...t far away without triggering it, being possible to blast an enemy with an instant mine. See [[Erratic proximity polling by a mobile Mine]]. ...nching instant mine.gif|thumb|center|At the edge with sufficient speed, an instant mine can be punched to an enemy]]
    4 KB (648 words) - 01:01, 15 February 2023
  • [[Internet Relay Chat]] is probably the most popular form of instant communication on the Internet. Wormers gather on IRC in these channels:
    16 KB (2,227 words) - 16:59, 2 March 2024
  • : Causes instant utilities to be consumed one at a time rather than all at once. : Causes instant utilities to be consumed immediately in situations when they would normally
    25 KB (3,501 words) - 03:55, 5 March 2023
  • '''Double Damage''' is an instant effect utility<ref>Double Damage is consumed immediately upon collection an
    1 KB (187 words) - 00:56, 15 February 2023
  • ! colspan="2" | Additional controls during Replay Playback and Instant Replays | Fast-forwards to the start of the next turn or to the end of an instant replay.
    6 KB (864 words) - 19:59, 14 November 2021
  • === Instant effect utilities ===
    5 KB (643 words) - 19:27, 3 January 2024
  • * [[Instant self-bounce/hit of a Ninja Rope weapon drop]]
    6 KB (929 words) - 05:14, 6 February 2023
  • ...pically plays host to thousands of channels. The advantage of IRC over IM (Instant Messenging) services like MSN and ICQ is that the entire room can join in o Pidgin is, like Miranda IM, a multi-protocol instant messenger with IRC support. You can obtain it from [http://pidgin.im its we
    11 KB (1,828 words) - 13:17, 27 December 2009
  • # Instant-landing crates in missions, as in all other games # Ability to disable instant replays in missions
    4 KB (624 words) - 18:15, 28 September 2008
  • ...ugh these are mostly set to contain only transport tools such as Teleport. Instant mines, and sometimes barrels, are generally included. Worms are usually set
    7 KB (1,157 words) - 05:05, 26 December 2022
  • ** Bug in a feature introduced in v3.6.19.7: During an instant replay, a fast-forward that was fast enough to drop frames could overshoot
    3 KB (478 words) - 20:43, 25 August 2020
  • ** If the volume was adjusted in-game, the change didn't have an instant effect upon returning to the front end.<br />
    4 KB (608 words) - 20:44, 25 August 2020
  • * The instant replay fix in v3.6.20.2 was incomplete, and could cause a crash.<br />
    1 KB (160 words) - 20:41, 25 August 2020
  • ** Bug introduced in v3.6.20.1: Instant replays could diverge from what actually happened, especially if roping or
    2 KB (340 words) - 20:36, 25 August 2020
  • ...e speed-control keys used during a playback replay are supported during an instant replay.<br />
    2 KB (380 words) - 20:31, 25 August 2020
  • ...for worm autoplacement, there would have been no string of beeps, just an instant crash, for an entirely different reason.)<br />
    32 KB (5,309 words) - 21:01, 25 August 2020
  • ....), the incorrect map was embedded in the recorded game file, resulting in instant desynchronisation upon playback. Past games that were incorrectly recorded
    6 KB (926 words) - 21:00, 25 August 2020
  • ...e entire remainder of the game. Now, the mark disappears at the end of the instant replay.<br /> * <span style="font-size:6pt">[DC]</span> The instant replay countdown timer was displayed in the format 00:00:00, with the last
    188 KB (31,608 words) - 11:52, 24 October 2023
  • * Replays (both instant-replays in offline games, and automatic game recordings): <span style="font
    40 KB (5,893 words) - 20:18, 25 August 2020
  • * Even when instant replays were disabled in the scheme, one would still be shown following a d
    4 KB (642 words) - 20:30, 25 August 2020
  • * Worms can now change direction and jump in the same instant. When time is critical, and your Worm is limited to ground movement only, i
    9 KB (1,535 words) - 20:23, 25 August 2020
  • * Even when instant replays were disabled in the scheme, one would still be shown after a Worm
    7 KB (1,234 words) - 20:42, 25 August 2020
  • ...he game no longer freezes when Single Stepping is used up to the end of an Instant Replay.<br /> ...in v3.5 Beta 1, which allowed one to change direction and jump in the same instant.) So for example, in a Battle Race, you can now land from a jump, hold the
    4 KB (767 words) - 20:34, 25 August 2020
  • This variation has rubber bounciness and lots of instant mines on the map.
    11 KB (1,801 words) - 23:41, 19 November 2023
  • * Instant mines, including dud mines.
    7 KB (1,070 words) - 23:12, 4 December 2023
  • #REDIRECT [[Instant Cluster Explosion]]
    39 bytes (4 words) - 15:18, 10 July 2022
  • ==Instant utilities stocking and multiplication== ..."multi" mode. In this case, every time you collect a crate of the selected instant utility, its effect is strengthened somehow.
    6 KB (862 words) - 18:46, 9 December 2013
  • ...:A thinks it's still replaying. To keep your preferred speed, you need the instant replay to end before its countdown timer runs out. ...g, because that takes relatively much time, making it easier to outrun the instant replay's timer.
    2 KB (361 words) - 14:51, 4 April 2011
  • ...on, with 1 HP for each worm and water rising = level 2). The [[Mine]]s are instant (0 seconds), you can choose the position of the worms, the turn time is 23
    2 KB (264 words) - 00:06, 31 March 2022
  • ...eal with the [[Instant self-bounce/hit of a Ninja Rope weapon drop|Instant self-bounce/hit of a Jet Pack weapon drop]] phenomenon.
    6 KB (972 words) - 09:55, 3 April 2021
  • 4
    * Preload graphics so that starting an actual game is instant? W:A's sprites don't consume a lot of memory. * Move instant replays from a scheme option to a game option, since it only works offline
    15 KB (2,194 words) - 21:59, 11 November 2021
  • ...1HP only and the weapons do tinies craters, being harder to kill a worm. Instant (if 3 seconds everybody would kill easily the others activating the mines w
    2 KB (277 words) - 20:58, 21 August 2021
  • ...chance each turn it is used, a big red button may be produced and pressed (Instant Armageddon - Text reads: "Oh No, What is %Worm% Doing?" or "What have you t
    659 bytes (118 words) - 00:01, 10 February 2010
  • ...e is reduced (without crates, neither dud mines) and another settings like instant mines and only flooding in the Sudden Death, the scheme became very similar
    2 KB (275 words) - 21:41, 26 September 2022
  • ...time suits (shown in the utility panel at the top of the weapon panel) and instant utilities, which come into effect as soon as you collect the crate.
    2 KB (254 words) - 12:28, 27 August 2010
  • ===Instant effect utilities===
    3 KB (448 words) - 13:45, 27 August 2010
  • ...line help system. Simply move the cursor over any icon, text or dialog for instant help which appears at the bottom of the screen.
    2 KB (271 words) - 13:45, 27 August 2010
  • * Instant coloring: you can choose a color for the user you are chatting with, so you
    8 KB (1,394 words) - 00:43, 8 February 2016
  • * 250 instant mines are placed
    2 KB (381 words) - 15:18, 13 January 2022
  • ...e been enabled and disabled at the time of saving. Some cheats do not take instant effect despite being enabled by selecting the option set, which can lead to
    731 bytes (116 words) - 23:20, 24 August 2023
  • ...djust or provide a way to disable the televisor brackets while watching an instant replay.
    6 KB (876 words) - 13:06, 28 December 2021
  • ...olely of a random arrangement of specks or small objects, covered with 250 instant mines. Worms are typically killed by drowning, as there is little to stop t
    3 KB (526 words) - 05:05, 26 December 2022
  • * Les vers peuvent désormais changer de direction et sauter dans le même instant. Quand le temps restant est critique, et lorsque le ver est limité à un m
    12 KB (2,031 words) - 08:51, 9 July 2013
  • ...eal with the [[Instant self-bounce/hit of a Ninja Rope weapon drop|Instant self-bounce/hit of a Jet Pack weapon drop]] phenomenon.
    3 KB (462 words) - 09:36, 21 November 2023
  • ! colspan="2" | Доп. элементы управления во время Instant Replays (просмотр всего повтора)
    8 KB (301 words) - 15:30, 5 August 2011
  • ==Instant utilities stocking and multiplication== ..."multi" mode. In this case, every time you collect a crate of the selected instant utility, its effect is strengthened somehow.
    6 KB (906 words) - 13:57, 5 October 2011
  • ...cheme: Oil drums can lock up small passages, worms may be pushed to other (instant) mines or water. * Instant mine fuse
    2 KB (388 words) - 13:43, 13 January 2022
  • * There are some instant mines around the map.
    3 KB (412 words) - 19:43, 9 September 2022
  • ...intersecting with solid terrain no longer freefall in it. Misc changes to instant-effect utility behavior. Various logic fixes.
    36 KB (3,347 words) - 16:10, 23 December 2020
  • ...nstant Replays enabled, it was possible to crash the game by triggering an instant replay while Longbow arrows were in the air.<br /> ...pt">[DC]</span> If the Bungee was triggered on the same frame (at the same instant) as damage to other worm(s) began to be displayed, the Bungee would instant
    5 KB (848 words) - 21:06, 25 August 2020
  • ...ront end would instantly propagate to all windows, usually resulting in an instant exit.<br />
    37 KB (6,238 words) - 21:07, 25 August 2020
  • ...ountdown timer, displayed in the upper-left corner of the screen during an instant replay in a mock-digital-watch font, incorrectly displayed the hundredths o ...Bug in a feature introduced in v3.6.19.17: Pressing '''Space''' to skip an instant replay did not work while in single-step mode.<br />
    22 KB (3,676 words) - 21:08, 25 August 2020
  • ...Beta 1, qui permettait de changer de direction et de sauter dans le même instant.) Du coup par exemple, dans une Battle Race, vous pouvez désormais atterri
    6 KB (1,007 words) - 03:13, 12 July 2013
  • ..., elle n’était visible que lorsque le jeu était quitté — pendant un instant, la bordure était visible sur un fond noir, après que le menu principal a
    38 KB (6,597 words) - 00:27, 12 July 2013
  • ...en the player has to execute the moves carefully and fast, since there are instant mines and a simple fall may cause 5 or more of damage which means that the ...launch worms to the water (either plop holes or out of the map), into the instant mines, knock worms and be used behind a wall.
    10 KB (1,672 words) - 17:36, 12 January 2024
  • * Use Dragon Ball on the instant mines to knock them onto the enemies
    5 KB (910 words) - 18:08, 16 May 2022
  • ...orms (allied): worms + weapons (impossible to happen the glitch "[[Instant self-bounce/hit of a Ninja Rope weapon drop]]")
    8 KB (1,348 words) - 15:18, 17 October 2022
  • ...weapons dealing realistic damage, stronger realistic gravity and friction, instant detonation mines, random worm order, worms being able to keep moving after ...ny, you should use it for locomotion being careful not to take damage from instant mines (however sometimes it worths self-damaging at them, to get access of
    7 KB (1,096 words) - 16:47, 3 December 2023
  • ...tions can definitely benefit play and can make duel wielding not seem like instant death. But the first option should definitely make it clear what guns can b
    2 KB (447 words) - 15:13, 16 November 2021
  • ...h worm they will control at the beginning of each turn. [[Mine|Mines]] are instant and can be dud. The [[Sudden Death]] is pratically inexistent (especially i
    5 KB (700 words) - 05:56, 7 August 2023
  • ...and thus would result in a desync if anti-sink was actively used during an instant replay.
    7 KB (1,149 words) - 12:04, 24 October 2023
  • ...t does happen, worms will instantly stay with 1HP. [[Mine|Land mines]] are instant. Turn length is 33 seconds. Retreat time is 6 seconds.
    1 KB (241 words) - 01:42, 4 December 2023
  • ...only possible since v3.8 -a nuke with high hp loss every turn insetead of instant 1hp. The skills and tactics involved in this scheme are very similar to int
    5 KB (802 words) - 17:41, 17 January 2024
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