Skunk

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Skunkicon.png Skunk
Type: Animal
Keyboard selection: F10 (x2)
Standard effects: Poison
Present in: W:A, WWP
Power settings
Power Maximum injury Crater
diameter
Poison
11 15 hp 35 px 0 hp
12 21 47 0
13 30 61 0
19 39 73 0
14 45 85 0
15 60 123 0
1 24 47 2
2 27 61 3
3 30 61 5
9 33 61 6
4 33 61 7
10 36 73 7
5 36 73 10
Poison measured in health loss per turn. Sorted by poison.

The Skunk is an animal weapon which bounces around the terrain when released. When activated by the player, the Skunk will release a wind influenced cloud of toxic gas which will poison any worms that come into contact with it. Poisoned worms lose health between every turn, down to a minimum of 1 HP (the poison will not kill a worm). The Skunk will automatically detonate after a short while but can be manually detonated by the player.

Trivia & detail

  • When the Skunk releases the gas it gains speed due to propulsion. This is easy to notice by releasing the skunk in mid air after a backflip and then hitting space to release the gas. This may seem a funny trivial fact, but knowing this detail may make difference in a game, since the skunk may reach some slopes exploring this knowledge and help in the accuracy when hitting enemy worms by the cloud.
  • The poison damage from skunks stacks with itself. For example, if a worm is sprayed by a Skunk with 3 power, and later again by another separate Skunk with 3 power, it will take 10 damage per turn instead of 5.

Tactics

  • The Skunk can be used to collect crates.
  • Since this weapon causes a small damage per turn, it works better when used at the beginning of the game. It's a late game strategy weapon.

Tricks

  • To ensure a poison at an enemy worm standing on the same floor of your worm, a trick can be made: walk on the back of the target worm and press space bar twice in-a-row to make both worms get poisoned. This will avoid risky skunk poison attempts (because the Skunk frequently hops above the worm), but since your worm will be poisoned as well, it is better to do this when your worm is not very healthy and the enemy worm is very healthy (or when you know you will collect a health crate right after the attack during your turn).

Criticisms, Problems and Weaknesses

  • Make sure the poisoned enemy worm isn't close to a health crate. Health crates cure the worms instantly and the gained health loss is wasted.
  • The poison cloud goes with the wind and sometimes it is not possible to poison worms.
  • The poison does not kill worms, and this can be very frustrating if the opponent resist well.
  • Since this is a jumping animal weapon, its behaviour is not very reliable and can be risky to use sometimes.
  • This weapon is not very strong on schemes with lots of health crates (unless when the v3.8's ESO feature that health crates don't cure poison is on).
  • This weapon is not very strong if used too late on the game, it needs many turns to take more damage and therefore it is not so good on schemes that don't take too much to end.
  • The explosion of this weapon is usually small, therefore its damage and crater are not very powerful.

See also

External links

Weapons
Jet PackLow GravityFast WalkLaser SightInvisibilityBazookaHoming MissileMortarHoming PigeonSheep LauncherGrenadeCluster BombBanana BombBattle AxeEarthquakeShotgunHandgunUziMinigunLongbowFire PunchDragon BallKamikazeSuicide BomberProdDynamiteMineSheepSuper Sheep (Aqua Sheep)Mole BombAir StrikeNapalm StrikeMail StrikeMine StrikeMole SquadronBlow TorchPneumatic DrillGirderBaseball BatGirder Starter PackNinja RopeBungeeParachuteTeleportScales of JusticeSuper Banana BombHoly Hand GrenadeFlame ThrowerSalvation ArmyMB BombPetrol BombSkunkPriceless Ming VaseFrench Sheep StrikeMike's Carpet BombMad CowsOld WomanConcrete DonkeyIndian Nuclear TestArmageddonSkip GoSurrenderSelect WormFreezePatsy's Magic BulletCrate ShowerCrate SpyDamage x2Double Turn TimeHoming Cluster BombHoming Air StrikeConfused Sheep StrikeCloned SheepNuclear BombGrenade LauncherSheep-on-a-RopeChainsawAbout this imageWeapon navbox.png
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