Difference between revisions of "Russian Roulette"

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(Details)
(removed paragraph stating the scheme is completely luck-based)
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{{ParentArticle|[[Schemes]]}}
 
{{ParentArticle|[[Schemes]]}}
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{{ReplayBox|Russian_Roulette.wagame|An example of a Russian Roulette game|with ShyGuy and ChaTeve; taken from [[Worm Olympics]]}}
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[[Image:Russian_roulette.png|thumb|"Will it hit me?"]]
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{{Game setup|file=Russian Roulette.wsc|scheme=Russian Roulette|map=Specially-designed map ([http://www.blamethepixel.com/filedownload.php?id=3515 example])|worms=1 worm per player}}
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When a game of '''Russian Roulette''' starts, each player puts his worm on a vacant speck of terrain, in an open map containing nothing but a sparse arrangement of specks. Worms are anchored, so it is advised to place them such that they can fire freely in the preferred directions.
  
== Details ==
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All players have an unlimited number of [[Homing Missile|homing missiles]], and sometimes [[low gravity]] as well. During the game, the players target the empty space above the map, and fire their homing missiles at full power. After 4 seconds of circling around the target marker, the missile loses its attraction falls towards the worms. If the player is lucky, the missile will land on and kill an opponent worm. Or if he is unlucky, it will kill one of his own.
{{Game setup|file=Russian Roulette.wsc|scheme=Russian Roulette|map=Specially-designed [http://www.blamethepixel.com/filedownload.php?id=3515 map]|worms=1 worm per player}}
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When the game starts, every player puts his worm on a separate piece of terrain. Worms are anchored, so it is advised to put them in a way they can fire freely in various directions. All players have infinite amount of [[Homing Missile|homing missiles]], and sometimes [[low gravity]] as well. During the game, the players target the empty space above the worms, and fire their homing missiles, which then starts to circle around the target. After 4 seconds, the missile looses its attraction to the target, and, taken by its momentum, falls down. If the player was lucky, the missile lands on an opponent worm. In an unlucky situation, it falls on the worm which fired it. The winner is who survives the game.
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The scheme dates back to August 2006 at the latest, when it featured in the [[Worm Olympics]].
  
 
== Rules ==
 
== Rules ==
 
* Always target '''above''' worms
 
* Always target '''above''' worms
* Do '''not''' target worms
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* Do '''not''' target worms directly
* Always use full power
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* Always use full power when launching a homing missile
 
* [[KTC|Kill the cow]]
 
* [[KTC|Kill the cow]]

Revision as of 15:55, 12 August 2010

(Up to Schemes)
Click to watch (W:A + Beta Update required) W:A replay: An example of a Russian Roulette game
with ShyGuy and ChaTeve; taken from Worm Olympics
Download · Info
"Will it hit me?"
Game setup
Scheme
Russian Roulette:
Download
View scheme settings
Map
Specially-designed map (example)
Worms
1 worm per player

When a game of Russian Roulette starts, each player puts his worm on a vacant speck of terrain, in an open map containing nothing but a sparse arrangement of specks. Worms are anchored, so it is advised to place them such that they can fire freely in the preferred directions.

All players have an unlimited number of homing missiles, and sometimes low gravity as well. During the game, the players target the empty space above the map, and fire their homing missiles at full power. After 4 seconds of circling around the target marker, the missile loses its attraction falls towards the worms. If the player is lucky, the missile will land on and kill an opponent worm. Or if he is unlucky, it will kill one of his own.

The scheme dates back to August 2006 at the latest, when it featured in the Worm Olympics.

Rules

  • Always target above worms
  • Do not target worms directly
  • Always use full power when launching a homing missile
  • Kill the cow
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