Difference between revisions of "Sheep Launcher"

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|W:A, WWP}}
 
|W:A, WWP}}
  
{| class="infobox" cellspacing="2" style="width: 15em; font-size: 90%; text-align: left;"
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{{Power|15em}}
! colspan="3" style="font-size: 150%; text-align: center" | Power settings
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|-
 
|-
 
!Power
 
!Power
!Maximum
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!Maximum<br/>injury
injury
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!Crater<br/>diameter
!Crater
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diameter
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|-
 
|-
 
|11
 
|11
|? hp
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|37 hp
 
|73 px
 
|73 px
 
|-
 
|-
 
|12
 
|12
|?
+
|52
 
|97
 
|97
 
|-
 
|-
 
|1
 
|1
|?
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|60
 
|123
 
|123
 
|-
 
|-
 
|2
 
|2
|?
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|67
 
|135
 
|135
 
|-
 
|-
 
|3
 
|3
|?
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|75
 
|147
 
|147
 
|-
 
|-
 
|4
 
|4
|?
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|82
 
|161
 
|161
 
|-
 
|-
 
|5
 
|5
|?
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|90
 
|173
 
|173
 
|-
 
|-
 
|19
 
|19
|?
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|97
 
|185
 
|185
 
|-
 
|-
 
|14
 
|14
|?
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|112
 
|223
 
|223
 
|-
 
|-
 
|15
 
|15
|?
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|150
 
|299
 
|299
|}
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{{Power-end}}
 
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__NOTOC__
 
__NOTOC__
The Sheep Launcher is used to let a sheep cross very large gaps or get to places that it couldn't otherwise get to. The sheep is fired like a [[Mortar]] because the launch power is fixed at maximum. When flying through the air, the sheep will not act like a standard [[Sheep]], but will require a press of the spacebar to turn it into a standard sheep. Once it hits the landscape, it will turn into a standard sheep automatically. Turning the sheep into a standard one in mid-air will not change the flight path, and the only benefit of doing so is to allow the sheep to detonate in mid-air. In total, the weapon may require a maximum of 3 presses of the spacbar to get it to detonate, one to launch it, one to turn it into a regular sheep, and one to detonate it.
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The Sheep Launcher is used to let a sheep cross very large gaps or get to places that it couldn't otherwise get to. It replaces the [[Sheep-on-a-Rope]] seen in [[WormsDC]].
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The launch power is fixed at maximum, like the [[Mortar]]. When flying through the air, the sheep will not act like a standard [[Sheep]], but will require a press of the spacebar to turn it into a standard sheep. Once it hits the landscape, it will turn into a standard sheep automatically.
 +
 
 +
Turning the sheep into a standard one in mid-air will not change the flight path, and the only benefit of doing so is to allow the sheep to detonate in mid-air. In total, the weapon may require a maximum of 3 presses of the spacebar to get it to detonate, one to launch it, one to turn it into a regular sheep, and one to detonate it.
  
 
==Tactics==
 
==Tactics==
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* The sheep can be bounced off of walls, however, although it bounces correctly horizontally, it does not bounce correctly vertically (see below). A sheep will not change the direction it is facing during bouncing, so if fired left, it will walk left after landing, even if it is travelling to the right after bouncing against a wall.
 
* The sheep can be bounced off of walls, however, although it bounces correctly horizontally, it does not bounce correctly vertically (see below). A sheep will not change the direction it is facing during bouncing, so if fired left, it will walk left after landing, even if it is travelling to the right after bouncing against a wall.
 
*When fired from a [[Jetpack]], [[Ninja Rope]], [[Parachute]] or [[Bungee]], the direction of release will be identical to the direction you are travelling in.
 
*When fired from a [[Jetpack]], [[Ninja Rope]], [[Parachute]] or [[Bungee]], the direction of release will be identical to the direction you are travelling in.
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* Sheep Launcher can be used to collect crates.
  
 
== Criticisms, Problems and Weaknesses ==
 
== Criticisms, Problems and Weaknesses ==
  
* When a launched sheep bounces against a wall, the vertical speed will be reset to 0, meaning that it cannot be bounced in an upwards direction. Also, if a launched sheep touches the ceiling, then all of it's speed will be reset to 0, and as a result, it will fall straight downwards.
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* When a launched sheep bounces against a wall, the vertical speed will be reset to 0, meaning that it cannot be bounced in an upwards direction. Also, if a launched sheep touches the ceiling, then all of its speed will be reset to 0, and as a result, it will fall straight downwards.
  
 
== Tricks and glitches ==
 
== Tricks and glitches ==
  
 
* A sheep can be shortly [[Floating weapon glitch|placed on a worm using the Ninja Rope]] using this weapon.
 
* A sheep can be shortly [[Floating weapon glitch|placed on a worm using the Ninja Rope]] using this weapon.
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 +
== See also ==
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* [[Animal Jumping]]
  
 
== External links ==
 
== External links ==
 
{{Wormopedia}}
 
{{Wormopedia}}
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 +
{{Weapons}}

Revision as of 03:06, 16 January 2017

(Up to Weapons)
Sheeplaunchicon.png Sheep Launcher
Type: Animal
Keyboard selection: F1 (x5)
Standard effects: Big impact crater, Up to 75 HP damage
Present in: W:A, WWP
Power settings
Power Maximum
injury
Crater
diameter
11 37 hp 73 px
12 52 97
1 60 123
2 67 135
3 75 147
4 82 161
5 90 173
19 97 185
14 112 223
15 150 299

The Sheep Launcher is used to let a sheep cross very large gaps or get to places that it couldn't otherwise get to. It replaces the Sheep-on-a-Rope seen in WormsDC.

The launch power is fixed at maximum, like the Mortar. When flying through the air, the sheep will not act like a standard Sheep, but will require a press of the spacebar to turn it into a standard sheep. Once it hits the landscape, it will turn into a standard sheep automatically.

Turning the sheep into a standard one in mid-air will not change the flight path, and the only benefit of doing so is to allow the sheep to detonate in mid-air. In total, the weapon may require a maximum of 3 presses of the spacebar to get it to detonate, one to launch it, one to turn it into a regular sheep, and one to detonate it.

Tactics

  • A sheep fired from the launcher can be fired a very long distance, over half of the size of a standard map. It is very useful for causing large damage to a far away or innacessable worm.
  • As the sheep can be detonated in mid-air during the launch, it can be fired innacurately and detonated when flying close to an enemy.
  • The sheep can be bounced off of walls, however, although it bounces correctly horizontally, it does not bounce correctly vertically (see below). A sheep will not change the direction it is facing during bouncing, so if fired left, it will walk left after landing, even if it is travelling to the right after bouncing against a wall.
  • When fired from a Jetpack, Ninja Rope, Parachute or Bungee, the direction of release will be identical to the direction you are travelling in.
  • Sheep Launcher can be used to collect crates.

Criticisms, Problems and Weaknesses

  • When a launched sheep bounces against a wall, the vertical speed will be reset to 0, meaning that it cannot be bounced in an upwards direction. Also, if a launched sheep touches the ceiling, then all of its speed will be reset to 0, and as a result, it will fall straight downwards.

Tricks and glitches

See also

External links

Weapons
Jet PackLow GravityFast WalkLaser SightInvisibilityBazookaHoming MissileMortarHoming PigeonSheep LauncherGrenadeCluster BombBanana BombBattle AxeEarthquakeShotgunHandgunUziMinigunLongbowFire PunchDragon BallKamikazeSuicide BomberProdDynamiteMineSheepSuper Sheep (Aqua Sheep)Mole BombAir StrikeNapalm StrikeMail StrikeMine StrikeMole SquadronBlow TorchPneumatic DrillGirderBaseball BatGirder Starter PackNinja RopeBungeeParachuteTeleportScales of JusticeSuper Banana BombHoly Hand GrenadeFlame ThrowerSalvation ArmyMB BombPetrol BombSkunkPriceless Ming VaseFrench Sheep StrikeMike's Carpet BombMad CowsOld WomanConcrete DonkeyIndian Nuclear TestArmageddonSkip GoSurrenderSelect WormFreezePatsy's Magic BulletCrate ShowerCrate SpyDamage x2Double Turn TimeHoming Cluster BombHoming Air StrikeConfused Sheep StrikeCloned SheepNuclear BombGrenade LauncherSheep-on-a-RopeChainsawAbout this imageWeapon navbox.png
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