Difference between revisions of "Neocombat"

From Worms Knowledge Base

Jump to: navigation, search
(Neocombat article)
 
m (Author reference)
Line 4: Line 4:
  
 
The scheme '''Neocombat''' is a mixture of [[Intermediate]] and [[Kaos Normal]]. It has these [[RubberWorm]] features: sdet ldet antisink craterate(5) cratelimit(15). There are some delayed weapons for spawn protection, infinite [[Fast Walk]] and 2 seconds of [[Mine]] fuse.
 
The scheme '''Neocombat''' is a mixture of [[Intermediate]] and [[Kaos Normal]]. It has these [[RubberWorm]] features: sdet ldet antisink craterate(5) cratelimit(15). There are some delayed weapons for spawn protection, infinite [[Fast Walk]] and 2 seconds of [[Mine]] fuse.
 +
 +
Author: [[User:DumbBongChow|DumbBongChow]]

Revision as of 06:30, 22 April 2011

Click to watch (W:A + Beta Update required) W:A replay: An example of a Neocombat match
with WaterMelon, DarkLord-V- and DumbBongChow
Download · Info
Game setup
Scheme
Neocombat:
Download
View scheme settings
Map
Any open island map
Worms
4-6

The scheme Neocombat is a mixture of Intermediate and Kaos Normal. It has these RubberWorm features: sdet ldet antisink craterate(5) cratelimit(15). There are some delayed weapons for spawn protection, infinite Fast Walk and 2 seconds of Mine fuse.

Author: DumbBongChow

Personal tools