Difference between revisions of "Patch (WormsDC)"

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(V1.5 update)
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{{ParentArticle|[[Worms: The Directors Cut]]}}
 
{{ParentArticle|[[Worms: The Directors Cut]]}}
  
The WormsDC patch updates all releases of the game to version 1.05. You can find out what version of the game you are running by typing VERSION on the Main Menu (although if you are running v1.05 it will display the version number once the game has finished loading anyway, so this is not necessary). The patch was not made available via magazine coverdisks or via online Amiga file resource AmiNET, as was the usual method of distributing patches at the time. In fact the availability of the patch was not announced at all. Instead, owners of the game who contacted Team17 of their own violition to ask about patch availability would be sent a patched copy of the first floppy disk in the mail.
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Presently, two patches exist for the game. One, v1.5 Alpha, is currently being developed by [[Andy Davidson]] for release at an unspecified date. The other, 1.05, was released by Team17 shortly after the game's original 1997 release.
  
The floppy disk was later removed from Team17's archives, and in fact some long-standing Team17 staff were unaware of its existence. The patch was discovered online on the website of [http://eab.abime.net/ English Amiga Board] user ''Mad-Matt'' in a compressed floppy disk format. It was converted to the >ADF emulation standard by [[user:Squirminator2k|Squirminator2k]].
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== V1.5 update ==
  
Due to time constraints, WormsDC was shipped to retail with several features unimplemented and a handful of irksome glitches. The majority of these were fixed with the patch, however some were not remedied.
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[[File:Wdc-v15a-00.jpg|200px|thumb|left|The photo released on [[Andy Davidson]]'s Instagram.]] [[File:Wdc-v15a-01.jpg|200px|thumb|right|An option screen showing settings for new features added in V1.5.]]
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On June 1st, 2018, Andy Davidson posted a screenshot of the ''WormsDC'' title screen bearing the version number "1.5 Alpha" and a build date of May 2nd, 2018 to his Instagram page. A further screenshot was posted to the "Commodore Amiga" group on Facebook showing [[Worm Select]] options and options for [[Sudden Death]] including "Sinking Levels", which suggests the terrain may sink - a mode for Sudden Death introduced in ''[[Worms 2]]''. Andy later made a post to a French Amiga group on Facebook confirming "options for Worm select (pick up which worm you want to use), sudden death options, and sinking levels."
  
== Fixed glitches ==
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As yet, no release date has been set and no further features have been announced, though in the same post on the French Amiga group Davidson confirmed it would release "soon." As far back as 2007, Andy had previous alluded in conversation with [[User:Squirminator2k|Squirminator2k]] that a hypothetical future release might include features that appeared in other ''Worms'' games such as retreat time, as well as features that didn't make it into other games in the series.
 +
 
 +
== V1.05 update ==
 +
 
 +
The patch disk issued by Team17 updates the two retail releases of the game to version 1.05. You can find out what version of the game you are running by typing VERSION on the Main Menu (although if you are running v1.05 it will display the version number once the game has finished loading anyway, so this is not necessary). The patch was not made available via magazine coverdisks or via online Amiga file resource AmiNET, as was the usual method of distributing patches at the time. In fact the availability of the patch was not announced at all. Instead, owners of the game who contacted Team17 of their own volition to ask about patch availability would be sent a patched copy of the first floppy disk in the mail.
 +
 
 +
The floppy disk was later removed from Team17's archives, and in fact some long-standing Team17 staff were unaware of its existence. The patch was discovered online on the website of [http://eab.abime.net/ English Amiga Board] user ''Mad-Matt'' in a compressed floppy disk format. It was converted to the .ADF emulation standard by [[user:Squirminator2k|Squirminator2k]]. The patch can be downloaded from [[Dream17]].
 +
 
 +
=== Fixed glitches ===
 +
Due to time constraints, ''WormsDC'' was shipped to retail with several features unimplemented and a handful of irksome glitches. The majority of these were fixed with the patch, however some were not remedied. See [[Tricks and glitches (first generation)]] for a complete list of unfixed bugs.
  
 
* [[Erratic rope behaviour]]
 
* [[Erratic rope behaviour]]
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* [[Crashes when loading from Workbench]]
 
* [[Crashes when loading from Workbench]]
  
== Unfixed glitches ==
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=== New glitches ===
  
* [[Action Replays display different outcome]]
 
* [[Dynamite retreat can be altered in Action Replay]]
 
 
* [[Loading option sets whilst using BETONG ASNA or BOING cheat crashes the game]]
 
* [[Loading option sets whilst using BETONG ASNA or BOING cheat crashes the game]]
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* [[MUSIC cheat glitch]]
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=== Unimplemented CD-ROM features ===
  
== Unimplemented CD-ROM features ==
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Prior to the game's release, Amiga magazine ''CU Amiga'' included on one of its covermount CD-ROMs additional content for the game, including the FMV sequences from the MS-DOS, PlayStation and CD32 versions of ''[[Worms]]'', ambient audio from ''Worms'' and ''[[Worms Reinforcements]]'', and additional landscape and mountain sets. The original intention was for a variable in the WormsDC.info file that could be toggled to detect the CD-ROM and use the content. Unfortunately the feature was not ready by the time the game went to retail and was removed entirely. Despite the ReadMe file for the retail release of the game promising this functionality being incorporated in the patch disk, such functionality was never included.
  
Prior to the game's release, Amiga magazine ''CU Amiga'' included on one of its covermount CD-ROMs additional content for the game, including the FMV sequences from the MS-DOS, PlayStation and CD32 versions of [[Worms]], ambient audio from [[Worms]] and [[Worms Reinforcements]], and additional landscape and mountain sets. The original intention was for a variable in the WormsDC.info file that could be toggled to detect the CD-ROM and use the content. Unfortunately the feature was not ready by the time the game went to retail and was removed entirely. As the game only sold between 4,000 and 5,000 copies worldwide, there was apparently no pressing urge to reimplement the features, and so when the patch disk was made available these features were not reinstated.
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It is still possible to use the additional landscapes and mountains by copying the relevant files into the relevant drawers (folders) in the ''WormsDC'' install directory, and the FMV sequences can be watched using the included Play program. However, the FMVs and the CD audio cannot be used in-game.
  
It is still possible to use the additional landscapes and mountains by copying the relevant files into the relevant drawers (folders) in the WormsDC install directory, and the FMV sequences can be watched using the included Play program. However, the FMVs and the CD audio cannot be used in-game.
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== Other versions ==
  
== Future patches and updates ==
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In 2007 Andy opened the ibar, a very classy geek-friendly bar/nightclub centering around state-oof-the-art technology and independent music. Since then he has made numerous allusions to an [[Worms: ibar Remix|ibar remix of ''WormsDC'']]. He has no plans to make this version of the game available to the general community. With the closure of the ibar in 2011 this version is unfortunately no longer accessible.
In an email conversation with [[User:Squirminator2k|Squirminator2k]], [[Andy Davidson]] suggested that he may well dust off his old Amiga 1200 at some point in the future and release an updated version of WormsDC, which he coded some time after the game's retail release. Additional features not currently available in other games in the series are apparently included, as well as some existing ones such as [[retreat time]].
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In 2007 Andy opened the [http://www.ibar.com/ ibar], a very classy geek-friendly bar/nightclub centering around state-oof-the-art technology and independent music. Since then he has made numerous allusions to an [[Worms: ibar Remix|ibar remix of ''WormsDC]]''. He has no plans to make this version of the game available to the general community, so presumably the only way to play it is to visit the ibar in Bournemouth.
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__NOTOC__

Revision as of 18:23, 7 June 2018

Presently, two patches exist for the game. One, v1.5 Alpha, is currently being developed by Andy Davidson for release at an unspecified date. The other, 1.05, was released by Team17 shortly after the game's original 1997 release.

V1.5 update

The photo released on Andy Davidson's Instagram.
An option screen showing settings for new features added in V1.5.

On June 1st, 2018, Andy Davidson posted a screenshot of the WormsDC title screen bearing the version number "1.5 Alpha" and a build date of May 2nd, 2018 to his Instagram page. A further screenshot was posted to the "Commodore Amiga" group on Facebook showing Worm Select options and options for Sudden Death including "Sinking Levels", which suggests the terrain may sink - a mode for Sudden Death introduced in Worms 2. Andy later made a post to a French Amiga group on Facebook confirming "options for Worm select (pick up which worm you want to use), sudden death options, and sinking levels."

As yet, no release date has been set and no further features have been announced, though in the same post on the French Amiga group Davidson confirmed it would release "soon." As far back as 2007, Andy had previous alluded in conversation with Squirminator2k that a hypothetical future release might include features that appeared in other Worms games such as retreat time, as well as features that didn't make it into other games in the series.

V1.05 update

The patch disk issued by Team17 updates the two retail releases of the game to version 1.05. You can find out what version of the game you are running by typing VERSION on the Main Menu (although if you are running v1.05 it will display the version number once the game has finished loading anyway, so this is not necessary). The patch was not made available via magazine coverdisks or via online Amiga file resource AmiNET, as was the usual method of distributing patches at the time. In fact the availability of the patch was not announced at all. Instead, owners of the game who contacted Team17 of their own volition to ask about patch availability would be sent a patched copy of the first floppy disk in the mail.

The floppy disk was later removed from Team17's archives, and in fact some long-standing Team17 staff were unaware of its existence. The patch was discovered online on the website of English Amiga Board user Mad-Matt in a compressed floppy disk format. It was converted to the .ADF emulation standard by Squirminator2k. The patch can be downloaded from Dream17.

Fixed glitches

Due to time constraints, WormsDC was shipped to retail with several features unimplemented and a handful of irksome glitches. The majority of these were fixed with the patch, however some were not remedied. See Tricks and glitches (first generation) for a complete list of unfixed bugs.

New glitches

Unimplemented CD-ROM features

Prior to the game's release, Amiga magazine CU Amiga included on one of its covermount CD-ROMs additional content for the game, including the FMV sequences from the MS-DOS, PlayStation and CD32 versions of Worms, ambient audio from Worms and Worms Reinforcements, and additional landscape and mountain sets. The original intention was for a variable in the WormsDC.info file that could be toggled to detect the CD-ROM and use the content. Unfortunately the feature was not ready by the time the game went to retail and was removed entirely. Despite the ReadMe file for the retail release of the game promising this functionality being incorporated in the patch disk, such functionality was never included.

It is still possible to use the additional landscapes and mountains by copying the relevant files into the relevant drawers (folders) in the WormsDC install directory, and the FMV sequences can be watched using the included Play program. However, the FMVs and the CD audio cannot be used in-game.

Other versions

In 2007 Andy opened the ibar, a very classy geek-friendly bar/nightclub centering around state-oof-the-art technology and independent music. Since then he has made numerous allusions to an ibar remix of WormsDC. He has no plans to make this version of the game available to the general community. With the closure of the ibar in 2011 this version is unfortunately no longer accessible.


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