Difference between revisions of "Sheep"

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(See also: Animal Jumping)
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*Using Sheep on tight areas isn't recommended because the explosion power is pretty large.
 
*Using Sheep on tight areas isn't recommended because the explosion power is pretty large.
 
*In some rare occasions, the Sheep who jumped from an exploded crate doesn't explode on impact and instead keeps walking and jumping for 3 seconds.
 
*In some rare occasions, the Sheep who jumped from an exploded crate doesn't explode on impact and instead keeps walking and jumping for 3 seconds.
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== See also ==
 +
* [[Animal Jumping]]
  
 
== External links ==
 
== External links ==

Revision as of 19:23, 26 July 2014

(Up to Weapons)
Sheepicon.png Sheep
Type: Animal
Keyboard selection: F5 (x3)
[WDC] F5 (x2)
Standard effects: Large crater
Present in: W:A, WWP
Power settings
Power Maximum
injury
Crater
diameter
11 37 hp 73 px
12 52 97
1 60 123
2 67 135
3 75 147
4 82 161
5 90 173
19 97 185
14 112 223
15 150 299

The Sheep is an animal weapon that runs and hops around the landscape and explodes with the power of a dynamite. It can be manually detonated with the space bar but will automatically detonate after about 20 seconds.

In the first and the second generation Worms games, destroying a weapon crate that contains a Sheep will cause the Sheep to jump out of the crate and exploding on impact with objects or land afterwards. If the Sheep Heaven setting is enabled, this will be the case for every exploded crate.

Tactics

  • Because of Sheep's jumping habit you can hit enemies above you more easily without further aiming.
  • The Sheep can collect crates to its owner. This will come in handy as you can collect health and weapons on the way to the enemy.

Criticisms, Problems and Weaknesses

  • Because the jumping Sheep can occasionally get stuck or the AI acting weirdly on tight areas.
  • Using Sheep on tight areas isn't recommended because the explosion power is pretty large.
  • In some rare occasions, the Sheep who jumped from an exploded crate doesn't explode on impact and instead keeps walking and jumping for 3 seconds.

See also

External links


Weapons
Jet PackLow GravityFast WalkLaser SightInvisibilityBazookaHoming MissileMortarHoming PigeonSheep LauncherGrenadeCluster BombBanana BombBattle AxeEarthquakeShotgunHandgunUziMinigunLongbowFire PunchDragon BallKamikazeSuicide BomberProdDynamiteMineSheepSuper Sheep (Aqua Sheep)Mole BombAir StrikeNapalm StrikeMail StrikeMine StrikeMole SquadronBlow TorchPneumatic DrillGirderBaseball BatGirder Starter PackNinja RopeBungeeParachuteTeleportScales of JusticeSuper Banana BombHoly Hand GrenadeFlame ThrowerSalvation ArmyMB BombPetrol BombSkunkPriceless Ming VaseFrench Sheep StrikeMike's Carpet BombMad CowsOld WomanConcrete DonkeyIndian Nuclear TestArmageddonSkip GoSurrenderSelect WormFreezePatsy's Magic BulletCrate ShowerCrate SpyDamage x2Double Turn TimeHoming Cluster BombHoming Air StrikeConfused Sheep StrikeCloned SheepNuclear BombGrenade LauncherSheep-on-a-RopeChainsawAbout this imageWeapon navbox.png
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