Difference between revisions of "Russian Roulette"

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{{ParentArticle|[[Schemes]]}}
 
{{ParentArticle|[[Schemes]]}}
  
== Details ==
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{{Game setup|file=Russian Roulette.wsc|scheme=Russian Roulette|map=Specially-designed map ([http://www.blamethepixel.com/filedownload.php?id=3515 example])|worms=1 worm per player}}
{{Game setup|file=Russian Roulette.wsc|scheme=Russian Roulette|map=Specially-designed map|worms=1 worm per player}}
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When a game of '''Russian Roulette''' starts, each player puts his worm on a vacant speck of terrain, in an open map containing nothing but a sparse arrangement of specks. Worms are anchored, so it is advised to place them such that they can fire freely in the preferred directions.
When the game starts, every player puts his worm on a separate piece of terrain. Worms are anchored, so it is advised to put them in a way they can fire freely in various directions. All players have infinite amount of [[Homing Missile|homing missiles]], and sometimes [[low gravity]] as well. During the game, the players target the empty space above the worms, and fire their homing missiles, which then starts to circle around the target. After 4 seconds, the missile looses its attraction to the target, and, taken by its momentum, falls down. If the player was lucky, the missile lands on an opponent worm. In an unlucky situation, it falls on the worm which fired it. The winner is who survives the game.
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All players have an unlimited number of [[Homing Missile|homing missiles]], and sometimes [[low gravity]] as well. During the game, the players target the empty space above the map, and fire their homing missiles at full power. After 4 seconds of circling around the target marker, the missile loses its attraction falls towards the worms. If the player is lucky, the missile will land on and kill an opponent worm. Or if he is unlucky, it will kill one of his own.
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As the scheme relies entirely on the random momentum of falling homing missiles to determine who wins and who loses, it is completely devoid of strategy, and somewhat similar to [[Comet Dodging Race Wee]] in this respect.
  
 
== Rules ==
 
== Rules ==
 
* Always target '''above''' worms
 
* Always target '''above''' worms
* Do '''not''' target worms
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* Do '''not''' target worms directly
* Always use full power
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* Always use full power when launching a homing missile
 
* [[KTC|Kill the cow]]
 
* [[KTC|Kill the cow]]
 
== Maps ==
 
The game is played on maps with no roof or border, and with only a few bits of ground to put the worms on. An example of these can be downloaded from [http://www.blamethepixel.com/filedownload.php?id=3515 here]
 

Revision as of 09:35, 18 January 2009

(Up to Schemes)
Game setup
Scheme
Russian Roulette:
Download
View scheme settings
Map
Specially-designed map (example)
Worms
1 worm per player

When a game of Russian Roulette starts, each player puts his worm on a vacant speck of terrain, in an open map containing nothing but a sparse arrangement of specks. Worms are anchored, so it is advised to place them such that they can fire freely in the preferred directions.

All players have an unlimited number of homing missiles, and sometimes low gravity as well. During the game, the players target the empty space above the map, and fire their homing missiles at full power. After 4 seconds of circling around the target marker, the missile loses its attraction falls towards the worms. If the player is lucky, the missile will land on and kill an opponent worm. Or if he is unlucky, it will kill one of his own.

As the scheme relies entirely on the random momentum of falling homing missiles to determine who wins and who loses, it is completely devoid of strategy, and somewhat similar to Comet Dodging Race Wee in this respect.

Rules

  • Always target above worms
  • Do not target worms directly
  • Always use full power when launching a homing missile
  • Kill the cow
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