Difference between revisions of "Roper"

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{{ParentArticle|[[Schemes]]}}
 
{{ParentArticle|[[Schemes]]}}
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{{ReplayBox|Roper.wagame|An example of a Roper game with Random00|and MonkeyIsland; taken from [[Worm Olympics]]}}
 
{{Game setup|file=Roper.wsc|scheme=Roper|map=Twin island map with a full border and water set to 'waterdrop' level. Usually artificial, but can be randomly generated.|wmdb=proper|worms=One worm per player.}}
 
{{Game setup|file=Roper.wsc|scheme=Roper|map=Twin island map with a full border and water set to 'waterdrop' level. Usually artificial, but can be randomly generated.|wmdb=proper|worms=One worm per player.}}
  

Revision as of 21:54, 22 February 2009

(Up to Schemes)
Click to watch (W:A + Beta Update required) W:A replay: An example of a Roper game with Random00
and MonkeyIsland; taken from Worm Olympics
Download · Info
Game setup
Scheme
Roper:
Download
View scheme settings
Map
Twin island map with a full border and water set to 'waterdrop' level. Usually artificial, but can be randomly generated.
Examples at the WMDB
Worms
One worm per player.

Roper presents very short turn times, infinite bazookas, grenades and mines, health crate falling every turn and usually 1 worm per player. The water level is set in a way that weapons can drown but worms can't.

Rules: AFR, CBA, KTL, use bazooka in your first turn, WBA in Sudden Death when no crate is available.


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