Difference between revisions of "Patch (WormsDC)"

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(New page: The WormsDC patch updates all releases of the game to version 1.05. You can find out what version of the game you are running by typing VERSION on the Main Menu. If you are running v1.05 i...)
 
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The WormsDC patch updates all releases of the game to version 1.05. You can find out what version of the game you are running by typing VERSION on the Main Menu. If you are running v1.05 it will display the version number automatically. The patch was not made available via magazine coverdisks or via online Amiga file resource AmiNET, as was the usual method of distributing patches at the time. In fact the availability of the patch was not announced at all. Instead, owners of the game were forced to ring Team17 directly to enquire as to whether or not a patch was available, and a patched copy of the first floppy disk for the game would be sent out via post.
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{{ParentArticle|[[Worms: The Directors Cut]]}}
  
The floppy disk was later removed from Team17's archives, and in fact some long-standing Team17 staff were in fact unaware of its existence.
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The WormsDC patch updates all releases of the game to version 1.05. You can find out what version of the game you are running by typing VERSION on the Main Menu (although if you are running v1.05 it will display the version number once the game has finished loading anyway, so this is not necessary). The patch was not made available via magazine coverdisks or via online Amiga file resource AmiNET, as was the usual method of distributing patches at the time. In fact the availability of the patch was not announced at all. Instead, owners of the game who contacted Team17 of their own violition to ask about patch availability would be sent a patched copy of the first floppy disk in the mail.
  
Due to time constraints, WormsDC was shipped to retail with several features unimplemented and a handful of irksome glitches. The majority of these were fixed with the patch, however some were not remedied.
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The floppy disk was later removed from Team17's archives, and in fact some long-standing Team17 staff were unaware of its existence. The patch was discovered online on the website of [http://eab.abime.net/ English Amiga Board] user ''Mad-Matt'' in a compressed floppy disk format. It was converted to the >ADF emulation standard by [[user:Squirminator2k|Squirminator2k]].
  
== Fixed glitches ==
 
  
; Erratic rope behaviour : In the original release there is a chance that the rope will go crazy and start swinging your work about at high speeds. Upon releasing your worm, you would either be flung off of the screen or lodged rather impossibly into a chunk of the landscape. It was also occasionally possible to attach your rope to thin air. Both of these glitches are fixed.
 
  
; Option sets : Attempting to load or save an Option Set would previously crash the game. This has been fixed, and in fact Option Sets now save which Cheats are active at time of saving.
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== Fixed glitches ==
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Due to time constraints, WormsDC was shipped to retail with several features unimplemented and a handful of irksome glitches. The majority of these were fixed with the patch, however some were not remedied. See [[Tricks and glitches (first generation)]] for a complete list of unfixed bugs.
  
; Crashes when loading from Workbench : Previously the game would occasionally crash if you loaded it from Workbench. This could originally be remedied by running the game from AmigaDOS instead, or by disabling the title screen music using the MUSIC cheatcode as soon as the main menu appeared.
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* [[Erratic rope behaviour]]
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* [[Unable to load option sets]]
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* [[Crashes when loading from Workbench]]
  
== Unfixed glitches ==
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=== New glitches ===
  
; Loading option sets : Attempting to load an Option set while using the BETONG ASNA or BOING cheats would cause the game to crash and the Amiga system to Guru (equivalent to the Blue Screen of Death). This unfortunately has not been repaired.
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* [[Loading option sets whilst using BETONG ASNA or BOING cheat crashes the game]]
 
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* [[MUSIC cheat glitch]]
; Action Replay bug : Occasionally, Action Replays would play out an alternate version of events, for example an explosion pushing a worm away at a slightly different angle. This still happens after patching, although not as frequently. In addition it is sometimes possible to alter the actions of a worm retreating after laying dynamite by tapping the Enter Key before the replay, which replaces the original retreat action with a single jump. This too is still possible post-patch.
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== Unimplemented CD-ROM features ==
 
== Unimplemented CD-ROM features ==
  
Prior to the game's release, Amiga magazine ''CU Amiga'' included on one of its covermount CD-ROMs additional content for the game, including the FMV sequences from the MS-DOS, PlayStation and CD32 versions of [[Worms]], ambient audio from [[Worms]] and [[Worms Reinforcements]], and additional landscape and mountain sets. The original intention was for a variable in the WormsDC.info file that could be toggled to detect the CD-ROM and use the content. Unfortunately the feature was not ready by the time the game went to retail and was removed entirely. As the game only sold between 4,000 and 5,000 copies worldwide, there was apparently no pressing urge to reimplement the features, and so when the patch disk was made available these features were not reinstated.
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Prior to the game's release, Amiga magazine ''CU Amiga'' included on one of its covermount CD-ROMs additional content for the game, including the FMV sequences from the MS-DOS, PlayStation and CD32 versions of [[Worms]], ambient audio from [[Worms]] and [[Worms Reinforcements]], and additional landscape and mountain sets. The original intention was for a variable in the WormsDC.info file that could be toggled to detect the CD-ROM and use the content. Unfortunately the feature was not ready by the time the game went to retail and was removed entirely. Despite the ReadMe file for the retail release of the game promising this functionality being incorporated in the patch disk, such functionality was never included.
  
 
It is still possible to use the additional landscapes and mountains by copying the relevant files into the relevant drawers (folders) in the WormsDC install directory, and the FMV sequences can be watched using the included Play program. However, the FMVs and the CD audio cannot be used in-game.
 
It is still possible to use the additional landscapes and mountains by copying the relevant files into the relevant drawers (folders) in the WormsDC install directory, and the FMV sequences can be watched using the included Play program. However, the FMVs and the CD audio cannot be used in-game.
  
 
== Future patches and updates ==
 
== Future patches and updates ==
In an email conversation with [[Squirminator2k]], [[Andy Davidson]] suggested that he well dust off his old Amiga 1200 at some point in the future and release an updated version of WormsDC, which he coded some time after the game's retail release. Additional features not currently available in other games in the series are apparently included, as well as some existing ones such as [[retreat time]]. As Andy is busy with his current project, the [http://www.ibar.com/ ibar], this may not happen for some time.
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In an email conversation with [[User:Squirminator2k|Squirminator2k]] back in 2007, [[Andy Davidson]] suggested that he may well dust off his old Amiga 1200 at some point in the future and release an updated version of WormsDC, which he continued working on for some time after the game's retail release. Additional features not currently available in other games in the series are apparently included, as well as some existing ones including [[retreat time]].
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In 2007 Andy opened the [http://www.ibar.com/ ibar], a very classy geek-friendly bar/nightclub centering around state-oof-the-art technology and independent music. Since then he has made numerous allusions to an [[Worms: ibar Remix|ibar remix of ''WormsDC]]''. He has no plans to make this version of the game available to the general community. With the closure of the ibar in 2011 this version is unfortunately no longer accessible.

Revision as of 23:46, 28 March 2012

The WormsDC patch updates all releases of the game to version 1.05. You can find out what version of the game you are running by typing VERSION on the Main Menu (although if you are running v1.05 it will display the version number once the game has finished loading anyway, so this is not necessary). The patch was not made available via magazine coverdisks or via online Amiga file resource AmiNET, as was the usual method of distributing patches at the time. In fact the availability of the patch was not announced at all. Instead, owners of the game who contacted Team17 of their own violition to ask about patch availability would be sent a patched copy of the first floppy disk in the mail.

The floppy disk was later removed from Team17's archives, and in fact some long-standing Team17 staff were unaware of its existence. The patch was discovered online on the website of English Amiga Board user Mad-Matt in a compressed floppy disk format. It was converted to the >ADF emulation standard by Squirminator2k.


Fixed glitches

Due to time constraints, WormsDC was shipped to retail with several features unimplemented and a handful of irksome glitches. The majority of these were fixed with the patch, however some were not remedied. See Tricks and glitches (first generation) for a complete list of unfixed bugs.

New glitches

Unimplemented CD-ROM features

Prior to the game's release, Amiga magazine CU Amiga included on one of its covermount CD-ROMs additional content for the game, including the FMV sequences from the MS-DOS, PlayStation and CD32 versions of Worms, ambient audio from Worms and Worms Reinforcements, and additional landscape and mountain sets. The original intention was for a variable in the WormsDC.info file that could be toggled to detect the CD-ROM and use the content. Unfortunately the feature was not ready by the time the game went to retail and was removed entirely. Despite the ReadMe file for the retail release of the game promising this functionality being incorporated in the patch disk, such functionality was never included.

It is still possible to use the additional landscapes and mountains by copying the relevant files into the relevant drawers (folders) in the WormsDC install directory, and the FMV sequences can be watched using the included Play program. However, the FMVs and the CD audio cannot be used in-game.

Future patches and updates

In an email conversation with Squirminator2k back in 2007, Andy Davidson suggested that he may well dust off his old Amiga 1200 at some point in the future and release an updated version of WormsDC, which he continued working on for some time after the game's retail release. Additional features not currently available in other games in the series are apparently included, as well as some existing ones including retreat time.

In 2007 Andy opened the ibar, a very classy geek-friendly bar/nightclub centering around state-oof-the-art technology and independent music. Since then he has made numerous allusions to an ibar remix of WormsDC. He has no plans to make this version of the game available to the general community. With the closure of the ibar in 2011 this version is unfortunately no longer accessible.

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