Difference between revisions of "Statistics"

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(NASA award spaded. A good way to spend a weekend.)
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{{Languages|en|Post-game awards|fr|Récompenses de fin de partie}}
 
{{Languages|en|Post-game awards|fr|Récompenses de fin de partie}}
 
<!-- Please remember to give the technical details of an award you add, rather than an vague description or guess.  For example, instead of something like, "The Florence Nightingale Hot-Water Bottle Award is awarded to the worm who has collected the most health crates," provide the threshold amount before the award is awarded.  For example, a better description of the award would be, "The Florence Nightingale Hot-Bottle Award is awarded to the worm who has gained the most health points over the course of the game if a gain of 100 health was achieved in total by that worm."  Please note that these examples aren't necessarily true and are complete guesses as of now. -->
 
<!-- Please remember to give the technical details of an award you add, rather than an vague description or guess.  For example, instead of something like, "The Florence Nightingale Hot-Water Bottle Award is awarded to the worm who has collected the most health crates," provide the threshold amount before the award is awarded.  For example, a better description of the award would be, "The Florence Nightingale Hot-Bottle Award is awarded to the worm who has gained the most health points over the course of the game if a gain of 100 health was achieved in total by that worm."  Please note that these examples aren't necessarily true and are complete guesses as of now. -->
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==Worm Awards==
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===NASA greets X who flew high for Y===
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This award is given to the worm that went highest into the air. This can be achieved by any means, including while attached to a [[Ninja Rope]]. The value of Y is the number of pixels above the top of the landscape. Note that the "top" of the landscape in this case does not necessarily mean the highest point of solid ground, but rather the height of the map image i.e. in a default map, this will be 696 pixels above the water, assuming no water has risen.
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This award will not be given unless a worm achieves a value of 100 or more.
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==Team awards==
 
==Team awards==
  
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:Entertaining points are calculated as follows:
 
:Entertaining points are calculated as follows:
  
:*({total number of [[super weapon]]s used by team} * {shots fired by team} * {total damage inflicted by team} * {total kills inflicted by team}) - {number of boring points assigned to team}
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:*({total number of [[Super Weapons]] used by team} * {shots fired by team} * {total damage inflicted by team} * {total kills inflicted by team}) - {number of boring points assigned to team}
  
 
:Boring points are calculated as follows:
 
:Boring points are calculated as follows:

Revision as of 13:43, 21 October 2012

(Up to Game logic)
In other languages: English (en) • français (fr) • +/-

Worm Awards

NASA greets X who flew high for Y

This award is given to the worm that went highest into the air. This can be achieved by any means, including while attached to a Ninja Rope. The value of Y is the number of pixels above the top of the landscape. Note that the "top" of the landscape in this case does not necessarily mean the highest point of solid ground, but rather the height of the map image i.e. in a default map, this will be 696 pixels above the water, assuming no water has risen.

This award will not be given unless a worm achieves a value of 100 or more.

Team awards

Most Entertaining Team and Most Boring Team

At the end of the game, every team is assigned a number of "entertaining points" and "boring points" to determine which teams should win these awards. The team with the most entertaining points will win the Most Entertaining Team award, while the team with the most boring points will win the Most Boring Team award.

Entertaining points are calculated as follows:
  • ({total number of Super Weapons used by team} * {shots fired by team} * {total damage inflicted by team} * {total kills inflicted by team}) - {number of boring points assigned to team}
Boring points are calculated as follows:
  • using time (total hot seat + turn time + retreat time, in seconds, rounded up for each turn)
  • using Blow Torch (3 points each use)
  • using Freeze (14 points each use)
  • using Skip Go (7 points each use)
  • using Girder (3 points each use)

Due to the way the above calculations work (and the fact that boring points are also used in the entertaining points calculation), a few oddities can occur:

  • If no team uses any super weapons, then the most entertaining team is simply the one with the least boring points.
  • In most games, the amount of time taken is the largest contributing factor to the number of boring points the teams are awarded, so the award almost always goes to the slowest player.
  • If a team uses a lot of super weapons and causes a lot of damage and kills, but also takes a very long time to perform their turns, then they can actually achieve both the Most Entertaining Team and Most Boring Team awards at the same time!

All of the above information was obtained from here


This article has a to-do list:
  • Research and add Team awards. For a description of how to add awards, see the edit page.
  • Research and add Worm awards
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