Difference between revisions of "Schemes"

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m (I was reading Bricks description. It is clearly a Fort variation.)
m (Since Holy War is older, Burning Girder probably derived from HW.)
Line 28: Line 28:
 
** [[Mine Madness]] / MM
 
** [[Mine Madness]] / MM
 
* [[Holy War]]
 
* [[Holy War]]
* [[Burning Girders]]
+
** [[Burning Girders]]
 
* [[Comet Dodging Race Wee]] / CDRW
 
* [[Comet Dodging Race Wee]] / CDRW
 
* [[Supersheeper]]
 
* [[Supersheeper]]

Revision as of 21:06, 26 July 2014

This page lists notable schemes played on WormNET.

Conventional gameplay

Weapon specific

Schemes which revolve around just one or two weapons and have little else.

Racing

Schemes in which victory is attained by reaching a finish line on a special map.

Roping

Schemes in which skillful use of the ninja rope is required every turn.

Other schemes

RubberWorm schemes

Schemes which depend on some of the features of RubberWorm.

Unspecified schemes

Schemes for which articles have not yet been written include:

See also

External links

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