https://worms2d.info/?title=Preselecting_target_in_mid-air&feed=atom&action=historyPreselecting target in mid-air - Revision history2024-03-29T12:24:46ZRevision history for this page on the wikiMediaWiki 1.26.3https://worms2d.info/?title=Preselecting_target_in_mid-air&diff=9796&oldid=prevCyberShadow: Firing targeted weapons without aiming2009-04-08T11:22:12Z<p><a href="/Firing_targeted_weapons_without_aiming" title="Firing targeted weapons without aiming">Firing targeted weapons without aiming</a></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 11:22, 8 April 2009</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This trick is similar to [[Firing <del class="diffchange diffchange-inline">homing </del>weapons without aiming]].  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This trick is similar to [[Firing <ins class="diffchange diffchange-inline">targeted </ins>weapons without aiming]].  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>With many weapons that require the player to select a target using the mouse (air strikes and [[Teleport]], specifically), the game will fire the weapon as soon as the user clicks the mouse - but only if the worm is standing on the ground. Thus, it's possible to select a target without actually firing the weapon by selecting the weapon and clicking on a target in mid-jump. The result is that when the worm lands, the target remains selected but the turn isn't over and worm is still free to move. The weapon can then be fired by pressing Space.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>With many weapons that require the player to select a target using the mouse (air strikes and [[Teleport]], specifically), the game will fire the weapon as soon as the user clicks the mouse - but only if the worm is standing on the ground. Thus, it's possible to select a target without actually firing the weapon by selecting the weapon and clicking on a target in mid-jump. The result is that when the worm lands, the target remains selected but the turn isn't over and worm is still free to move. The weapon can then be fired by pressing Space.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{stub}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{stub}}</div></td></tr>
</table>CyberShadowhttps://worms2d.info/?title=Preselecting_target_in_mid-air&diff=9769&oldid=prevCyberShadow at 02:52, 7 April 20092009-04-07T02:52:51Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 02:52, 7 April 2009</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l3" >Line 3:</td>
<td colspan="2" class="diff-lineno">Line 3:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>This trick is similar to [[Firing homing weapons without aiming]].  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>This trick is similar to [[Firing homing weapons without aiming]].  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>With many weapons that require the player to select a target using the mouse (air strikes and [[Teleport]] specifically), the game will fire the weapon as soon as the user clicks the mouse - but only if the worm is standing on the ground. Thus, it's possible to select a target without actually firing the weapon by selecting the weapon and clicking on a target in mid-jump. The result is that when the worm lands, the target remains selected but the turn isn't over and worm is still free to move. The weapon can then be fired by pressing Space.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>With many weapons that require the player to select a target using the mouse (air strikes and [[Teleport]]<ins class="diffchange diffchange-inline">, </ins>specifically), the game will fire the weapon as soon as the user clicks the mouse - but only if the worm is standing on the ground. Thus, it's possible to select a target without actually firing the weapon by selecting the weapon and clicking on a target in mid-jump. The result is that when the worm lands, the target remains selected but the turn isn't over and worm is still free to move. The weapon can then be fired by pressing Space.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{stub}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{stub}}</div></td></tr>
</table>CyberShadowhttps://worms2d.info/?title=Preselecting_target_in_mid-air&diff=9768&oldid=prevCyberShadow: created2009-04-07T02:51:51Z<p>created</p>
<p><b>New page</b></p><div>{{ParentArticle|[[Tricks and glitches (Second generation)]]}}<br />
<br />
This trick is similar to [[Firing homing weapons without aiming]]. <br />
<br />
With many weapons that require the player to select a target using the mouse (air strikes and [[Teleport]] specifically), the game will fire the weapon as soon as the user clicks the mouse - but only if the worm is standing on the ground. Thus, it's possible to select a target without actually firing the weapon by selecting the weapon and clicking on a target in mid-jump. The result is that when the worm lands, the target remains selected but the turn isn't over and worm is still free to move. The weapon can then be fired by pressing Space.<br />
<br />
{{stub}}</div>CyberShadow