From Worms Knowledge Base
|Latest version:||v4.12a / 18 March, 2002|
|Language:||Microsoft Visual C++ 6.0|
|Download (v4.12a):||silk412a.zip (70 kb)|
The first versions of Silkworm were inclined towards cheat features. Silkworm 3.x features client-side add-ons (such as a point-and-shoot BnG aimbot), the ability to manipulate the game by directly injecting messages into the message stream (thus, e.g. freezing time), as well as several "remote control" features, which allow manipulating the game's physics engine remotely, simultaneously for all players (e.g. moving a worm with the mouse, or repeatedly firing a weapon without ending the turn).
After a cheat version (v3.5 of 4 October 2001) of Silkworm has leaked out, WormNET was in a temporary state of chaos, because of the overwhelming cheating. In order to mitigate the chaos, Deadcode later released a version of Silkworm dubbed Antisilk - because of its ability to remotely disable cheat versions of Silkworm. It also added several enhancements to the game itself, most importantly allowing it to run under Windows 2000 and XP.