Difference between revisions of "Snooker"

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{{ParentArticle|[[Scheme ideas]]}}
 
{{ParentArticle|[[Scheme ideas]]}}
 
{{ReplayBox|Snooker.WAgame|A Snooker match|with DumbBongChow and FoxHound}}
 
{{ReplayBox|Snooker.WAgame|A Snooker match|with DumbBongChow and FoxHound}}
{{Game setup|file=Snooker.wsc|scheme=Snooker|map=A blank map|worms=2-4}}
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{{Game setup|file=Snooker.wsc|scheme=Snooker|map=A blank map|worms=If 1vs1, at least 4. If not, at least 2}}
  
 
'''Snooker''' is a bizarre [[RubberWorm]] scheme without gravity. The worms float on the blank map and there's a break system for the inertia (that would crash the game, because the worms and the objects would be in movement forever): the air viscosity that activates friction in the air. The physics of the game is so different that requires the players a new way of moving: float to the left or to the right, jump to go up, bungee to go down, rope (only works attached on a girder) to go faster and parachute to stop moving instantly. Fire is the only thing which is not affected by the gravity and the only thing that is affected by the wind.
 
'''Snooker''' is a bizarre [[RubberWorm]] scheme without gravity. The worms float on the blank map and there's a break system for the inertia (that would crash the game, because the worms and the objects would be in movement forever): the air viscosity that activates friction in the air. The physics of the game is so different that requires the players a new way of moving: float to the left or to the right, jump to go up, bungee to go down, rope (only works attached on a girder) to go faster and parachute to stop moving instantly. Fire is the only thing which is not affected by the gravity and the only thing that is affected by the wind.

Revision as of 02:38, 30 May 2011

(Up to Scheme ideas)
Click to watch (W:A + Beta Update required) W:A replay: A Snooker match
with DumbBongChow and FoxHound
Download · Info
Game setup
Scheme
Snooker:
Download
View scheme settings
Map
A blank map
Worms
If 1vs1, at least 4. If not, at least 2

Snooker is a bizarre RubberWorm scheme without gravity. The worms float on the blank map and there's a break system for the inertia (that would crash the game, because the worms and the objects would be in movement forever): the air viscosity that activates friction in the air. The physics of the game is so different that requires the players a new way of moving: float to the left or to the right, jump to go up, bungee to go down, rope (only works attached on a girder) to go faster and parachute to stop moving instantly. Fire is the only thing which is not affected by the gravity and the only thing that is affected by the wind.

There are three ways to kill a worm in this scheme:

  1. Damage
  2. Plop (twice in a row)
  3. Reach the stratosphere

Kamikaze is interesting in the scheme because it can damage opponents without loosing the worm that used it. How? Antisink prevents the explosion of the kamikaze! Unbelievably, the revolver can be very dangerous in this scheme, because it can push lots of intersected mines to worms, killing them. The unlimited aqua sheeps don't explode, but are useful to collect crates.

History

The scheme was created by FoxHound in 2011 after several months editing the scheme with a lot of help of the following players: Fighter and DumbBongChow, contributing with several ideas, suggestions, tests and even creating maps for the scheme. The name of the scheme is Snooker because of the linear movements and because the objects are pushed by explosions, this way it is possible to fire one grenade with 5 seconds first and then fire another grenade with one second to push the first grenade. Also, the worms can receive multiple attacks before they stop moving.

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