RubberWorm/Download

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(Up to RubberWorm)

The RubberWorm is available for several W:A updates. Links below should give you the most recent versions available for your updates. All of the versions are cross-compatible online (except 3.6.29.0 people which cannot battle against 3.7.0.0 users online, however all of the replays work), unless the features superior to the ones available in previous updates and versions are used.

3.7.0.0

The latest version is 0.0.1.13.

Download

You can choose one of the available options to install rubberworm (either manually or by using an installer which can also repair stuff):

  • RubberWorm 0.0.1.13 for 3.7.0.0 (files)
  • RubberWorm 0.0.1.13 for 3.7.0.0 (installer)

(links pending release)

Features superior to the 3.6.31.0 version

/fuseex has been extended to support 10 cows in one herd, and also zero-second grenades, cluster bombs and bananas. The remaining parts of this feature are still compatible, and also an older user can't activate the unavailable option by pressing 0.


3.6.31.0

The latest version is 0.0.1.12.

Download

You can choose one of the available options to install rubberworm (either manually or by using an installer which can also repair stuff):

Features superior to the 3.6.30.0 version

In-game chat

/colormod - team-colored rope, outlines of worm bars and lasersight. Best with darker team colour scheme (PX users will have to install wkPXColorPwnage to make darker colour scheme work).

WAcolmod.png

Pre-game lobby chat interface

/wdca - weapons don't change automatically.

Controlled by the seventh bit of the crate probability of Mole Squadron (add 64 to enable).

/ope - enables a special game mode in which all objects can be pushed by explosions. Like ldet and sdet, it is stored in the same byte as 6th bit.

Controlled by the sixth bit of the crate probability of Mole Squadron (add 32 to enable).

/flames - allows you to enlarge the number of max possible flames at the map, up to 25500. Activated by the Scales of Justice crate probability parameter.

Flames is set by the crate probability of Scales of Justice (the number of max possible flames will be the chosen value multiplied by 100).

/kaosmod[1/2/3/4/5] - this mod is only needed for kaos players, as it changes the utilities crate probabilities percentages, needed for a kaos scheme and league.

Controlled by the crate probability of Earthquake (add 16 for kaosmod1, 48 for kaosmod2, 80 for kaosmod3, 112 for kaosmod4 or 144 for kaosmod5 to enable).

An explaination table is shown below.

Utilities probability
Default Kaosmod1 Kaosmod2 Kaosmod3 Kaosmod4 Kaosmod5
Fast Walk 20 (18.2%) 20 (19.6%) 20 (20.0%) 25 (25.0%) 25 (25.0%) 25 (25.0%)
Laser Sight 10 (9.1%) 10 (9.8%) 15 (15.0%) 15 (15.0%) 25 (25.0%) 15 (15.0%)
Damage x2 15 (13.6%) 10 (9.8%) 10 (10.0%) 05 (5.0%) 00 (0.0%) 05 (5.0%)
Invisibility 05 (4.5%) 05 (4.9%) 05 (5.0%) 00 (0.0%) 05 (5.0%) 05 (5.0%)
Low Gravity 15 (13.6%) 15 (14.7%) 15 (15.0%) 20 (20.0%) 05 (5.0%) 25 (25.0%)
Crate Spy 15 (13.6%) 15 (14.7%) 15 (15.0%) 20 (20.0%) 10 (10.0%) 10 (10.0%)
Jet Pack 10 (9.1%) 10 (9.8%) 10 (10.0%) 10 (10.0%) 10 (10.0%) 10 (10.0%)
Double Time 15 (13.6%) 12 (11.8%) 10 (10.0%) 10 (10.0%) 05 (5.0%) 05 (5.0%)
Crate Shower 05 (4.5%) 05 (4.9%) 00 (0.0%) 00 (0.0%) 00 (0.0%) 00 (0.0%)

/speed[value] - speed limit for roping and objects (16-default, 32-ts, 255-nolim (like in ts3))

Speed is set by the crate probability of Mine Strike.

/ts8 - TS8 aliase command (version164) which can be directly integrated into the scheme file.

Activated by a value of 164 (in decimal notation) of the crate probability of Select Worm.

/fuseex - extends the selectable fuse up to 9 for grenades, bananas, mad cow herds, etc.

Controlled by the eighth bit of the crate probability of Mole Squadron (add 128 to enable).

/swat - select worm anytime during the turn, let it be a mid-air, falling, sliding, plopping or else! If the Wormselect option is enabled in the scheme, swat will be working during the whole match. If the Wormselect option is disabled in the scheme, swat can be called with the Select Worm weapon, and will last till the end of the turn (like an utility).

Controlled by the first bit of the crate probability of MB Bomb (add 1 to enable).

/knock[value] - custom knocking force. Using it you can set any force from 1 to 255 (where 100 is the normal, 254 is the max and 255 forces no knocking). This does not depend on a channel/TS/batty. Note: like always, a knock is treated by W:A as a "rope knock" until you lose your turn (lose control), i.e. losing turn by rolling on landscape and then touching a worm doesn't qualify as a rope knock.
1 .............. extremely low force
100 ............ normal force
200 ............ 2x knocking force
254 ............ 2.54x knocking force
255 ............ force no rope knocking

Knock force is set by the crate probability of Super Banana Bomb.


These features have been ported from italian wkTrastulloPerAtrox.dll module:

/reaim: auto reaiming at the turn start

Controlled by the crate probability of Earthquake (add 1 to enable).

/cira: circular aiming (ts-like)

Controlled by the crate probability of Earthquake (add 2 to enable).

/alp: antilock power (ts-like)

Controlled by the crate probability of Earthquake (add 4 to enable).

/usw: unlock sdet weapons (armageddon, earthquake, nuketest)

Controlled by the crate probability of Earthquake (add 8 to enable).


3.6.30.0

The latest version is 0.0.1.1.

Versions of RubberWorm for 3.6.30.0 and higher were developed by Kawoosh

Download

Features superior to 3.6.29.0 version

None; version ported by reverse engineering.


3.6.29.0

The latest version is 0.7.3.2 (Pisto).

Versions of RubberWorm for 3.6.29.0 and lower were developed by Pisto.

Download

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