Difference between revisions of "One of Everything"

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m (Scheme settings)
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== Scheme settings ==
 
== Scheme settings ==
  
(weapons to come)
+
{{Option settings|100|3|on|off|off|anti|off|on|05:00|30|5|10|10|off|0|0|0|n/a|mines|flooding|medium|off|on|off|off|off}}
 
+
{{Weapon settings start}}
{|
+
{{Weapon setting|Jet Pack|1|3|0|0}}
|+Options
+
{{Weapon setting|Low Gravity|1|3|0|0}}
!Option!!State or value
+
{{Weapon setting|Fast Walk|1|3|0|0}}
|-
+
{{Weapon setting|Laser Sight|1|3|0|0}}
| Worm health || 100
+
{{Weapon setting|Invisibility|1|3|0|0}}
|-
+
{{Weapon setting|Bazooka|1|3|0|0}}
| Rounds to win || 3
+
{{Weapon setting|Homing Missile|1|3|0|0}}
|-
+
{{Weapon setting|Mortar|1|3|0|0}}
| Worm selection || on
+
{{Weapon setting|Pigeon|1|3|0|0}}
|-
+
{{Weapon setting|Sheep Launcher|1|3|0|0}}
| Manual worm placement || off
+
{{Weapon setting|Grenade|1|3|0|0}}
|-
+
{{Weapon setting|Cluster Bomb|1|3|0|0}}
| Anchored worms || off
+
{{Weapon setting|Banana Bomb|1|3|0|0}}
|-
+
{{Weapon setting|Axe|1|3|0|0}}
| Stockpiling || anti
+
{{Weapon setting|Earthquake|1|3|0|0}}
|-
+
{{Weapon setting|Shotgun|1|3|0|0}}
| Donor cards || off
+
{{Weapon setting|Handgun|1|3|0|0}}
|-
+
{{Weapon setting|Uzi|1|3|0|0}}
| Fall damage || on
+
{{Weapon setting|Minigun|1|3|0|0}}
|-
+
{{Weapon setting|Longbow|1|3|0|0}}
| Round time || 05:00
+
{{Weapon setting|Fire Punch|1|3|0|0}}
|-
+
{{Weapon setting|Dragon Ball|1|3|0|0}}
| Turn time || 30
+
{{Weapon setting|Kamikaze|1|3|0|0}}
|-
+
{{Weapon setting|Suicide Bomber|1|3|0|0}}
| Retreat time || 5
+
{{Weapon setting|Prod|1|3|0|0}}
|-
+
{{Weapon setting|Dynamite|1|3|0|0}}
| Rope retreat time || 10
+
{{Weapon setting|Mine|1|3|0|0}}
|-
+
{{Weapon setting|Sheep|1|3|0|0}}
| Hotseat time || 10
+
{{Weapon setting|Supersheep|1|3|0|0}}
|-
+
{{Weapon setting|Mole|1|3|0|0}}
| Display round time remaining || off
+
{{Weapon setting|Airstrike|1|3|0|0}}
|-
+
{{Weapon setting|Napalm Strike|1|3|0|0}}
| All crate probabilities || 0
+
{{Weapon setting|Mail Strike|1|3|0|0}}
|-
+
{{Weapon setting|Mine Strike|1|3|0|0}}
| Health crate value || {{na}}
+
{{Weapon setting|Mole Strike|1|3|0|0}}
|-
+
{{Weapon setting|Blowtorch|1|3|0|0}}
| Mines/Oil drums || mines
+
{{Weapon setting|Pneumatic Drill|1|3|0|0}}
|-
+
{{Weapon setting|Girder|1|3|0|0}}
| Sudden death event || flooding
+
{{Weapon setting|Baseball Bat|1|3|0|0}}
|-
+
{{Weapon setting|Girder Starter Pack|1|3|0|0}}
| Water rise rate || medium
+
{{Weapon setting|Ninja Rope|1|3|0|0}}
|-
+
{{Weapon setting|Bungee|1|3|0|0}}
| Automatic replays || off
+
{{Weapon setting|Parachute|1|3|0|0}}
|-
+
{{Weapon setting|Teleport|1|3|0|0}}
| Blood || on
+
{{Weapon setting|Scales of Justice|1|3|0|0}}
|-
+
{{Weapon setting|Super Banana Bomb|1|3|0|0}}
| Sheep heaven || off
+
{{Weapon setting|Holy Hand Grenade|1|3|0|0}}
|-
+
{{Weapon setting|Flamethrower|1|3|0|0}}
| Indestructable terrain || off
+
{{Weapon setting|Salvation Army|1|3|0|0}}
|-
+
{{Weapon setting|MB Bomb|1|3|0|0}}
| Indestructable worms || off
+
{{Weapon setting|Petrol Bomb|1|3|0|0}}
|}
+
{{Weapon setting|Skunk|1|3|0|0}}
 +
{{Weapon setting|Ming Vase|1|3|0|0}}
 +
{{Weapon setting|Sheep Strike|1|3|0|0}}
 +
{{Weapon setting|Mike's Carpet Bomb|1|3|0|0}}
 +
{{Weapon setting|Mad Cows|1|3|0|0}}
 +
{{Weapon setting|Old Woman|1|3|0|0}}
 +
{{Weapon setting|Concrete Donkey|1|3|0|0}}
 +
{{Weapon setting|Indian Nuclear Test|1|3|0|0}}
 +
{{Weapon setting|Armageddon|1|3|0|0}}
 +
{{Weapon setting|Select Worm|1|3|0|0}}
 +
{{Weapon setting|Patsy's Magic Bullet|1|3|0|0}}
 +
{{Weapon setting|Freeze|1|3|0|0}}
 +
{{Weapon settings end}}

Revision as of 09:20, 15 May 2008

(Up to Schemes)

As the name suggests, the One of Everything scheme contains precisely one of every weapon. Three rounds are required to win and anti-stockpiling is engaged. Best played with only two teams, so that the game isn't overwhelmed by more than two sets of weapons. Rapid flooding at Sudden Death prevents stalemates.

This scheme encourages the players to make the most of what they've got. Using the best weapons early on might give you an early lead, but it might leave you without the tools to do the job in later rounds. Each turn you'll need to quickly decide how you can kill the most enemy worms at the smallest cost to your weapons stockpile.

Despite the full range of highly destructive weapons, this scheme can result in a strategic match and the pace of play quickly changes throughout: early rounds tend to be violent and chaotic, while the final rounds see an interesting battle between vastly different weapon stockpiles, shaped by what the players have already used in the rounds that have gone before.

Sometimes if a round is destined to be lost, you can manipulate your opponent into using their weapons to finish you off, while saving your own weapons - giving you a better chance in later rounds.

Scheme settings

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