Difference between revisions of "Skipwalking"

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This can be exploited. Early on, players discovered that if you rhythmically click the right mouse button while making your worm walk, it can walk faster. The technical reason for this is that right-clicking causes the game to open the weapons panel; input (the arrow key which makes the worm walk) then immediately closes the panel, but the upshot is that input is ignored for one frame (1/50 second). This causes the phase of the walk to be reset, and the slower "contracting" phase is skipped.
 
This can be exploited. Early on, players discovered that if you rhythmically click the right mouse button while making your worm walk, it can walk faster. The technical reason for this is that right-clicking causes the game to open the weapons panel; input (the arrow key which makes the worm walk) then immediately closes the panel, but the upshot is that input is ignored for one frame (1/50 second). This causes the phase of the walk to be reset, and the slower "contracting" phase is skipped.
  
The rate at which the right mouse button is clicked makes a big difference. Click too slowly, and there's little gain in speed. Click too fast and the worm will actually advance more slowly. The optimum rate happens to be 4.<span style="text-decoration: overline">54</span> times per second; at this rate, a worm will advance 1.43098 times as fast as with normal walking. (Contrast this with the Fastwalk utility, which yields exactly twice the speed of normal walking; and with jumping forward on level ground, which yields 2.00030 times the speed.)
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The rate at which the right mouse button is clicked makes a big difference. Click too slowly, and there's little gain in speed. Click too fast and the worm will actually advance more slowly. The optimum rate happens to be 4.<span style="text-decoration: overline">54</span> times per second; at this rate, a worm will advance 1.43098 times as fast as with normal walking. (Contrast this with the Fastwalk utility, which yields exactly twice the speed of normal walking; and with jumping forward on flat terrain, which yields 2.00030 times the speed.)
  
 
Some people consider skipwalking, also known as the fastwalk glitch, to be a disreputable cheat. Others feel that it is a legitimate skill, and a way to reduce the monotony of long walks. It is, however, generally agreed upon that skipwalking should be disallowed in BattleRaces.
 
Some people consider skipwalking, also known as the fastwalk glitch, to be a disreputable cheat. Others feel that it is a legitimate skill, and a way to reduce the monotony of long walks. It is, however, generally agreed upon that skipwalking should be disallowed in BattleRaces.

Revision as of 00:36, 10 October 2006

The worm walking physics is rather complex in Worms 2/W:A/WWP. There are two basic phases to walking; an "expanding" phase and a "contracting" phase. During the latter phase, very little forward motion is acheived.

This can be exploited. Early on, players discovered that if you rhythmically click the right mouse button while making your worm walk, it can walk faster. The technical reason for this is that right-clicking causes the game to open the weapons panel; input (the arrow key which makes the worm walk) then immediately closes the panel, but the upshot is that input is ignored for one frame (1/50 second). This causes the phase of the walk to be reset, and the slower "contracting" phase is skipped.

The rate at which the right mouse button is clicked makes a big difference. Click too slowly, and there's little gain in speed. Click too fast and the worm will actually advance more slowly. The optimum rate happens to be 4.54 times per second; at this rate, a worm will advance 1.43098 times as fast as with normal walking. (Contrast this with the Fastwalk utility, which yields exactly twice the speed of normal walking; and with jumping forward on flat terrain, which yields 2.00030 times the speed.)

Some people consider skipwalking, also known as the fastwalk glitch, to be a disreputable cheat. Others feel that it is a legitimate skill, and a way to reduce the monotony of long walks. It is, however, generally agreed upon that skipwalking should be disallowed in BattleRaces.

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