Difference between revisions of "Soundbanks"

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(Unused sounds)
(clarifications, more info)
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;orders.wav
 
;orders.wav
 
:Order strike.
 
:Order strike.
 +
 +
Sounds not present in the Soundbank Editor, but used by the game:
 +
* '''Hurry.wav''' (played when turn time is almost up)
 +
 +
Some soundbanks include files with misspelled file names (W:A updates have added support these misspellings):
 +
* '''Oh Dear''', '''OhDeer''' => '''OhDear'''
 +
* '''oof1''', '''oof2''', '''oof3''' => '''ooff1''', '''ooff2''', '''ooff3'''
 +
* '''UhOh''' => '''Uh-Oh'''
 +
* '''TakeOver''' => '''TakeCover''' (Russian soundbank, actually mis-translated as "take-over")
  
 
== Unused sounds ==
 
== Unused sounds ==
 
* '''Hmm.wav'''
 
* '''Hmm.wav'''
* '''Hurry.wav''' (Time turn 5 seconds remaining)
 
 
* '''Wobble.wav''' (was intended to be used when falling from a high distance, as with the first Worms generation)
 
* '''Wobble.wav''' (was intended to be used when falling from a high distance, as with the first Worms generation)
 
* '''Uh-oh.wav''' (referenced by the game, but unused by the game engine)
 
* '''Uh-oh.wav''' (referenced by the game, but unused by the game engine)

Revision as of 00:30, 18 February 2010

(Up to File formats)

The Worms series of games has a notion of "soundbanks", which allows players to customize their worm teams by assigning them a set of sounds (called a "soundbank"), either from a collection included with the game, or creating a custom soundbank from player-specified sound files.

Soundbank sounds and meaning

This is a list of sound files and descriptions used in the 2nd-generation of the 2D series.

The descriptions are taken from the Soundbank Editor. Some of these sounds aren't used (see below), some are used incorrectly. Some of these descriptions are inaccurate or too unspecific.

Boring.wav
Phrase used when worm does something boring.
Bungee.wav
Used when Worm performs Bungee move.
Byebye.wav
Used when a Worm dies.
Comeonthen.wav
Phrase used to tell you to hurry up!
Dragonpunch.wav
Punch sound effect.
Excellent.wav
Phrase for an excellent shot.
Fatality.wav
Phrase for when a worm has just died.
Fire.wav
Worm says, "Fire!"
Fireball.wav
Fireball sound effect
Firstblood.wav
Worm says, "First Blood" when killing it's first victim.
Flawless.wav
Worm says, "Flawless Victory" when winning a game without losing a worm or energy.
Grenade.wav
Worm says, "Grenade!" when a grenade lands nearby.
Hello.wav
Worm says, "Hello"
jump1.wav
Sound for jumping in the air.
jump2.wav
Sound for jumping in the air (2).
illgetyou.wav
Worm says, "I'll get you!" after being hit by another worm.
Justyouwait.wav
Worm threatens revenge.
Kamikaze.wav
Worm says, "Kamikaze!"
Laugh.wav
Worm laughs
Leavemealone.wav
Worm says, "Leave me alone" when it is being picked on.
Missed.wav
Worm says, "Missed!"
Nooo.wav
Phrase when a worm is blasted off the screen.
Ohdear.wav
Worm says, "Oh Dear" when dying.
Oinutter.wav
Worms says, "Oi! Nutter" when you do something stupid like hitting your own worm.
Ooff1.wav
FX when hitting ground
Ooff2.wav
FX when hitting ground.
Ooff3.wav
FX when hitting ground.
Ow1.wav
When worm is hurt.
Ow2.wav
When worm is hurt.
Ow3.wav
When worm is hurt.
Perfect.wav
Worm says, "Perfect!" when making a great shot.
Revenge.wav
Worm says, "Revenge!"
Stupid.wav
Worm says, "Stupid!" when you do something crazy.
Takecover.wav
Worm says, "Take cover!" when a grenade lands nearby.
Traitor.wav
Worm says, "Traitor!" when you shoot one of your own.
Watchthis.wav
Worm says, "Watch this!" as it fires.
Whatthe.wav
Worm says, "What the..?" as a grenade lands nearby.
Yessir.wav
Confirmation phrase.
youllregretthat.wav
Worm says, "You'll regret that !" when being hit.
coward.wav
Phrase when Worm calls you a coward.
amazing.wav
Phrase for an excellent shot.
brilliant.wav
Phrase when a worm does something cool.
bummer.wav
Worm does something bad.
goaway.wav
Used when another worm picks on another.
incoming.wav
Phrase when a strike weapon is called.
oops.wav
Shoot and miss near own worm.
ouch.wav
Fall and hurt yourself.
runaway.wav
When an object lands nearby.
victory.wav
Sample used when your team wins.
collect.wav
Collect a weapon crate
drop.wav
When a weapon crate drops.
orders.wav
Order strike.

Sounds not present in the Soundbank Editor, but used by the game:

  • Hurry.wav (played when turn time is almost up)

Some soundbanks include files with misspelled file names (W:A updates have added support these misspellings):

  • Oh Dear, OhDeer => OhDear
  • oof1, oof2, oof3 => ooff1, ooff2, ooff3
  • UhOh => Uh-Oh
  • TakeOver => TakeCover (Russian soundbank, actually mis-translated as "take-over")

Unused sounds

  • Hmm.wav
  • Wobble.wav (was intended to be used when falling from a high distance, as with the first Worms generation)
  • Uh-oh.wav (referenced by the game, but unused by the game engine)

External links

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