Mole Bomb

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Revision as of 03:25, 27 November 2013 by FoxHound (Talk | contribs) (I had an insight. Now I know why the mole acts this way. When RubberWorm's wind feature is used it also acts like that (it's not only hitting walls in mid air))

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(Up to Weapons)
Not to be confused with the first-generation weapon of the same name.
Molebombicon.png Mole Bomb
Type: Animal
Keyboard selection: F5 (x5)
Standard effects: Digs tunnel
Present in: W:A, WWP
Power settings
Power Maximum injury Crater diameter
11 15 hp 35 px
12 21 47
1 24 47
2 27 61
3 30 61
4 33 61
5 36 73
19 39 73
14 45 85
15 60 123

The Mole is an animal weapon which runs and hops around the terrain when released, until activated by the space bar or after 10 seconds of running. At this point it leaps into the air in an arc, digging through any terrain it contacts. The apex of the tunnel is roughly 140px above the level of activation, with low gravity doubling that. The arc's shape isn't affected by whether the mole is flying through the air or digging. Mole Squadron is an air strike version of the Mole Bomb.

When digging or flying, the Mole detonates on one of these four conditions:

  • It's manually detonated with spacebar
  • It has dug for 20 seconds
  • It collides with an object(worm/barrel/crate)
  • It collides with anything after it has dug through some ground.

Tricks and glitches

  • Moles can walk through ceilings
  • About the leap of the mole: it is not based on the side the mole is facing, it is based on the side the body of the mole is moving. That's why sometimes the mole leaps to the opposite direction it is facing (usually after hitting a wall in mid air).

External links


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