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Date Name Thumbnail Size Description Versions
06:54, 29 August 2009 Sudden Death.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time7 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNuclear strike
Sudden death water rise20 pixels/turn
Weapon crate probability35%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy1
Turn time23 seconds
Round time0 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka1★★★0 turns2%
Mortar1★★★0 turns1%
Grenade2★★★0 turns0%
Cluster bomb2★★★0 turns0%
Petrol bomb2★★★0 turns0%
Handgun★★★0 turns0%
Shotgun2★★★0 turns2%
Uzi1★★★0 turns1%
Longbow1★★★0 turns1%
Mine0★★★0 turns1%
Fire punch★★★0 turns0%
Kamikaze1★★★0 turns0%
Blowtorch★★★0 turns0%
Drill★★★0 turns0%
Girder★★★0 turns0%
Ninja rope1★★★2 turns0%
Parachute10 turns1%
Bungee rope10 turns0%
Teleport10 turns2%
Flame thrower1★★★0 turns1%
Mole bomb1★★★0 turns1%
Jet pack10 turns0%
Low gravity10 turns0%
Fast walk10 turns0%
Freeze10 turns0%
Girder starter pack10 turns0%
Select worm10 turns0%
297 bytes Sudden Death 1
22:22, 29 August 2009 Rope n Crates (RnC).wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time5 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability100%
Donor cardsYes
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy200
Turn time20 seconds
Round time15 minutes
Number of rounds1
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile0★★★1 turn2%
Grenade0★★★1 turn2%
Skunk0★★★1 turn1%
Petrol bomb0★★★1 turn2%
Banana bomb01 turn1%
Minigun0★★★0 turns2%
Mine0★★★1 turn2%
Ninja rope★★★★★0 turns0%
Parachute0 turns0%
Dynamite0★★★1 turn2%
Sheep0★★★1 turn2%
Baseball bat0★★★0 turns2%
Flame thrower0★★★0 turns1%
Homing pigeon0★★★1 turn2%
Mad cow0★★★1 turn1%
Holy hand-grenade0★★★1 turn2%
Old woman0★★★1 turn2%
Sheep launcher0★★★1 turn2%
Super sheep0★★★1 turn2%
Mole bomb0★★★0 turns1%
Mole squadron00 turns16%
297 bytes Rope N Crates 20 sec and no rope improvements 1
04:50, 30 August 2009 ReplaySuddenDeath.WAgame (file) 77 KB Sudden Death Replay 1
04:21, 1 September 2009 Moles n Crates.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time10 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise45 pixels/turn
Weapon crate probability127%
Donor cardsYes
Health crate probability15%
Health crate energy50
Utility crate probability50%
Hazardous objects8 × Mines & oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time37 seconds
Round time30 minutes
Number of rounds2
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★0 turns5%
Homing missile0★★★0 turns2%
Mortar0★★★0 turns1%
Grenade0★★★0 turns2%
Cluster bomb0★★★0 turns2%
Skunk0★★★0 turns1%
Petrol bomb0★★★0 turns2%
Banana bomb0★★★0 turns1%
Handgun0★★★0 turns1%
Shotgun0★★★0 turns4%
Uzi0★★★0 turns4%
Minigun0★★★0 turns2%
Longbow0★★★★0 turns3%
Airstrike0★★★0 turns1%
Napalm strike0★★★0 turns1%
Mine0★★★0 turns3%
Fire punch0★★★★★0 turns5%
Dragonball0★★★★★0 turns5%
Kamikaze0★★★0 turns1%
Prod★★★0 turns0%
Axe0★★★0 turns2%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope00 turns1%
Parachute0 turns0%
Bungee rope0 turns0%
Teleport0 turns0%
Dynamite0★★★0 turns2%
Sheep0★★★0 turns2%
Baseball bat0★★★0 turns3%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0 turns0%
Fast walk10 turns0%
Mole squadron00 turns16%
297 bytes   2
04:31, 1 September 2009 Only Crates.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time10 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise45 pixels/turn
Weapon crate probability127%
Donor cardsYes
Health crate probability20%
Health crate energy50
Utility crate probability50%
Hazardous objects8 × Mines & oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time30 seconds
Round time25 minutes
Number of rounds2
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★0 turns5%
Homing missile0★★★0 turns2%
Mortar0★★★0 turns1%
Grenade0★★★0 turns2%
Cluster bomb0★★★0 turns2%
Skunk0★★★0 turns1%
Petrol bomb0★★★0 turns2%
Banana bomb0★★★0 turns1%
Handgun0★★★0 turns1%
Shotgun0★★★0 turns4%
Uzi0★★★0 turns4%
Minigun0★★★0 turns2%
Longbow0★★★★0 turns3%
Airstrike0★★★0 turns1%
Napalm strike0★★★0 turns1%
Mine0★★★0 turns3%
Fire punch0★★★★★0 turns5%
Dragonball0★★★★★0 turns5%
Kamikaze0★★★0 turns1%
Axe0★★★0 turns2%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope00 turns1%
Teleport0 turns0%
Dynamite0★★★0 turns2%
Sheep0★★★0 turns2%
Baseball bat0★★★0 turns3%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0 turns0%
Mole squadron00 turns16%
297 bytes   3
13:56, 4 November 2009 Rubber Boom Race.WAgame (file) 329 KB To watch this replay without errors, RubberWorm is required and the replay MUST be opened by Wormkit.exe! Watching the replay just with Worms Armageddon will not be the correct match on the replay! 1
16:14, 11 December 2009 WxW.png (file) 39 KB A picture of a worm touching a wall in WxW 2
16:46, 11 December 2009 Kaos Normal.png (file) 5 KB A worm using 2 different weapons at the same time 1
21:02, 11 December 2009 Multi Shot Boom Race.WAgame (file) 329 KB A Multi Shot Boom Race match. 1
14:07, 13 December 2009 1HP Hysteria.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNuclear strike
Sudden death water rise45 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Mines
Mine delay0 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy1
Turn time1 second
Round time10 seconds
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★ × 110 turns0%
Grenade★ × 110 turns0%
Petrol bomb0 turns0%
Shotgun★ × 110 turns0%
Mine★ × 110 turns0%
Fire punch★ × 110 turns0%
Blowtorch★ × 110 turns0%
Teleport0 turns0%
Flame thrower★ × 110 turns0%
Mad cow1★ × 110 turns0%
Jet pack0 turns0%
Low gravity0 turns0%
297 bytes Hysteria variation. 1HP and tiny damage of the weapons. 1
18:03, 13 December 2009 Br.png (file) 593 bytes Brazil's flag 1
23:26, 13 December 2009 Hysteria Arsenal.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise45 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Mines
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy80
Turn time1 second
Round time10 seconds
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile1★★★1 turn0%
Grenade★★★0 turns0%
Cluster bomb1★★★0 turns0%
Petrol bomb★★★0 turns0%
Shotgun★★★0 turns0%
Uzi★★★0 turns0%
Mine★★★0 turns0%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Blowtorch★★★0 turns0%
Drill★★★0 turns0%
Girder★★★0 turns0%
Teleport0 turns0%
Flame thrower★★★0 turns0%
Mad cow1★★★2 turns0%
Jet pack0 turns0%
Low gravity0 turns0%
297 bytes A Variation of Hysteria (more weapons) 1
23:35, 13 December 2009 Hysteria Weapons.png (file) 13 KB The Weapons of this hysteria variation 1
04:11, 20 May 2010 JfB weapons.png (file) 6 KB All the weapons of a Jet for Boom match. 1
22:40, 22 May 2010 Jet Pack War.png (file) 28 KB The same image of the old name of the scheme (Jet for Boom). Now the new new name is Jet Pack War. 4
13:36, 30 May 2010 Wsbdb.png (file) 12 KB Worms SoundBank Database page 1
20:27, 4 June 2010 Jet Pack War.WAgame (file) 53 KB An excellent match of Jet Pack War. 2
04:56, 12 June 2010 Trick Race.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time5 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objectsNone
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time35 seconds
Round time40 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Ninja rope★ × 60 turns0%
Parachute★★★0 turns0%
221 bytes A Trick Race scheme 1
05:05, 12 June 2010 Trickracedemo3.WAgame (file) 290 KB A demonstration of how to play a Trick Race game. 1
12:07, 24 June 2010 Dynamic Team17.wsc (file)
Game options
OptionsSetting
Hot-seat time7 seconds
Retreat time6 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeAnti
Worm select at turn startYes
Round end styleNuclear strike
Sudden death water rise20 pixels/turn
Weapon crate probability100%
Donor cardsYes
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy150
Turn time30 seconds
Round time7 minutes
Number of rounds1
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★0 turns5%
Homing missile0★★★0 turns4%
Mortar0★★★0 turns1%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Petrol bomb0★★★0 turns2%
Banana bomb0★★★0 turns1%
Shotgun0★★★0 turns4%
Minigun0★★★0 turns3%
Longbow0★★★0 turns3%
Mine0★★★0 turns4%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Kamikaze1★★★0 turns0%
Prod★★★0 turns0%
Axe0★★★0 turns2%
Blowtorch★★★★★0 turns0%
Drill★★★★★0 turns0%
Girder★★★★★0 turns0%
Ninja rope1★★★★★0 turns0%
Parachute0 turns0%
Teleport0 turns0%
Dynamite0★★★0 turns3%
Sheep0★★★0 turns3%
Baseball bat0★★★0 turns3%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns3%
Mad cow0★★★0 turns1%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns3%
Sheep launcher0★★★0 turns3%
Super sheep0★★★0 turns2%
Mole bomb★★★0 turns0%
Low gravity0 turns0%
Fast walk0 turns0%
Indian nuclear test255 turns0%
Select worm255 turns0%
297 bytes A dynamic Team17 game. 3
20:22, 25 June 2010 Balanced WxW.wsc (file)
Game options
OptionsSetting
Hot-seat time6 seconds
Retreat time3 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability100%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Unknown (12)
Mine delay0 seconds
Dud minesYes
Manual worm placementNo
Initial worm energy200
Turn time30 seconds
Round time127 minutes
Number of rounds1
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile0★★★0 turns3%
Banana bomb0★ × 120 turns1%
Mine0★★★★★0 turns6%
Ninja rope★★★★★0 turns0%
Parachute0 turns0%
Dynamite0★★★0 turns5%
Sheep0★★★0 turns4%
Homing pigeon0★★★0 turns2%
Mad cow0★ × 120 turns1%
Holy hand-grenade0★★★0 turns1%
Old woman0★★★0 turns5%
Sheep launcher0★★★0 turns3%
Super sheep00 turns1%
Mole bomb0★ × 150 turns5%
Select worm255 turns0%
297 bytes A WxW variation. 1
14:48, 29 June 2010 BnA.wsc (file)
Game options
OptionsSetting
Hot-seat time14 seconds
Retreat time4 seconds
Rope retreat time0 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability50%
Health crate energy50
Utility crate probability0%
Hazardous objects250 × Mines
Mine delay0 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy200
Turn time24 seconds
Round time10 minutes
Number of rounds0
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowYes
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Longbow★★★0 turns0%
Parachute★★★0 turns0%
Low gravity★★★0 turns0%
297 bytes HostingBuddy's BnA most used scheme 1
18:09, 9 July 2010 Fall Damage Activation.WAgame (file) 20 KB Video info about the Fall Damage activation. 1
22:55, 12 July 2010 Holy War trick.png (file) 20 KB Concept image about a Holy War trick. 2
18:32, 16 July 2010 Jet Pack War.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time0 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×87
Artillery modeYes
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise13 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability100%
Health crate energy35
Utility crate probability0%
Hazardous objects14 × Mines
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy155
Turn time4 seconds
Round time80 seconds
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Mine3★ × 140 turns0%
Teleport30 turns0%
Dynamite0 turns0%
Mad cow★ × 210 turns0%
Jet pack0 turns0%
Low gravity10 turns0%
Ming vase15 turns0%
297 bytes Jet Pack War scheme, now with cows that do not explode! 4
19:19, 25 July 2010 The One.wsc (file)
Game options
OptionsSetting
Hot-seat time0 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time15 seconds
Round time10 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile1★★★6 turns0%
Mortar★★0 turns0%
Grenade★★★0 turns0%
Cluster bomb3★★0 turns0%
Skunk1★★★0 turns0%
Petrol bomb2★★★2 turns0%
Longbow1★★★0 turns0%
Mine2★★★0 turns0%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Axe1★★★0 turns0%
Blowtorch★★★0 turns0%
Drill★★★0 turns0%
Girder5★★★0 turns0%
Parachute54 turns0%
Bungee rope0 turns0%
Teleport10 turns0%
Baseball bat1★★★0 turns0%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
Fast walk10 turns0%
221 bytes The One scheme taken from the 2010 Worm Olympics tournament. 1
02:28, 1 August 2010 The One.wagame (file) 77 KB Final match of the 2010 Worm Olympics. 2
09:48, 29 December 2010 Floating Weapon Glitch with Jet Pack.WAgame (file) 10 KB Demonstration of the Floating Weapon Glitch using the Jet Pack. 1
06:56, 1 January 2011 Mole Vaulting.WAgame (file) 105 KB Demonstration of how to play Mole Vaulting. 1
00:23, 4 January 2011 Worms Basketball.WAgame (file) 137 KB A match of Worms Basketball. 1
00:50, 4 January 2011 Worms Basketball.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objectsNone
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time30 seconds
Round time15 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile0★★★1 turn1%
Mortar0★★★0 turns1%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★2 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Minigun0★★★0 turns2%
Longbow0★★★0 turns1%
Airstrike0★★★5 turns1%
Napalm strike0★★★7 turns1%
Mine0★★★0 turns1%
Axe0★★★0 turns1%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope★★★★★0 turns1%
Parachute00 turns1%
Bungee rope00 turns1%
Teleport00 turns1%
Dynamite0★★★6 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
221 bytes Worms Basketball scheme. 1
14:26, 4 January 2011 HominG.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNuclear strike
Sudden death water rise125 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability30%
Health crate energy250
Utility crate probability70%
Hazardous objects8 × Oil drums
Mine delayRandom
Dud minesNo
Manual worm placementNo
Initial worm energy250
Turn time20 seconds
Round time10 minutes
Number of rounds1
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile★★★0 turns0%
Parachute★★★0 turns0%
Bungee rope★★★0 turns0%
Homing pigeon★★★1 turn0%
Super sheep★★★3 turns0%
Jet pack3★★★0 turns0%
Low gravity3★★★0 turns0%
Fast walk3★★★0 turns0%
Freeze1★★★0 turns0%
Mine Strike1★★★5 turns0%
Scales of justice1★★★10 turns0%
Magic bullet★★★5 turns0%
Indian nuclear test3★★★★★15 turns0%
MB bomb1★★★★★7 turns0%
Sheep strike1★★★13 turns0%
Armageddon1★★★★★20 turns0%
297 bytes HominG scheme. 1
14:28, 4 January 2011 HominG.WAgame (file) 119 KB A match of HominG scheme. 1
16:12, 4 January 2011 Banana Zone.wsc (file)
Game options
OptionsSetting
Hot-seat time0 seconds
Retreat time3 seconds
Rope retreat time3 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleDraw
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability140%
Health crate energy25
Utility crate probability60%
Hazardous objects8 × Mines & oil drums
Mine delay0 seconds
Dud minesYes
Manual worm placementNo
Initial worm energy200
Turn time20 seconds
Round time15 minutes
Number of rounds1
Blood enabledNo
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaYes
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Banana bomb0 turns0%
Blowtorch0 turns0%
Ninja rope0 turns0%
Teleport0 turns0%
Jet pack0 turns0%
Low gravity0 turns0%
Super banana bomb0 turns0%
297 bytes Banana Zone scheme. 1
16:13, 4 January 2011 Banana Zone.WAgame (file) 28 KB A match of Banana Zone. 1
06:28, 9 January 2011 Dolly Sheep.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay0 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy130
Turn time30 seconds
Round time15 minutes
Number of rounds2
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledYes
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile1★★★1 turn1%
Mortar★★★0 turns1%
Grenade★★★0 turns1%
Cluster bomb★★★0 turns1%
Skunk1★★★★★0 turns1%
Petrol bomb2★★★0 turns1%
Banana bomb0★★★0 turns1%
Handgun★★★0 turns0%
Shotgun★★★0 turns0%
Uzi★★★0 turns0%
Minigun0★★★0 turns2%
Longbow2★★★0 turns1%
Airstrike1★★★5 turns1%
Napalm strike1★★★7 turns1%
Mine2★★★0 turns1%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Kamikaze1★★★0 turns0%
Prod★★★0 turns0%
Axe2★★★0 turns1%
Blowtorch3★★★0 turns1%
Drill3★★★0 turns1%
Girder3★★★0 turns1%
Ninja rope5★★★0 turns1%
Parachute2★★★0 turns1%
Bungee rope2★★★0 turns1%
Teleport2★★★0 turns1%
Dynamite1★★★0 turns1%
Sheep1★ × 192 turns1%
Baseball bat1★★★2 turns1%
Flame thrower0★★★1 turn1%
Homing pigeon0★★★2 turns1%
Mad cow0★★★1 turn1%
Holy hand-grenade0★★★4 turns1%
Old woman0★★★1 turn1%
Sheep launcher0★★★1 turn1%
Super sheep0★★★7 turns1%
Mole bomb0★★★★0 turns1%
Low gravity1★★★0 turns0%
Fast walk1★★★0 turns0%
Freeze10 turns0%
Suicide bomber10 turns0%
297 bytes The scheme had delay for LG, so when v3.6.31.0 appeared, the delay activated, and many people with older versions couldn't play the scheme. So the delay of the LG is now removed. 2
17:30, 12 January 2011 Arrow Race.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objectsNone
Mine delay3 seconds
Dud minesYes
Manual worm placementYes
Initial worm energy100
Turn time30 seconds
Round time30 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowYes
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile0★★★1 turn1%
Mortar0★★★0 turns1%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★2 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Minigun0★★★0 turns2%
Longbow★★★★★0 turns1%
Airstrike0★★★5 turns1%
Napalm strike0★★★7 turns1%
Mine0★★★0 turns1%
Axe0★★★0 turns1%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope0★★★0 turns1%
Parachute00 turns1%
Bungee rope00 turns1%
Teleport0 turns1%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
Fast walk20 turns0%
297 bytes Arrow Race scheme. 1
20:54, 18 January 2011 Jetpack BnG.wsc (file)
Game options
OptionsSetting
Hot-seat time15 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability100%
Health crate energy15
Utility crate probability0%
Hazardous objectsNone
Mine delay0 seconds
Dud minesYes
Manual worm placementYes
Initial worm energy169
Turn time20 seconds
Round time99 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile0★★★1 turn1%
Mortar0★★★0 turns1%
Grenade★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★2 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Minigun0★★★0 turns2%
Longbow0★★★0 turns1%
Airstrike0★★★5 turns1%
Napalm strike0★★★7 turns1%
Mine0★★★0 turns1%
Axe0★★★0 turns1%
Blowtorch3★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope0★★★0 turns1%
Parachute00 turns1%
Bungee rope00 turns1%
Teleport30 turns1%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
Jet pack★ × 800 turns0%
Low gravity★ × 800 turns0%
221 bytes Jetpack BnG scheme file. 1
20:57, 18 January 2011 Jetpack BnG.wagame (file) 58 KB A Jetpack BnG match. 1
16:42, 8 February 2011 Check Point Race.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeAnti
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objectsNone
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time15 seconds
Round time20 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Ninja rope★★★★★0 turns0%
Parachute0 turns0%
Teleport0 turns0%
Select worm0 turns0%
297 bytes Scheme for the Rope Race variation: "Check Point Race" 1
20:28, 8 February 2011 Kami.wsc (file)
Game options
OptionsSetting
Hot-seat time3 seconds
Retreat time5 seconds
Rope retreat time0 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNuclear strike
Sudden death water rise45 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Unknown (12)
Mine delay0 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy50
Turn time20 seconds
Round time2 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Kamikaze★★★★★0 turns0%
Girder5★★★1 turn0%
Parachute0 turns0%
Bungee rope0 turns0%
Teleport31 turn0%
Low gravity51 turn0%
Select worm31 turn0%
297 bytes Kami scheme. 1
20:29, 8 February 2011 Kami.WAgame (file) 61 KB A Kami match taken from Worm Olympics 1
05:30, 3 April 2011 Stratospecial.WAgame (file) 15 KB DeadCode's tool assisted replay of the first Trick Race map: stratospecial. 1
08:55, 3 April 2011 Rope Race with LG.wsc (file)
Game options
OptionsSetting
Hot-seat time15 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay3 seconds
Dud minesYes
Manual worm placementYes
Initial worm energy200
Turn time30 seconds
Round time15 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile0★★★1 turn1%
Mortar0★★★0 turns1%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★2 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Minigun0★★★0 turns2%
Longbow0★★★0 turns1%
Airstrike0★★★5 turns1%
Napalm strike0★★★7 turns1%
Mine0★★★0 turns1%
Axe0★★★0 turns1%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope★★★★★0 turns1%
Parachute0 turns1%
Bungee rope00 turns1%
Teleport00 turns1%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
Low gravity0 turns0%
297 bytes Low Gravity version of RR. 1
08:56, 3 April 2011 Cannon Rope Race.wsc (file)
Game options
OptionsSetting
Hot-seat time15 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay3 seconds
Dud minesYes
Manual worm placementYes
Initial worm energy200
Turn time30 seconds
Round time15 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile0★★★1 turn1%
Mortar0★★★0 turns1%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★2 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb★★★0 turns1%
Minigun0★★★0 turns2%
Longbow0★★★0 turns1%
Airstrike0★★★5 turns1%
Napalm strike0★★★7 turns1%
Mine0★★★0 turns1%
Axe0★★★0 turns1%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope★★★★★0 turns1%
Parachute0 turns1%
Bungee rope00 turns1%
Teleport00 turns1%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
297 bytes Cannon Rope Race scheme. A variation of Rope Race. 1
09:08, 3 April 2011 Moon Shopper.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time5 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability100%
Donor cardsYes
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects10 × Mines & oil drums
Mine delayRandom
Dud minesYes
Manual worm placementNo
Initial worm energy200
Turn time30 seconds
Round time60 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile0★★★0 turns3%
Mortar0★★★★0 turns2%
Grenade0★★★0 turns4%
Cluster bomb0★★★★0 turns4%
Skunk0★★★0 turns1%
Petrol bomb0★★★★0 turns3%
Banana bomb0★★0 turns1%
Shotgun0★★★0 turns4%
Minigun0★★★0 turns4%
Longbow0★★★0 turns4%
Mine0★★★0 turns4%
Fire punch0★★★0 turns4%
Dragonball0★★★0 turns4%
Axe0★★★0 turns3%
Ninja rope★★★★★0 turns0%
Parachute★★★0 turns0%
Dynamite0★★★0 turns3%
Sheep0★★★0 turns4%
Baseball bat0★★★★★0 turns4%
Flame thrower0★★★0 turns4%
Homing pigeon0★★★0 turns3%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns3%
Old woman0★★★0 turns3%
Sheep launcher0★★★0 turns4%
Super sheep0★★★0 turns3%
Low gravity0 turns0%
297 bytes Moon Shopper. A Shopper variation. 1
18:20, 9 April 2011 Professional WxW.wsc (file)
Game options
OptionsSetting
Hot-seat time8 seconds
Retreat time3 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleDraw
Sudden death water rise253 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability100%
Health crate energy0
Utility crate probability0%
Hazardous objectsNone
Mine delayRandom
Dud minesNo
Manual worm placementNo
Initial worm energy150
Turn time30 seconds
Round time127 minutes
Number of rounds1
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Grenade★★★0 turns0%
Ninja rope★★★★★0 turns0%
Parachute0 turns0%
Old woman★ × 120 turns0%
Sheep launcher★ × 120 turns0%
Mole bomb★ × 140 turns0%
221 bytes Sudden death now ends the game, because the health crates would disappear. 2
03:38, 10 April 2011 Zook Training.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (12)
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time15 seconds
Round time15 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Mine0★★★0 turns2%
Dynamite0★ × 2560 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns2%
Holy hand-grenade0★★★0 turns1%
Low gravity0 turns0%
Freeze00 turns83%
297 bytes Zook Training scheme. The scheme version of the bazooka trainings. 1
03:40, 10 April 2011 Zook Training.WAgame (file) 49 KB A Worm Olympics match of the scheme Zook Training. 1
22:55, 18 April 2011 Mad Cows Overhang Trick.png (file) 33 KB Overhang trick using Mad Cows 1
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