Difference between revisions of "Petrol Bomb"

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(Napalm usually clears petrol bomb flamelets, but this can be changed in v3.8)
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The '''Petrol Bomb''' is a projectile weapon which is thrown like a grenade and explodes on impact. The petrol bomb has a very small explosion but releases a small quantity of fire which will try to spread on the ground from the explosion crater in both directions, being affected by wind and nearby explosions. Each turn the flames fade away a bit, shrinking in size. However, four and five turns after the Petrol Bomb was thrown, they are as small and sparse as they get, after which they disappear. Worms touching the flames will also gradually decrease the flames' size and thus their lifespan.
 
The '''Petrol Bomb''' is a projectile weapon which is thrown like a grenade and explodes on impact. The petrol bomb has a very small explosion but releases a small quantity of fire which will try to spread on the ground from the explosion crater in both directions, being affected by wind and nearby explosions. Each turn the flames fade away a bit, shrinking in size. However, four and five turns after the Petrol Bomb was thrown, they are as small and sparse as they get, after which they disappear. Worms touching the flames will also gradually decrease the flames' size and thus their lifespan.
  
Note that in [[Worms 2]], the fire doesn't stay between the turns and vanishes before the next turn starts.
+
Note that in [[Worms: Ther Director's Cut]] and [[Worms 2]], the fire doesn't stay between the turns and vanishes before the next turn starts.
  
 
== Tactics ==
 
== Tactics ==
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* Since its explosion releases flames, it can make worms slide to the water.
 
* Since its explosion releases flames, it can make worms slide to the water.
 
* If you want to hit a worm under your worm and there is no ceiling above you, aiming perfectly upwards with the maximum force will let you use your retreat time well to escape from the damage and guarantee an easy shot.
 
* If you want to hit a worm under your worm and there is no ceiling above you, aiming perfectly upwards with the maximum force will let you use your retreat time well to escape from the damage and guarantee an easy shot.
 +
In [[Worms: The Director's Cut]], the flames will always drop straight down vertically and are unaffected by wind, meaning if you can hit a ceiling or object directly above a worm, the flames will fall right on top of them.
  
 
== Tricks and glitches ==
 
== Tricks and glitches ==
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== Criticisms, Problems and Weaknesses ==
 
== Criticisms, Problems and Weaknesses ==
* Under normal circunstances, [[Napalm Strike]] will clear all the remaining flames from Petrol Bomb. This phenomenon can be avoided in v3.8 by increasing the "Maximum Flamelet Count" which the default number is 200.
+
* Under normal circumstances, [[Napalm Strike]] will clear all the remaining flames from Petrol Bomb. This phenomenon can be avoided in v3.8 by increasing the "Maximum Flamelet Count" which the default number is 200.
  
 
== External links ==
 
== External links ==

Revision as of 20:08, 3 October 2020

(Up to Weapons)
Petrolbombicon.png Petrol Bomb
Type: Projectile
Keyboard selection: F10 (x1)
[WDC] F6 (x2)
Standard effects: Small crater; fire
Present in: Worms 2, W:A, WWP
Power settings
Power Pieces
of fire
Explosion
radius
11 20 7 px
12 28 10
1 32 12
2 36 13
3 40 15
4 44 16
5 48 18
19 52 19
14 60 22
15 80 30

The Petrol Bomb is a projectile weapon which is thrown like a grenade and explodes on impact. The petrol bomb has a very small explosion but releases a small quantity of fire which will try to spread on the ground from the explosion crater in both directions, being affected by wind and nearby explosions. Each turn the flames fade away a bit, shrinking in size. However, four and five turns after the Petrol Bomb was thrown, they are as small and sparse as they get, after which they disappear. Worms touching the flames will also gradually decrease the flames' size and thus their lifespan.

Note that in Worms: Ther Director's Cut and Worms 2, the fire doesn't stay between the turns and vanishes before the next turn starts.

Tactics

  • Petrol Bomb can be useful to delay an opponent. Since the flames continue for several turns, if in the correct place, it can force the enemy to spend a rope, a turn or at least a lot of turn time.
  • It is useful if used under an enemy worm under Freeze effect. When the worm starts its turn it will be burned and will lose the turn.
  • Since its explosion releases flames, it can make worms slide to the water.
  • If you want to hit a worm under your worm and there is no ceiling above you, aiming perfectly upwards with the maximum force will let you use your retreat time well to escape from the damage and guarantee an easy shot.

In Worms: The Director's Cut, the flames will always drop straight down vertically and are unaffected by wind, meaning if you can hit a ceiling or object directly above a worm, the flames will fall right on top of them.

Tricks and glitches

  • When the invincible worms cheat is on, touching the flames will not end a worm's turn.
  • Existing flames can be thrown around by explosions. The bigger the explosion, the longer-lasting and larger the affected flames will become.
  • When in the smallest form, a few of the centermost initial flames can be walked over with no effect.
  • A Petrol Bomb can be placed on a worm's head using the Ninja Rope.

Criticisms, Problems and Weaknesses

  • Under normal circumstances, Napalm Strike will clear all the remaining flames from Petrol Bomb. This phenomenon can be avoided in v3.8 by increasing the "Maximum Flamelet Count" which the default number is 200.

External links

Weapons
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