Difference between revisions of "Mole Vaulting"

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m (There is already another Mole Vaulting map!)
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{{ParentArticle|[[Schemes]]}}
 
{{ParentArticle|[[Schemes]]}}
 
{{ReplayBox|Mole Vaulting.WAgame|A demonstration of how|to play mole Vaulting with FoxHound}}
 
{{ReplayBox|Mole Vaulting.WAgame|A demonstration of how|to play mole Vaulting with FoxHound}}
{{Game setup|file=Mole_Vaulting.wsc|scheme=Mole Vaulting|map=Specially designed map (examples: [http://wmdb.org/3667], [http://wmdb.org/20624])|worms=One worm per team}}
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[[File:Mole_vaulting_screenshot.png|thumb|Up and over]]
  
In '''Mole Vaulting''', players make [[Mole Bomb|moles]] jump over obstacles and explode on a specified area on the ground. The worms must release the moles from a marked area. The mole needs to be activated before a certain, usually marked point on the map, and must fall after the second, similarly marked point. After a successful jump, the player moves to the next release area, and so on. The player who clears all the obstacles first, wins.
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'''Mole Vaulting''' is a racing-style scheme that requires players to complete a series of challenges on a specially-designed map, and win by completing the final challenge. Each challenge involves launching a [[Mole Bomb]] from particular starting location, and such that it jumps over obstacles and impacts on a designated area on the ground.
  
== History ==
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== Description ==
The scheme was created by [[People/DarkOne|DarkOne]] in 2006 with his [http://wmdb.org/3667 MarioVault] map.
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{{Game setup|file=Mole_Vaulting.wsc|scheme=Mole Vaulting|map=Specially designed map (examples at the [[WMDB]]: [https://www.wmdb.org/maps/?map[title]=mole|vaulting])|worms=One worm per team}}
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Players begin by each placing their single worm on the designated starting location, which is usually the launching platform for the first challenge. They then take it in turns to release a mole bomb from that position, and attempt to launch it such that it clears the obstacles in that challenge. The player must launch the mole bomb before a particular, marked point on the map, and the mole bomb must impact on the ground after a second marked point. If a player succeeds, they can then move (using either the provided [[Ninja Rope]] or [[Parachute]]) to the launching platform for the second challenge. Each challenge is numbered throughout the map, and typically get more and more challenging towards the end. [[Low Gravity]] is provided for those challenges where it is necessary.
  
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Worms are given infinite health so that they cannot die to the blasts from the mole bombs.
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The first player to reach and complete the last challenge wins the round.
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The scheme is not currently supported by [[HostingBuddy]].
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== Rules ==
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* '''Complete the challenges in order''' - Players must start with the first challenge and complete each challenge before moving to the next.
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* '''Release moles only from the marked launch platform''' - Players must stay on or move to the launch platform before releasing a mole.
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== History ==
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The scheme was created by [[People/DarkOne|DarkOne]] in 2006 with his MarioVault map.

Revision as of 16:02, 7 August 2020

(Up to Schemes)
Click to watch (W:A + Beta Update required) W:A replay: A demonstration of how
to play mole Vaulting with FoxHound
Download · Info
Up and over

Mole Vaulting is a racing-style scheme that requires players to complete a series of challenges on a specially-designed map, and win by completing the final challenge. Each challenge involves launching a Mole Bomb from particular starting location, and such that it jumps over obstacles and impacts on a designated area on the ground.

Description

Game setup
Scheme
Mole Vaulting:
Download
View scheme settings
Map
Specially designed map (examples at the WMDB: [title=mole
Worms
One worm per team

Players begin by each placing their single worm on the designated starting location, which is usually the launching platform for the first challenge. They then take it in turns to release a mole bomb from that position, and attempt to launch it such that it clears the obstacles in that challenge. The player must launch the mole bomb before a particular, marked point on the map, and the mole bomb must impact on the ground after a second marked point. If a player succeeds, they can then move (using either the provided Ninja Rope or Parachute) to the launching platform for the second challenge. Each challenge is numbered throughout the map, and typically get more and more challenging towards the end. Low Gravity is provided for those challenges where it is necessary.

Worms are given infinite health so that they cannot die to the blasts from the mole bombs.

The first player to reach and complete the last challenge wins the round.

The scheme is not currently supported by HostingBuddy.

Rules

  • Complete the challenges in order - Players must start with the first challenge and complete each challenge before moving to the next.
  • Release moles only from the marked launch platform - Players must stay on or move to the launch platform before releasing a mole.

History

The scheme was created by DarkOne in 2006 with his MarioVault map.

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