File list

From Worms Knowledge Base

Jump to: navigation, search

This special page shows all uploaded files.

File list
 
First page
Previous page
Last page
Date Name Thumbnail Size User Description Versions
18:57, 22 March 2007 F8icon.png (file) 115 bytes Melon   1
22:39, 21 March 2007 F1icon.png (file) 116 bytes Melon   1
16:03, 22 March 2007 F6icon.png (file) 116 bytes Melon   1
18:59, 22 March 2007 F9icon.png (file) 118 bytes Melon   1
18:55, 22 March 2007 F7icon.png (file) 118 bytes Melon   1
11:43, 23 March 2007 F11icon.png (file) 119 bytes Melon   1
19:01, 22 March 2007 F10icon.png (file) 120 bytes Melon   1
15:50, 22 March 2007 F4icon.png (file) 121 bytes Melon   1
15:52, 22 March 2007 F5icon.png (file) 122 bytes Melon   1
11:42, 23 March 2007 Utilityicon.png (file) 123 bytes Melon   1
22:47, 21 March 2007 F2icon.png (file) 123 bytes Melon   1
11:44, 23 March 2007 F12icon.png (file) 127 bytes Melon   1
14:18, 5 August 2010 W2-ChatIcon-Blue.png (file) 155 bytes Explorer09 The blue (enabled) chat icon in Worms 2 frontend. 1
16:45, 7 July 2006 Wedit95 icon.png (file) 155 bytes Lex Wedit95 icon 1
22:49, 21 March 2007 F3icon.png (file) 166 bytes Melon   1
15:41, 21 October 2006 WAsquare.png (file) 198 bytes Bloopy   1
14:11, 3 February 2012 Armarecicon.png (file) 203 bytes StepS Armageddon Recorder's icon, found in the executable. 1
03:07, 8 September 2010 Chainsawicon.png (file) 210 bytes Explorer09 true size (16x16) 2
15:53, 13 July 2009 Armageditor.png (file) 217 bytes Explorer09 Armageditor icon (PNG version) 1
18:24, 16 May 2008 Hysteria.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise45 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy80
Turn time1 second
Round time10 seconds
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Grenade★★★0 turns0%
Petrol bomb★★★0 turns0%
Shotgun★★★0 turns0%
Mine★★★0 turns0%
Fire punch★★★0 turns0%
Blowtorch★★★0 turns0%
Teleport★★★0 turns0%
Flame thrower★★★0 turns0%
Mad cow1★★★2 turns0%
Jet pack★★★0 turns0%
221 bytes Run!   1
22:32, 22 February 2009 Mole Vaulting.wsc (file)
Game options
OptionsSetting
Hot-seat time15 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeAnti
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy20
Utility crate probability0%
Hazardous objectsNone
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time30 seconds
Round time30 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile0★★★0 turns1%
Skunk0★★★2 turns1%
Minigun0★★★0 turns1%
Airstrike0★★5 turns1%
Napalm strike0★★7 turns1%
Ninja rope★★★★★0 turns1%
Parachute0 turns0%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★2 turns1%
Flame thrower0★★★1 turn2%
Homing pigeon0★★★1 turn2%
Mad cow0★★★1 turn2%
Holy hand-grenade0★★★1 turn2%
Old woman0★★★1 turn2%
Sheep launcher0★★★1 turn2%
Super sheep0★★★1 turn2%
Mole bomb★★★0 turns2%
Low gravity0 turns0%
221 bytes Konar6 A Mole Vaulting scheme. 1
07:20, 23 April 2021 Worms 2 BnG.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeYes
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy50
Utility crate probability0%
Hazardous objects8 × Unknown (20)
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time15 seconds
Round time30 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Grenade★★★0 turns0%
Shotgun★★★0 turns0%
Fire punch★★★0 turns0%
Blowtorch3★★★0 turns0%
Drill3★★★0 turns0%
Girder1★★★0 turns0%
Teleport0 turns0%
Low gravity0 turns0%
221 bytes FoxHound   1
07:36, 2 June 2021 Plopper.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objectsNone
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy250
Turn time5 seconds
Round time1 minute
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★★★0 turns0%
Mortar1★★★0 turns0%
Grenade★★★★★0 turns0%
Cluster bomb30 turns0%
Petrol bomb3★★★0 turns0%
Banana bomb3★★0 turns0%
Blowtorch★★★0 turns0%
Girder5★★★0 turns0%
Parachute★★★0 turns0%
Teleport1★★★0 turns0%
Low gravity★★★0 turns0%
221 bytes FoxHound   1
19:19, 25 July 2010 The One.wsc (file)
Game options
OptionsSetting
Hot-seat time0 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time15 seconds
Round time10 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile1★★★6 turns0%
Mortar★★0 turns0%
Grenade★★★0 turns0%
Cluster bomb3★★0 turns0%
Skunk1★★★0 turns0%
Petrol bomb2★★★2 turns0%
Longbow1★★★0 turns0%
Mine2★★★0 turns0%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Axe1★★★0 turns0%
Blowtorch★★★0 turns0%
Drill★★★0 turns0%
Girder5★★★0 turns0%
Parachute54 turns0%
Bungee rope0 turns0%
Teleport10 turns0%
Baseball bat1★★★0 turns0%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
Fast walk10 turns0%
221 bytes FoxHound The One scheme taken from the 2010 Worm Olympics tournament. 1
01:42, 5 January 2022 Sheep Wars.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeYes
Stockpiling modeEnabled
Worm select at turn startNo
Round end styleNuclear strike
Sudden death water rise5 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability60%
Health crate energy25
Utility crate probability40%
Hazardous objects8 × Oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time45 seconds
Round time10 minutes
Number of rounds1
Blood enabledNo
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Ninja rope0★★★0 turns1%
Teleport0 turns0%
Super sheep★★★0 turns0%
Jet pack1★★★★★0 turns0%
Invisibility0 turns0%
221 bytes FoxHound Sheep Wars scheme (precursor of Supersheeper) 1
18:20, 9 April 2011 Professional WxW.wsc (file)
Game options
OptionsSetting
Hot-seat time8 seconds
Retreat time3 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleDraw
Sudden death water rise253 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability100%
Health crate energy0
Utility crate probability0%
Hazardous objectsNone
Mine delayRandom
Dud minesNo
Manual worm placementNo
Initial worm energy150
Turn time30 seconds
Round time127 minutes
Number of rounds1
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Grenade★★★0 turns0%
Ninja rope★★★★★0 turns0%
Parachute0 turns0%
Old woman★ × 120 turns0%
Sheep launcher★ × 120 turns0%
Mole bomb★ × 140 turns0%
221 bytes FoxHound Sudden death now ends the game, because the health crates would disappear. 2
17:26, 14 September 2009 Worms Golf.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeAnti
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsYes
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objectsNone
Mine delayRandom
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time15 seconds
Round time0 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Grenade★ × 2560 turns0%
Ninja rope★★★★★0 turns0%
Teleport0 turns0%
Jet pack0 turns0%
Low gravity0 turns0%
221 bytes Balee Removed unnecessary delays and crate rates. 3
13:09, 22 February 2009 Elite.wsc (file)
Game options
OptionsSetting
Hot-seat time0 seconds
Retreat time3 seconds
Rope retreat time3 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise45 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time20 seconds
Round time7 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile1★★★1 turn0%
Mortar5★★0 turns0%
Grenade★★★0 turns0%
Cluster bomb30 turns0%
Skunk1★★★1 turn0%
Petrol bomb3★★★0 turns0%
Handgun★★★0 turns0%
Shotgun3★★★0 turns0%
Uzi★★★0 turns0%
Longbow2★★★0 turns0%
Airstrike1★★★5 turns0%
Napalm strike1★★★7 turns0%
Mine2★★★0 turns0%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Kamikaze1★★★0 turns0%
Prod★★★0 turns0%
Axe2★★★0 turns0%
Blowtorch3★★★0 turns0%
Drill★★★0 turns0%
Girder2★★★0 turns0%
Ninja rope2★★★0 turns0%
Parachute20 turns0%
Bungee rope20 turns0%
Teleport20 turns0%
Dynamite1★★★0 turns0%
Sheep1★★★2 turns0%
Baseball bat1★★★2 turns0%
Old woman0★★★3 turns5%
Super sheep1★★★6 turns0%
Mole bomb★★★0 turns5%
221 bytes Run!   1
19:28, 9 December 2023 Parachute Game.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability10%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (8)
Mine delay3 seconds
Dud minesYes
Manual worm placementYes
Initial worm energy100
Turn time15 seconds
Round time25 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Grenade★★★0 turns0%
Banana bomb00 turns5%
Handgun0 turns0%
Longbow0 turns0%
Fire punch0 turns0%
Blowtorch0 turns0%
Drill0 turns0%
Girder★★★★★0 turns0%
Parachute0 turns0%
Teleport0 turns0%
221 bytes FoxHound Parachute Game scheme taken from [https://www.tus-wa.com/schemes/scheme-5368/ this] TUS scheme page. The upload on the page was made thanks to Albino. 1
07:51, 24 August 2020 Capture the Flag scheme for big maps.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time3 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability30%
Donor cardsYes
Health crate probability20%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time15 seconds
Round time20 minutes
Number of rounds1
Blood enabledNo
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile0★★★0 turns3%
Mortar5★★★0 turns0%
Grenade★★★0 turns0%
Cluster bomb★★★0 turns0%
Skunk1★★★0 turns0%
Petrol bomb4★★★0 turns0%
Banana bomb0★★★0 turns1%
Handgun★★★0 turns0%
Shotgun★★★0 turns0%
Uzi★★★0 turns0%
Minigun0★★★0 turns3%
Longbow★★★0 turns0%
Mine2★★★0 turns0%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Axe0★★★0 turns1%
Blowtorch★★★0 turns0%
Drill★★★0 turns0%
Girder11★★★0 turns0%
Parachute0 turns0%
Bungee rope0 turns0%
Dynamite2★★★★0 turns3%
Sheep0★★★0 turns3%
Baseball bat1★★★0 turns0%
Flame thrower0★★★0 turns1%
Holy hand-grenade0★★★0 turns1%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns1%
Mole bomb★★★0 turns0%
Low gravity30 turns0%
Laser sight30 turns0%
Fast walk40 turns0%
Invisibility10 turns0%
221 bytes Run!   1
04:07, 31 July 2023 Race Around a Man.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleDraw
Sudden death water rise20 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objectsNone
Mine delay3 seconds
Dud minesYes
Manual worm placementYes
Initial worm energy150
Turn time30 seconds
Round time120 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile0★★★1 turn1%
Mortar0★★★0 turns1%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★2 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Minigun0★★★0 turns2%
Longbow0★★★0 turns1%
Airstrike0★★★5 turns1%
Napalm strike0★★★7 turns1%
Mine0★★★0 turns1%
Axe0★★★0 turns1%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope★★★★★0 turns0%
Parachute0 turns1%
Bungee rope00 turns1%
Teleport00 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
221 bytes FoxHound Race Around a Man scheme, taken from the [https://www.wmdb.org/14344 original map] on WMDB. 1
03:52, 10 September 2020 BWFWHRR.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time15 seconds
Rope retreat time15 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleDraw
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objectsNone
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy1
Turn time1 second
Round time120 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeYes
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★★★0 turns0%
Grenade★★★★★0 turns0%
Petrol bomb★★★★★0 turns0%
Shotgun★★★★★0 turns0%
Mine★★★★★0 turns0%
Fire punch★★★★★0 turns0%
Ninja rope★★★★★0 turns0%
Baseball bat★★★★★0 turns0%
Mad cow★★★★★0 turns0%
Holy hand-grenade★★★★★0 turns0%
Low gravity★★★0 turns0%
221 bytes FoxHound   1
23:05, 17 May 2008 Shopping.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time3 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeAnti
Worm select at turn startNo
Round end styleNothing
Sudden death water rise5 pixels/turn
Weapon crate probability100%
Donor cardsYes
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delayRandom
Dud minesYes
Manual worm placementNo
Initial worm energy100
Turn time30 seconds
Round time10 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile0★★★1 turn3%
Mortar0★★★0 turns1%
Grenade★★★0 turns0%
Cluster bomb0★★★0 turns2%
Skunk0★★★2 turns2%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Handgun0★★★0 turns1%
Shotgun★★★0 turns0%
Uzi0★★★0 turns1%
Minigun0★★★0 turns3%
Longbow0★★★0 turns1%
Airstrike0★★★5 turns2%
Napalm strike0★★★7 turns2%
Mine0★★★0 turns1%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Kamikaze★★★0 turns0%
Prod★★★★★0 turns0%
Axe0★★★0 turns1%
Blowtorch2★★★0 turns2%
Girder3★★★0 turns3%
Ninja rope5★★★★0 turns4%
Parachute10 turns0%
Bungee rope10 turns0%
Teleport20 turns3%
Dynamite0★★★0 turns4%
Sheep1★★★0 turns2%
Baseball bat0★★★0 turns2%
Flame thrower0★★★0 turns4%
Homing pigeon0★★★0 turns4%
Mad cow0★★★0 turns4%
Holy hand-grenade0★★★0 turns4%
Old woman0★★★0 turns4%
Sheep launcher0★★★0 turns4%
Super sheep0★★★0 turns4%
Mole bomb0★★★0 turns1%
221 bytes Glide Worms: Armageddon stock Shopping scheme. 1
01:30, 27 August 2014 Aerial.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability10%
Donor cardsNo
Health crate probability10%
Health crate energy25
Utility crate probability10%
Hazardous objects8 × Mines & oil drums
Mine delayRandom
Dud minesNo
Manual worm placementNo
Initial worm energy101
Turn time3 seconds
Round time30 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile0★★★0 turns1%
Mortar4★★★0 turns2%
Grenade★★★0 turns0%
Cluster bomb4★★0 turns2%
Skunk0★★★0 turns3%
Petrol bomb4★★★0 turns3%
Banana bomb0★★★0 turns1%
Handgun★★★0 turns0%
Shotgun★★★0 turns0%
Uzi★★★0 turns0%
Minigun0★★★0 turns1%
Longbow2★★★0 turns1%
Airstrike0★★★0 turns2%
Napalm strike0★★★0 turns2%
Mine★★★0 turns0%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Kamikaze0★★★0 turns1%
Prod★★★0 turns0%
Axe0★★★0 turns2%
Blowtorch3★★★0 turns1%
Drill3★★★0 turns1%
Girder3★★★0 turns2%
Teleport10 turns1%
Dynamite1★★★1 turn3%
Sheep1★★★2 turns3%
Baseball bat1★★★0 turns1%
Flame thrower0★★★0 turns1%
Homing pigeon0★★★0 turns1%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns3%
Old woman0★★★0 turns3%
Sheep launcher0★★★0 turns3%
Mole bomb0★★★0 turns4%
Jet pack★ × 2000 turns0%
221 bytes Sophira Not sure why the MIME type was detected as unknown/unknown. Maybe a re-upload will fix it? 2
12:08, 22 May 2008 Rope Race.wsc (file)
Game options
OptionsSetting
Hot-seat time15 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objectsNone
Mine delay3 seconds
Dud minesYes
Manual worm placementYes
Initial worm energy200
Turn time30 seconds
Round time15 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile0★★★1 turn1%
Mortar0★★★0 turns1%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★2 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Minigun0★★★0 turns2%
Longbow0★★★0 turns1%
Airstrike0★★★5 turns1%
Napalm strike0★★★7 turns1%
Mine0★★★0 turns1%
Axe0★★★0 turns1%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope★★★★★0 turns1%
Parachute0 turns1%
Bungee rope00 turns1%
Teleport00 turns1%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
221 bytes Run! Scheme obtained from Worm Olympics 1
04:56, 12 June 2010 Trick Race.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time5 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objectsNone
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time35 seconds
Round time40 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Ninja rope★ × 60 turns0%
Parachute★★★0 turns0%
221 bytes FoxHound A Trick Race scheme 1
20:54, 18 January 2011 Jetpack BnG.wsc (file)
Game options
OptionsSetting
Hot-seat time15 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability100%
Health crate energy15
Utility crate probability0%
Hazardous objectsNone
Mine delay0 seconds
Dud minesYes
Manual worm placementYes
Initial worm energy169
Turn time20 seconds
Round time99 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile0★★★1 turn1%
Mortar0★★★0 turns1%
Grenade★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★2 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Minigun0★★★0 turns2%
Longbow0★★★0 turns1%
Airstrike0★★★5 turns1%
Napalm strike0★★★7 turns1%
Mine0★★★0 turns1%
Axe0★★★0 turns1%
Blowtorch3★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope0★★★0 turns1%
Parachute00 turns1%
Bungee rope00 turns1%
Teleport30 turns1%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
Jet pack★ × 800 turns0%
Low gravity★ × 800 turns0%
221 bytes FoxHound Jetpack BnG scheme file. 1
00:50, 4 January 2011 Worms Basketball.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objectsNone
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time30 seconds
Round time15 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile0★★★1 turn1%
Mortar0★★★0 turns1%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★2 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Minigun0★★★0 turns2%
Longbow0★★★0 turns1%
Airstrike0★★★5 turns1%
Napalm strike0★★★7 turns1%
Mine0★★★0 turns1%
Axe0★★★0 turns1%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope★★★★★0 turns1%
Parachute00 turns1%
Bungee rope00 turns1%
Teleport00 turns1%
Dynamite0★★★6 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
221 bytes FoxHound Worms Basketball scheme. 1
12:50, 22 February 2009 Parachute Race.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsYes
Health crate probability0%
Health crate energy75
Utility crate probability0%
Hazardous objectsNone
Mine delayRandom
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time30 seconds
Round time15 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★0 turns1%
Homing missile0★★★1 turn3%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Petrol bomb0★★★0 turns1%
Minigun0★★★0 turns2%
Mine0★★★0 turns2%
Ninja rope0★★★★★0 turns1%
Parachute0 turns1%
Bungee rope00 turns1%
Teleport00 turns1%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Homing pigeon0★★★0 turns3%
Mad cow0★★★0 turns3%
Holy hand-grenade0★★★0 turns3%
Old woman0★★★0 turns3%
Sheep launcher0★★★0 turns3%
Super sheep0★★★0 turns3%
Mole bomb0★★★0 turns1%
221 bytes Run!   1
17:44, 17 December 2023 Jetpack Blitz.wsc (file)
Game options
OptionsSetting
Hot-seat time0 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability100%
Donor cardsNo
Health crate probability50%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (8)
Mine delay0 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy150
Turn time30 seconds
Round time10 minutes
Number of rounds2
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★1 turn5%
Grenade00 turns5%
Cluster bomb00 turns5%
Handgun0★★★0 turns5%
Shotgun0★★★0 turns5%
Uzi0★★★0 turns5%
Minigun0★★★0 turns1%
Airstrike00 turns3%
Napalm strike00 turns2%
Mine00 turns3%
Fire punch0★★★0 turns5%
Dragonball00 turns5%
Prod0 turns0%
Blowtorch★★★0 turns0%
Drill★★★0 turns0%
Dynamite0★★★0 turns2%
Sheep00 turns2%
Baseball bat00 turns3%
Jet pack★ × 560 turns0%
221 bytes FoxHound Jetpack Blitz scheme, taken from its TUS [https://www.tus-wa.com/schemes/scheme-2296/ scheme page]. 1
02:33, 31 August 2021 Runaway.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objectsNone
Mine delay3 seconds
Dud minesYes
Manual worm placementYes
Initial worm energy100
Turn time6 seconds
Round time5 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Grenade20 turns0%
Petrol bomb10 turns0%
Axe★★★★★0 turns0%
Ninja rope★★★★★0 turns0%
Baseball bat★★★★★0 turns0%
221 bytes FoxHound Scheme taken from [http://worms.org.ua/forum/viewtopic.php?t=2323 a russian website]: WoRmS.oRg.Ua. Upload and post made by Maxxis in 2008. This new version was uploaded to fix the previous one which was not working well. 2
07:27, 25 April 2022 Rfw original 1st gen.wsc (file)
Game options
OptionsSetting
Hot-seat time15 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy200
Turn time25 seconds
Round time15 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile★★★0 turns0%
Grenade★★★0 turns0%
Cluster bomb★★★0 turns0%
Petrol bomb★★★0 turns0%
Banana bomb★★0 turns0%
Minigun★★★0 turns0%
Mine★★★0 turns0%
Ninja rope★★★★★0 turns0%
Parachute0 turns0%
Dynamite★★★0 turns0%
Sheep★★★0 turns0%
Flame thrower★★★0 turns0%
Homing pigeon★★★0 turns0%
Mad cow★★0 turns0%
Holy hand-grenade★★★0 turns0%
Old woman★★★0 turns0%
Sheep launcher★★★0 turns0%
Super sheep★★★0 turns0%
221 bytes FoxHound Scheme extracted from the replay taken from Deadcode's WO backup. The replay is from [https://web.archive.org/web/20131103203647/http://2008.wormolympics.com/tournaments/show/283#results this 2008 tournament]. 1
23:40, 3 May 2022 Bungee Plop.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (24)
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy100
Turn time30 seconds
Round time30 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Grenade0★★★0 turns4%
Cluster bomb0★★★0 turns1%
Petrol bomb0★★★0 turns1%
Shotgun0★★★0 turns246%
Uzi0★★★0 turns1%
Mine★★★0 turns4%
Fire punch0★★★0 turns1%
Axe0★★★0 turns1%
Drill★★★0 turns0%
Bungee rope0 turns0%
Dynamite0★★0 turns3%
Sheep0★★0 turns3%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns1%
Homing pigeon0★★0 turns3%
Mad cow0★★0 turns2%
Holy hand-grenade0★★★0 turns1%
Old woman0★★0 turns3%
Sheep launcher0★★0 turns3%
Super sheep0★★★0 turns1%
Jet pack0 turns0%
Invisibility00 turns1%
221 bytes FoxHound Bungee Plop by wormystormy scheme, taken from [https://www.tus-wa.com/schemes/scheme-1161/ this] TUS page. 1
06:33, 16 July 2023 Artillery.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeYes
Stockpiling modeEnabled
Worm select at turn startYes
Round end styleNuclear strike
Sudden death water rise5 pixels/turn
Weapon crate probability20%
Donor cardsNo
Health crate probability10%
Health crate energy50
Utility crate probability20%
Hazardous objects8 × Mines
Mine delay0 seconds
Dud minesYes
Manual worm placementYes
Initial worm energy100
Turn time30 seconds
Round time15 minutes
Number of rounds2
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile2★★★1 turn1%
Mortar★★★0 turns0%
Grenade★★★0 turns0%
Cluster bomb5★★★0 turns0%
Petrol bomb2★★★0 turns1%
Banana bomb1★★5 turns0%
Handgun★★★0 turns0%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Kamikaze1★★★0 turns0%
Prod★★★0 turns0%
Blowtorch3★★★0 turns1%
Drill3★★★0 turns0%
Girder0★★★0 turns1%
Ninja rope3★★★0 turns1%
Teleport20 turns1%
Sheep0★★★0 turns1%
221 bytes FoxHound Artillery scheme (intrinsic), taken from [http://proxy.worms2d.info/data/schemes/schemes.xml HostingBuddy schemes] (number 6). 1
06:42, 16 July 2023 Zwitter's Artillery.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeYes
Stockpiling modeEnabled
Worm select at turn startYes
Round end styleNuclear strike
Sudden death water rise5 pixels/turn
Weapon crate probability20%
Donor cardsNo
Health crate probability10%
Health crate energy50
Utility crate probability20%
Hazardous objects8 × Mines
Mine delay0 seconds
Dud minesYes
Manual worm placementYes
Initial worm energy100
Turn time15 seconds
Round time15 minutes
Number of rounds2
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile2★★★1 turn1%
Mortar★★★0 turns0%
Grenade★★★0 turns0%
Cluster bomb5★★★0 turns0%
Petrol bomb2★★★0 turns1%
Banana bomb1★★5 turns0%
Handgun★★★0 turns0%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Kamikaze1★★★0 turns0%
Prod★★★0 turns0%
Blowtorch3★★★0 turns1%
Drill3★★★0 turns0%
Girder0★★★0 turns1%
Ninja rope0★★★0 turns1%
Teleport20 turns1%
Sheep0★★★0 turns1%
221 bytes FoxHound Zwitter's Artillery WO tournament scheme variation, taken from [http://2014w.wormolympics.com/tournaments/show/1604 this page]. 1
18:39, 6 August 2014 Superspeedsheeper.wsc (file)
Game options
OptionsSetting
Hot-seat time0 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeYes
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability100%
Donor cardsNo
Health crate probability100%
Health crate energy50
Utility crate probability0%
Hazardous objects8 × Mines
Mine delay0 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy150
Turn time0 seconds
Round time30 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Sheep0★★★0 turns5%
Baseball bat★★★0 turns0%
Super sheep★★★0 turns5%
221 bytes Pac-Man Now with baseball bat instead of fire punch 2
06:46, 27 January 2022 Banana Show.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time7 seconds
Rope retreat time7 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startNo
Round end styleDrop energy to 1
Sudden death water rise20 pixels/turn
Weapon crate probability100%
Donor cardsYes
Health crate probability100%
Health crate energy255
Utility crate probability100%
Hazardous objects8 × Mines & oil drums
Mine delay3 seconds
Dud minesYes
Manual worm placementNo
Initial worm energy255
Turn time13 seconds
Round time5 minutes
Number of rounds3
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile0★★★★★0 turns1%
Banana bomb★★★★★0 turns0%
Airstrike0★★★★★0 turns1%
Napalm strike0★★★★★0 turns1%
Ninja rope★★★★★0 turns0%
Teleport0 turns0%
Homing pigeon0★★★★★0 turns1%
Super sheep0★★★★★0 turns1%
Jet pack25 turns0%
Fast walk0 turns0%
221 bytes FoxHound Scheme taken from TUS (Gelio's upload - cup version) 1
18:36, 26 June 2013 ClockWorm Orange.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleDrop energy to 1
Sudden death water rise20 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay0 seconds
Dud minesYes
Manual worm placementNo
Initial worm energy100
Turn time30 seconds
Round time15 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★6 turns0%
Homing missile★★★5 turns1%
Mortar★★★4 turns1%
Grenade★★★5 turns1%
Cluster bomb★★★5 turns1%
Skunk1★★★4 turns1%
Petrol bomb★★★3 turns1%
Banana bomb0★★★0 turns1%
Handgun★★★0 turns0%
Shotgun★★★4 turns0%
Uzi★★★1 turn0%
Minigun★★★7 turns2%
Longbow★★★4 turns1%
Airstrike★★★8 turns1%
Napalm strike★★★9 turns1%
Mine★★★1 turn1%
Fire punch★★★2 turns0%
Dragonball★★★2 turns0%
Kamikaze★★★2 turns0%
Prod★★★0 turns0%
Axe★★★3 turns1%
Blowtorch★★★3 turns1%
Drill★★★3 turns1%
Girder0★★★0 turns1%
Ninja rope★★★3 turns1%
Parachute★★★2 turns1%
Bungee rope★★★1 turn1%
Teleport★★★1 turn1%
Dynamite★★★7 turns1%
Sheep★★★7 turns1%
Baseball bat★★★4 turns1%
Homing pigeon1★★★9 turns2%
Mad cow3★★★9 turns2%
Holy hand-grenade1★★★9 turns2%
Old woman1★★★9 turns2%
Sheep launcher1★★★9 turns2%
Super sheep1★★★9 turns2%
Mole bomb1★★★3 turns2%
221 bytes Squirminator2k   1
12:26, 22 May 2008 Intermediate.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleDrop energy to 1
Sudden death water rise20 pixels/turn
Weapon crate probability20%
Donor cardsNo
Health crate probability10%
Health crate energy25
Utility crate probability10%
Hazardous objects8 × Mines & oil drums
Mine delay3 seconds
Dud minesYes
Manual worm placementNo
Initial worm energy100
Turn time45 seconds
Round time15 minutes
Number of rounds2
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledYes
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile1★★★1 turn1%
Mortar5★★★0 turns1%
Grenade★★★0 turns1%
Cluster bomb3★★★0 turns1%
Skunk1★★★2 turns1%
Petrol bomb2★★★0 turns1%
Banana bomb0★★★0 turns1%
Handgun★★★0 turns0%
Shotgun★★★0 turns0%
Uzi★★★0 turns0%
Minigun0★★★0 turns2%
Longbow2★★★0 turns1%
Airstrike1★★★5 turns1%
Napalm strike1★★★7 turns1%
Mine2★★★0 turns1%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Kamikaze1★★★0 turns0%
Prod★★★0 turns0%
Axe2★★★0 turns1%
Blowtorch3★★★0 turns1%
Drill3★★★0 turns1%
Girder3★★★0 turns1%
Ninja rope5★★★0 turns1%
Parachute20 turns1%
Bungee rope20 turns1%
Teleport20 turns1%
Dynamite1★★★0 turns1%
Sheep1★★★0 turns1%
Baseball bat1★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
221 bytes Run! Obtained from Worm Olympics 1
16:20, 28 April 2008 Warmer Minimalist Variation WWP.wsc (file)
Error creating thumbnail: Unrecognized scheme version.
229 bytes KoreanRedDragon Game: Worms World Party Scheme: Warmer Variation: No weapons, no crates 1
First page
Previous page
Last page
Views
Personal tools