Difference between revisions of "Sheep Fort"

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{{Game setup|file=Sheep Fort.wsc|scheme=Shotgun Race|map=Specially-designed map (examples: [http://www.clansfx.co.uk/maps/maps.php Misc. -> Bloopy])|wmdb=sheepfort|worms=One per start place/hole at each fort/base (or less)}}
 
{{Game setup|file=Sheep Fort.wsc|scheme=Shotgun Race|map=Specially-designed map (examples: [http://www.clansfx.co.uk/maps/maps.php Misc. -> Bloopy])|wmdb=sheepfort|worms=One per start place/hole at each fort/base (or less)}}
  
'''Sheep Fort''' is a scheme similar to [[Super Sheep Race]], with maze-like (tunnels), designed thinking on the [[Super Sheep]] (or Aqua sheep) flight. The difference is that Sheep Fort is a ''battle scheme'' and the maps are usually symmetrical (each side has a base where worms should be placed), so it's like [[Fort]] (can be seen as a mixture of Super Sheep Race + Fort).  
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'''Sheep Fort''' is a scheme similar to [[Super Sheep Race]], with maze-like (tunnels) maps, designed thinking on the [[Super Sheep]] (or Aqua sheep) flight. The difference is that Sheep Fort is a ''battle scheme'' and the maps are usually symmetrical (each side has a base where worms should be placed), so it's like [[Fort]] (can be seen as a mixture of Super Sheep Race + Fort).  
  
 
The objective of the game is to eliminate the other players from the game using Super or Aqua Sheep. The scheme usually contains health crates that can be collected to gain some more health, but they usually do not supply so many health, otherwise the game may take forever, depending on the map.
 
The objective of the game is to eliminate the other players from the game using Super or Aqua Sheep. The scheme usually contains health crates that can be collected to gain some more health, but they usually do not supply so many health, otherwise the game may take forever, depending on the map.

Revision as of 04:21, 23 May 2022

(Up to Schemes)
Game setup
Scheme
Shotgun Race:
Download
View scheme settings
Map
Specially-designed map (examples: Misc. -> Bloopy)
Examples at the WMDB
Worms
One per start place/hole at each fort/base (or less)

Sheep Fort is a scheme similar to Super Sheep Race, with maze-like (tunnels) maps, designed thinking on the Super Sheep (or Aqua sheep) flight. The difference is that Sheep Fort is a battle scheme and the maps are usually symmetrical (each side has a base where worms should be placed), so it's like Fort (can be seen as a mixture of Super Sheep Race + Fort).

The objective of the game is to eliminate the other players from the game using Super or Aqua Sheep. The scheme usually contains health crates that can be collected to gain some more health, but they usually do not supply so many health, otherwise the game may take forever, depending on the map.

Rules

  • Start at Start (S@S) - Players must place their worms on the spot labelled Start, S, or similar, and must place them on their side of the map only.

Variations

Multi Super Sheep Fort

This variation (Multi Super Sheep Fort) released on WMDB (and on TUS on 13th April 2011 by KirA uses RW's multishot feature, indestructible big maps and explores Sheep Glitch from Bungee. Here is a short YouTube video explaining how to play.

Rubber Sheep Fort

This variation (Rubber Sheep Fort) released on WMDB on 8th August 2018 by sbs uses RubberWorm's multishot feature, destructible big maps and also explores Sheep Glitch from Bungee.

History

According to this map by OutofOrder, Bloopy is the author of this scheme. The oldest map available on WMDB for this scheme was published by RwAxFaD on 14th May 2008, but the scheme is older than this date, since there are other .BIT maps for this scheme uploaded on BTP (some made by Bloopy).

This scheme is supported by HostingBuddy.


This article has a to-do list:
  • add an image and a gif
  • add a replay
  • tactics section
  • links for older maps (from BTP)
  • more details about the origins of this scheme and authorship
  • add Multi Super Sheep Fort variation scheme and replay
  • add Rubber Sheep Fort replay
  • add more variations/variants
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