Skunk

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(Up to Weapons)
Skunkicon.png Skunk
Type: Animal
Keyboard selection: F10 (x2)
Standard effects: Poison
Present in: W:A, WWP
Power settings
Power Maximum injury Crater
diameter
Poison
11 15 hp 35 px 0 hp
12 21 47 0
13 30 61 0
19 39 73 0
14 45 85 0
15 60 123 0
1 24 47 2
2 27 61 3
3 30 61 5
9 33 61 6
4 33 61 7
10 36 73 7
5 36 73 10
Poison measured in health loss per turn. Sorted by poison.

The Skunk is an animal weapon which bounces around the terrain when released. When activated by the player, the Skunk will release a wind influenced cloud of toxic gas which will poison any worms that come into contact with it. Poisoned worms lose health between every turn. The Skunk will automatically detonate after a short while but can be manually detonated by the player.

When the Skunk releases the gas it gains speed due to propulsion. This is easy to notice by releasing the skunk in mid air after a backflip and then hitting space to release de gas. This may seem a funny trivial fact, but knowing this detail may make difference in a game, since the skunk may reach some slopes exploring this knowledge and help in the accuracy when hitting enemy worms by the cloud.

Tactics

Since the poison damages a small amount of hit points every turn, the skunk is usually not so effective in the very late game. It is usually more effective in the early game, specially if many enemy worms were hit by the poison.

See also

External links

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