Difference between revisions of "Roper"

From Worms Knowledge Base

Jump to: navigation, search
m (Text replace - "http://www.nanacide.com/wahelp/" to "http://wahelp.worms2d.info/")
m
Line 3: Line 3:
 
{{Game setup|file=Roper.wsc|scheme=Roper|map=Twin island map with a full border and water set to 'waterdrop' level. Usually artificial, but can be randomly generated.|wmdb=proper|worms=One worm per player.}}
 
{{Game setup|file=Roper.wsc|scheme=Roper|map=Twin island map with a full border and water set to 'waterdrop' level. Usually artificial, but can be randomly generated.|wmdb=proper|worms=One worm per player.}}
  
'''Roper''' presents very short turn times, infinite bazookas, grenades and mines, health crate falling every turn and usually 1 worm per player. The water level is set in a way that weapons can drown but worms can't.
+
'''Roper''' is a classic rope-based scheme where players' mission each turn is to collect a health crate and then attack other teams with the given infinite weapons (bazooka, mine and grenade). Given the short turn time (15 seconds), a skillful use of the Ninja Rope is required. The water level is set in a way that weapons can drown but worms can't.
 
+
 
[[Rules]]: AFR, CBA, KTL, use bazooka in your first turn, WBA in Sudden Death when no crate is available.
+
== Rules ==
 +
* '''Bazooka first''' - players are allowed to attack only with bazooka on the first turn.
 +
* '''Crate Before Attack (CBA)''' - players have to collect a health crate before attacking other teams. At Sudden Death - when no crate is available - players have to touch both walls instead ("W2W").
 +
* '''Attack From Rope (AFR)''' - players are only allowed to attack while hanging on the Ninja Rope.
 +
* '''Kill The Leader (KTL)''' - players have to attack the team with the most health. Damage can be spread amongst other teams as long as the leader is injured in the blast.
  
 
== External links ==
 
== External links ==

Revision as of 09:51, 1 June 2015

(Up to Schemes)
Click to watch (W:A + Beta Update required) W:A replay: An example of a Roper game with Random00
and MonkeyIsland; taken from Worm Olympics
Download · Info
Game setup
Scheme
Roper:
Download
View scheme settings
Map
Twin island map with a full border and water set to 'waterdrop' level. Usually artificial, but can be randomly generated.
Examples at the WMDB
Worms
One worm per player.

Roper is a classic rope-based scheme where players' mission each turn is to collect a health crate and then attack other teams with the given infinite weapons (bazooka, mine and grenade). Given the short turn time (15 seconds), a skillful use of the Ninja Rope is required. The water level is set in a way that weapons can drown but worms can't.

Rules

  • Bazooka first - players are allowed to attack only with bazooka on the first turn.
  • Crate Before Attack (CBA) - players have to collect a health crate before attacking other teams. At Sudden Death - when no crate is available - players have to touch both walls instead ("W2W").
  • Attack From Rope (AFR) - players are only allowed to attack while hanging on the Ninja Rope.
  • Kill The Leader (KTL) - players have to attack the team with the most health. Damage can be spread amongst other teams as long as the leader is injured in the blast.

External links


Personal tools