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  • ! colspan="2" | Additional controls during Replay Playback and Instant Replays | Fast-forwards to the start of the next turn or to the end of an instant replay.
    6 KB (864 words) - 19:59, 14 November 2021
  • === Instant effect utilities ===
    5 KB (643 words) - 19:27, 3 January 2024
  • * [[Instant self-bounce/hit of a Ninja Rope weapon drop]]
    6 KB (929 words) - 05:14, 6 February 2023
  • ...pically plays host to thousands of channels. The advantage of IRC over IM (Instant Messenging) services like MSN and ICQ is that the entire room can join in o Pidgin is, like Miranda IM, a multi-protocol instant messenger with IRC support. You can obtain it from [http://pidgin.im its we
    11 KB (1,828 words) - 13:17, 27 December 2009
  • # Instant-landing crates in missions, as in all other games # Ability to disable instant replays in missions
    4 KB (624 words) - 18:15, 28 September 2008
  • ...ugh these are mostly set to contain only transport tools such as Teleport. Instant mines, and sometimes barrels, are generally included. Worms are usually set
    7 KB (1,157 words) - 05:05, 26 December 2022
  • ** Bug in a feature introduced in v3.6.19.7: During an instant replay, a fast-forward that was fast enough to drop frames could overshoot
    3 KB (478 words) - 20:43, 25 August 2020
  • ** If the volume was adjusted in-game, the change didn't have an instant effect upon returning to the front end.<br />
    4 KB (608 words) - 20:44, 25 August 2020
  • * The instant replay fix in v3.6.20.2 was incomplete, and could cause a crash.<br />
    1 KB (160 words) - 20:41, 25 August 2020
  • ** Bug introduced in v3.6.20.1: Instant replays could diverge from what actually happened, especially if roping or
    2 KB (340 words) - 20:36, 25 August 2020
  • ...e speed-control keys used during a playback replay are supported during an instant replay.<br />
    2 KB (380 words) - 20:31, 25 August 2020
  • ...for worm autoplacement, there would have been no string of beeps, just an instant crash, for an entirely different reason.)<br />
    32 KB (5,309 words) - 21:01, 25 August 2020
  • ....), the incorrect map was embedded in the recorded game file, resulting in instant desynchronisation upon playback. Past games that were incorrectly recorded
    6 KB (926 words) - 21:00, 25 August 2020
  • ...e entire remainder of the game. Now, the mark disappears at the end of the instant replay.<br /> * <span style="font-size:6pt">[DC]</span> The instant replay countdown timer was displayed in the format 00:00:00, with the last
    188 KB (31,608 words) - 11:52, 24 October 2023
  • * Replays (both instant-replays in offline games, and automatic game recordings): <span style="font
    40 KB (5,893 words) - 20:18, 25 August 2020
  • * Even when instant replays were disabled in the scheme, one would still be shown following a d
    4 KB (642 words) - 20:30, 25 August 2020
  • * Worms can now change direction and jump in the same instant. When time is critical, and your Worm is limited to ground movement only, i
    9 KB (1,535 words) - 20:23, 25 August 2020
  • * Even when instant replays were disabled in the scheme, one would still be shown after a Worm
    7 KB (1,234 words) - 20:42, 25 August 2020
  • ...he game no longer freezes when Single Stepping is used up to the end of an Instant Replay.<br /> ...in v3.5 Beta 1, which allowed one to change direction and jump in the same instant.) So for example, in a Battle Race, you can now land from a jump, hold the
    4 KB (767 words) - 20:34, 25 August 2020
  • This variation has rubber bounciness and lots of instant mines on the map.
    11 KB (1,801 words) - 23:41, 19 November 2023

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