Difference between revisions of "Soundbanks"

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m (Soundbank sounds and meaning: fix link)
(Added draw condition to Boring.wav)
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|Boring.wav
 
|Boring.wav
 
|Phrase used when worm does something boring.
 
|Phrase used when worm does something boring.
|Actually used when the turn time has expired.
+
|Plays when an enemy worm's turn timer hits zero. Also plays for a random team when a game ends in a draw.
 
|-
 
|-
 
|Bungee.wav
 
|Bungee.wav
|Used when Worm performs Bungee move.
+
|Used when Worm performs [[Bungee]] move.
|
+
|Plays when a worm drops off a ledge and activates the [[Bungee]].
 
|-
 
|-
 
|Byebye.wav
 
|Byebye.wav
 
|Used when a Worm dies.
 
|Used when a Worm dies.
|
+
|Plays during the death animation. Same as "Ohdear.wav".
 
|-
 
|-
 
|Comeonthen.wav
 
|Comeonthen.wav
 
|Phrase used to tell you to hurry up!
 
|Phrase used to tell you to hurry up!
|Played when the worm under control stays a while without acting. Same as "Hello.wav".
+
|Plays if there is no player input for a few seconds, after initial input. Same as "Hello.wav".
 
|-
 
|-
 
|Dragonpunch.wav
 
|Dragonpunch.wav
 
|Punch sound effect.
 
|Punch sound effect.
|Played when [[Fire Punch]] is used.
+
|Plays when [[Fire Punch]] is used.
 
|-
 
|-
 
|Excellent.wav
 
|Excellent.wav
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|Fatality.wav
 
|Fatality.wav
 
|Phrase for when a worm has just died.
 
|Phrase for when a worm has just died.
|Actually used when enemy worm has died by falling to the water.
+
|Plays only when an enemy worm has died by falling into the water.
 
|-
 
|-
 
|Fire.wav
 
|Fire.wav
 
|Worm says, "Fire!"
 
|Worm says, "Fire!"
|Played when firing a launchable weapon. Same as "Watchthis.wav".
+
|Plays when firing a launchable weapon. Same as "Watchthis.wav".
 
|-
 
|-
 
|Fireball.wav
 
|Fireball.wav
 
|Fireball sound effect
 
|Fireball sound effect
|Played when [[Dragon Ball]] is used.
+
|Plays when [[Dragon Ball]] is used.
 
|-
 
|-
 
|Firstblood.wav
 
|Firstblood.wav
|Worm says, "First Blood" when killing it's first victim.
+
|Worm says, "First Blood" when killing its first victim.
|
+
|Plays for the attacking team when the first damage of the match is dealt. Only plays once, for one team.
 
|-
 
|-
 
|Flawless.wav
 
|Flawless.wav
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|Grenade.wav
 
|Grenade.wav
 
|Worm says, "Grenade!" when a grenade lands nearby.
 
|Worm says, "Grenade!" when a grenade lands nearby.
|
+
|Similar to "runaway.wav", "Takecover.wav", and "Whatthe.wav", but only plays if the explosive is a [[Grenade]].
 
|-
 
|-
 
|Hello.wav
 
|Hello.wav
 
|Worm says, "Hello"
 
|Worm says, "Hello"
|Played when the worm under control stays a while without acting. Same as "Comeonthen.wav".
+
|Plays if there is no player input for a few seconds, after initial input. Same as "Comeonthen.wav".
 
|-
 
|-
 
|jump1.wav
 
|jump1.wav
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|jump2.wav
 
|jump2.wav
 
|Sound for jumping in the air (2).
 
|Sound for jumping in the air (2).
|Backjump or vertical jump
+
|Backwards jump or vertical jump
 
|-
 
|-
 
|illgetyou.wav
 
|illgetyou.wav
 
|Worm says, "I'll get you!" after being hit by another worm.
 
|Worm says, "I'll get you!" after being hit by another worm.
|
+
|Plays after taking damage from an enemy worm's attack. Same as "Justyouwait.wav" and "youllregretthat.wav".
 
|-
 
|-
 
|Justyouwait.wav
 
|Justyouwait.wav
 
|Worm threatens revenge.
 
|Worm threatens revenge.
|
+
|Plays after taking damage from an enemy worm's attack. Same as "illgetyou.wav" and "youllregretthat.wav".
 
|-
 
|-
 
|Kamikaze.wav
 
|Kamikaze.wav
 
|Worm says, "Kamikaze!"
 
|Worm says, "Kamikaze!"
|Played when [[Kamikaze]] or [[Suicide Bomber]] is used.
+
|Plays when [[Kamikaze]] or [[Suicide Bomber]] is used.
 
|-
 
|-
 
|Laugh.wav
 
|Laugh.wav
 
|Worm laughs
 
|Worm laughs
|Played when animals or ''drop-and-run'' weapons are released.
+
|Plays when animals or ''drop-and-run'' weapons are released, on the ground or from the air.
 
|-
 
|-
 
|Leavemealone.wav
 
|Leavemealone.wav
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|Missed.wav
 
|Missed.wav
 
|Worm says, "Missed!"
 
|Worm says, "Missed!"
|
+
|Plays after an enemy worm fires a weapon and fails to deal any damage to any worms.
 
|-
 
|-
 
|Nooo.wav
 
|Nooo.wav
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|Ohdear.wav
 
|Ohdear.wav
 
|Worm says, "Oh Dear" when dying.
 
|Worm says, "Oh Dear" when dying.
|Played just before the appearance of the grave.
+
|Plays during the death animation. Same as "Byebye.wav".
 
|-
 
|-
 
|Oinutter.wav
 
|Oinutter.wav
 
|Worms says, "Oi! Nutter" when you do something stupid like hitting your own worm.
 
|Worms says, "Oi! Nutter" when you do something stupid like hitting your own worm.
|
+
|Plays after an enemy worm uses a weapon and damages itself. Same as "Stupid.wav".
 
|-
 
|-
 
|Ooff1.wav
 
|Ooff1.wav
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|Ow1.wav
 
|Ow1.wav
 
|When worm is hurt.
 
|When worm is hurt.
|
+
|Plays when bouncing on flames.
 
|-
 
|-
 
|Ow2.wav
 
|Ow2.wav
 
|When worm is hurt.
 
|When worm is hurt.
|
+
|Plays when bouncing on flames.
 
|-
 
|-
 
|Ow3.wav
 
|Ow3.wav
 
|When worm is hurt.
 
|When worm is hurt.
|
+
|Plays when bouncing on flames.
 
|-
 
|-
 
|Perfect.wav
 
|Perfect.wav
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|Revenge.wav
 
|Revenge.wav
 
|Worm says, "Revenge!"
 
|Worm says, "Revenge!"
|
+
|Plays after your worm attacks an enemy worm that damaged them on that enemy worm's previous turn.
 
|-
 
|-
 
|Stupid.wav
 
|Stupid.wav
 
|Worm says, "Stupid!" when you do something crazy.
 
|Worm says, "Stupid!" when you do something crazy.
|
+
|Plays after an enemy worm uses a weapon and damages itself. Same as "Oinutter.wav".
 
|-
 
|-
 
|Takecover.wav
 
|Takecover.wav
 
|Worm says, "Take cover!" when a grenade lands nearby.
 
|Worm says, "Take cover!" when a grenade lands nearby.
|
+
|Plays when an explosive with a visible countdown is sitting near your worm and one second from exploding. Same as "runaway.wav" and "Whatthe.wav".
 
|-
 
|-
 
|Traitor.wav
 
|Traitor.wav
 
|Worm says, "Traitor!" when you shoot one of your own.
 
|Worm says, "Traitor!" when you shoot one of your own.
|
+
|Plays after your worm makes a move that results in damage to another one of your worms, directly or indirectly. Prioritizes over most other sounds.
 
|-
 
|-
 
|Watchthis.wav
 
|Watchthis.wav
 
|Worm says, "Watch this!" as it fires.
 
|Worm says, "Watch this!" as it fires.
|Played when firing a launchable weapon. Same as "Fire.wav".
+
|Plays when firing a launchable weapon. Same as "Fire.wav".
 
|-
 
|-
 
|Whatthe.wav
 
|Whatthe.wav
 
|Worm says, "What the..?" as a grenade lands nearby.
 
|Worm says, "What the..?" as a grenade lands nearby.
|
+
|Plays when an explosive with a visible countdown is sitting near your worm and one second from exploding. Same as "runaway.wav" and "Takecover.wav".
 
|-
 
|-
 
|Yessir.wav
 
|Yessir.wav
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|youllregretthat.wav
 
|youllregretthat.wav
 
|Worm says, "You'll regret that !" when being hit.
 
|Worm says, "You'll regret that !" when being hit.
|
+
|Plays after taking damage from an enemy worm's attack. Same as "illgetyou.wav" and "Justyouwait.wav".
 
|-
 
|-
 
|coward.wav
 
|coward.wav
 
|Phrase when Worm calls you a coward.
 
|Phrase when Worm calls you a coward.
|Played after using the [[Skip Go]], [[Surrender]], or a player quitting/their network dropping.
+
|Plays after using [[Skip Go]] or when a team [[Surrender|surrenders]]. This includes a player quitting or disconnecting from an online game.
 
|-
 
|-
 
|amazing.wav
 
|amazing.wav
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|bummer.wav
 
|bummer.wav
 
|Worm does something bad.
 
|Worm does something bad.
|
+
|Plays after one of your worms makes a move that results in damage to itself. Competes with enemy team's "Stupid.wav" and "Oinutter.wav".
 
|-
 
|-
 
|goaway.wav
 
|goaway.wav
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|incoming.wav
 
|incoming.wav
 
|Phrase when a strike weapon is called.
 
|Phrase when a strike weapon is called.
|
+
|Plays when your worm uses a strike weapon. Same as "orders.wav".
 
|-
 
|-
 
|oops.wav
 
|oops.wav
 
|Shoot and miss near own worm.
 
|Shoot and miss near own worm.
|
+
|Plays after one of your worms fires a weapon and fails to deal any damage.
 
|-
 
|-
 
|ouch.wav
 
|ouch.wav
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|runaway.wav
 
|runaway.wav
 
|When an object lands nearby.
 
|When an object lands nearby.
|
+
|Plays when an explosive with a visible countdown is sitting near your worm and one second from exploding. Same as "Takecover.wav" and "Whatthe.wav".
 
|-
 
|-
 
|victory.wav
 
|victory.wav
 
|Sample used when your team wins.
 
|Sample used when your team wins.
|Played when winning a game losing a worm or energy.
+
|Plays when winning a game having lost at least one worm or energy (not a flawless victory).
 
|-
 
|-
 
|collect.wav
 
|collect.wav
 
|Collect a weapon crate
 
|Collect a weapon crate
|
+
|The "crate pickup" sound is part of this clip, not a separate sound effect. If you want it to play you must include it in "collect.wav".
 
|-
 
|-
 
|drop.wav
 
|drop.wav
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|orders.wav
 
|orders.wav
 
|Order strike.
 
|Order strike.
|
+
|Plays when your worm uses a strike weapon. Same as "incoming.wav".
 
|}
 
|}
  
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*'''Hurry.wav''' (Played when turn time is below 5 seconds.)
 
*'''Hurry.wav''' (Played when turn time is below 5 seconds.)
  
Some soundbanks include files with misspelled file names (W:A updates have added support these misspellings):
+
Some soundbanks include files with misspelled file names (W:A updates have added support for these misspellings):
 
* '''Oh Dear''', '''OhDeer''' → '''OhDear'''
 
* '''Oh Dear''', '''OhDeer''' → '''OhDear'''
 
* '''oof1''', '''oof2''', '''oof3''' → '''ooff1''', '''ooff2''', '''ooff3'''
 
* '''oof1''', '''oof2''', '''oof3''' → '''ooff1''', '''ooff2''', '''ooff3'''
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== Unused sounds ==
 
== Unused sounds ==
 
* '''Hmm.wav'''
 
* '''Hmm.wav'''
 +
* '''Surf.wav''' (Is only shown in American soundbank files)
 
* '''Wobble.wav''' (was intended to be used when falling from a high distance, as with the first Worms generation)
 
* '''Wobble.wav''' (was intended to be used when falling from a high distance, as with the first Worms generation)
 
* '''Uh-oh.wav''' (referenced by the game, but unused by the game engine)
 
* '''Uh-oh.wav''' (referenced by the game, but unused by the game engine)

Revision as of 22:26, 7 August 2016

(Up to File formats)

The Worms series of games has a notion of "soundbanks", which allows players to customize their worm teams by assigning them a set of sounds (called a "soundbank"), either from a collection included with the game, or creating a custom soundbank from player-specified sound files.

Soundbank sounds and meaning

This is a list of sound files and descriptions used in the 2nd-generation of the 2D series.

The descriptions are taken from the Soundbank Editor (specifically, the names.wdb file). Some of these sounds aren't used (see below), some are used incorrectly. Some of these descriptions are inaccurate or too unspecific.

Filename Description from names.wdb Notes
Boring.wav Phrase used when worm does something boring. Plays when an enemy worm's turn timer hits zero. Also plays for a random team when a game ends in a draw.
Bungee.wav Used when Worm performs Bungee move. Plays when a worm drops off a ledge and activates the Bungee.
Byebye.wav Used when a Worm dies. Plays during the death animation. Same as "Ohdear.wav".
Comeonthen.wav Phrase used to tell you to hurry up! Plays if there is no player input for a few seconds, after initial input. Same as "Hello.wav".
Dragonpunch.wav Punch sound effect. Plays when Fire Punch is used.
Excellent.wav Phrase for an excellent shot. This sound and three others have never worked as intended by Team17, and used to play in near-arbitrary circumstances. These sounds were disabled in 3.6.29.0, since fixing the bug would have changed the gameplay too much by causing the sounds to play too often, often inappropriately.
Fatality.wav Phrase for when a worm has just died. Plays only when an enemy worm has died by falling into the water.
Fire.wav Worm says, "Fire!" Plays when firing a launchable weapon. Same as "Watchthis.wav".
Fireball.wav Fireball sound effect Plays when Dragon Ball is used.
Firstblood.wav Worm says, "First Blood" when killing its first victim. Plays for the attacking team when the first damage of the match is dealt. Only plays once, for one team.
Flawless.wav Worm says, "Flawless Victory" when winning a game without losing a worm or energy.
Grenade.wav Worm says, "Grenade!" when a grenade lands nearby. Similar to "runaway.wav", "Takecover.wav", and "Whatthe.wav", but only plays if the explosive is a Grenade.
Hello.wav Worm says, "Hello" Plays if there is no player input for a few seconds, after initial input. Same as "Comeonthen.wav".
jump1.wav Sound for jumping in the air. Forward jump
jump2.wav Sound for jumping in the air (2). Backwards jump or vertical jump
illgetyou.wav Worm says, "I'll get you!" after being hit by another worm. Plays after taking damage from an enemy worm's attack. Same as "Justyouwait.wav" and "youllregretthat.wav".
Justyouwait.wav Worm threatens revenge. Plays after taking damage from an enemy worm's attack. Same as "illgetyou.wav" and "youllregretthat.wav".
Kamikaze.wav Worm says, "Kamikaze!" Plays when Kamikaze or Suicide Bomber is used.
Laugh.wav Worm laughs Plays when animals or drop-and-run weapons are released, on the ground or from the air.
Leavemealone.wav Worm says, "Leave me alone" when it is being picked on. This is never used in Worms Armageddon for some reason.
Missed.wav Worm says, "Missed!" Plays after an enemy worm fires a weapon and fails to deal any damage to any worms.
Nooo.wav Phrase when a worm is blasted off the screen.
Ohdear.wav Worm says, "Oh Dear" when dying. Plays during the death animation. Same as "Byebye.wav".
Oinutter.wav Worms says, "Oi! Nutter" when you do something stupid like hitting your own worm. Plays after an enemy worm uses a weapon and damages itself. Same as "Stupid.wav".
Ooff1.wav FX when hitting ground
Ooff2.wav FX when hitting ground.
Ooff3.wav FX when hitting ground.
Ow1.wav When worm is hurt. Plays when bouncing on flames.
Ow2.wav When worm is hurt. Plays when bouncing on flames.
Ow3.wav When worm is hurt. Plays when bouncing on flames.
Perfect.wav Worm says, "Perfect!" when making a great shot. Not actually being played. Same as "Excellent.wav".
Revenge.wav Worm says, "Revenge!" Plays after your worm attacks an enemy worm that damaged them on that enemy worm's previous turn.
Stupid.wav Worm says, "Stupid!" when you do something crazy. Plays after an enemy worm uses a weapon and damages itself. Same as "Oinutter.wav".
Takecover.wav Worm says, "Take cover!" when a grenade lands nearby. Plays when an explosive with a visible countdown is sitting near your worm and one second from exploding. Same as "runaway.wav" and "Whatthe.wav".
Traitor.wav Worm says, "Traitor!" when you shoot one of your own. Plays after your worm makes a move that results in damage to another one of your worms, directly or indirectly. Prioritizes over most other sounds.
Watchthis.wav Worm says, "Watch this!" as it fires. Plays when firing a launchable weapon. Same as "Fire.wav".
Whatthe.wav Worm says, "What the..?" as a grenade lands nearby. Plays when an explosive with a visible countdown is sitting near your worm and one second from exploding. Same as "runaway.wav" and "Takecover.wav".
Yessir.wav Confirmation phrase. The beginning of a human team's turn.
youllregretthat.wav Worm says, "You'll regret that !" when being hit. Plays after taking damage from an enemy worm's attack. Same as "illgetyou.wav" and "Justyouwait.wav".
coward.wav Phrase when Worm calls you a coward. Plays after using Skip Go or when a team surrenders. This includes a player quitting or disconnecting from an online game.
amazing.wav Phrase for an excellent shot. Not actually being played. Same as "Excellent.wav".
brilliant.wav Phrase when a worm does something cool. Not actually being played. Same as "Excellent.wav".
bummer.wav Worm does something bad. Plays after one of your worms makes a move that results in damage to itself. Competes with enemy team's "Stupid.wav" and "Oinutter.wav".
goaway.wav Used when another worm picks on another. This is never used in Worms Armageddon for some reason.
incoming.wav Phrase when a strike weapon is called. Plays when your worm uses a strike weapon. Same as "orders.wav".
oops.wav Shoot and miss near own worm. Plays after one of your worms fires a weapon and fails to deal any damage.
ouch.wav Fall and hurt yourself. This is never used in Worms Armageddon for some reason.
runaway.wav When an object lands nearby. Plays when an explosive with a visible countdown is sitting near your worm and one second from exploding. Same as "Takecover.wav" and "Whatthe.wav".
victory.wav Sample used when your team wins. Plays when winning a game having lost at least one worm or energy (not a flawless victory).
collect.wav Collect a weapon crate The "crate pickup" sound is part of this clip, not a separate sound effect. If you want it to play you must include it in "collect.wav".
drop.wav When a weapon crate drops. Used differently between games: In W2, it's used as the description says; in WA (3.6.23+), it's used when a delayed weapon become available; in WWP, it's unused.
orders.wav Order strike. Plays when your worm uses a strike weapon. Same as "incoming.wav".

Sounds not present in the Soundbank Editor, but used by the game:

  • Hurry.wav (Played when turn time is below 5 seconds.)

Some soundbanks include files with misspelled file names (W:A updates have added support for these misspellings):

  • Oh Dear, OhDeer → OhDear
  • oof1, oof2, oof3 → ooff1, ooff2, ooff3
  • UhOh → Uh-Oh
  • TakeOver → TakeCover (Russian soundbank, actually mis-translated as "take-over")

Unused sounds

  • Hmm.wav
  • Surf.wav (Is only shown in American soundbank files)
  • Wobble.wav (was intended to be used when falling from a high distance, as with the first Worms generation)
  • Uh-oh.wav (referenced by the game, but unused by the game engine)

External links

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