Difference between revisions of "Mole Shopper"

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{{ParentArticle|[[Schemes]]}}
 
{{ParentArticle|[[Schemes]]}}
  
The Mole shopper scheme is a scheme where players must dig through the landscape primarily using mole bombs in order to collect their weapons. The landscapes are most commonly completely filled with random holes turned on. Weapon crates will drop every turn and they may contain super weapons. Player's initial weapons usually consist of infinite mole bombs and a few bungees, parachutes, girders, and may also contain a few drills and blow torches. Sometimes the landscapes are played as islands rather than caves, allowing people to walk on the top. To counteract this, airstrike weapons may have their power increased beyond the standard limits by using external scheme editors to encourage players to hide.
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The Mole shopper scheme is a scheme where players must dig through the landscape primarily using [[Mole Bomb|mole bombs]] in order to collect their weapons. The most common landscapes are completely filled with random holes turned on. Weapon crates will drop every turn and they may contain super weapons. Player's initial weapons usually consist of infinite mole bombs and a few [[Bungee|bungees]], [[Parachute|parachutes]], [[Girder (Girder Starter Pack)|girders]], and may also contain a few [[Pneumatic Drill|drills]] and [[Blowtorch|blowtorches]]. Sometimes the landscapes are played as islands rather than caves, allowing people to walk on the top. To counteract this, strike weapons may have their power increased beyond the standard limits by using external scheme editors to encourage players to hide.

Revision as of 16:32, 20 May 2007

(Up to Schemes)

The Mole shopper scheme is a scheme where players must dig through the landscape primarily using mole bombs in order to collect their weapons. The most common landscapes are completely filled with random holes turned on. Weapon crates will drop every turn and they may contain super weapons. Player's initial weapons usually consist of infinite mole bombs and a few bungees, parachutes, girders, and may also contain a few drills and blowtorches. Sometimes the landscapes are played as islands rather than caves, allowing people to walk on the top. To counteract this, strike weapons may have their power increased beyond the standard limits by using external scheme editors to encourage players to hide.

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