Difference between revisions of "Mission walkthrough (Worms Armageddon)"

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m (Mission 4 - Cool as Ice)
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Page needs completing
 
Page needs completing
  
* add headings for missing missions
 
 
* add right-aligned mission thumbnails
 
* add right-aligned mission thumbnails
 
* add replay download links
 
* add replay download links
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__TOC__
 
__TOC__
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== Mission 1 - Pumpkin Problems ==
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== Mission 2 - Operation Market Garden ==
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== Mission 3 - All Quiet in the Library ==
  
 
== Mission 4 - Cool as Ice ==
 
== Mission 4 - Cool as Ice ==
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# Trigger the mine then quickly jump away to avoid harm. The climb down the other side of the train, using the bungee where necessary, and collect the utility crate (it contains a jetpack). Stay put and wait for your next turn.
 
# Trigger the mine then quickly jump away to avoid harm. The climb down the other side of the train, using the bungee where necessary, and collect the utility crate (it contains a jetpack). Stay put and wait for your next turn.
 
# Use the jetpack to collect the weapon crate on the far right of the map.
 
# Use the jetpack to collect the weapon crate on the far right of the map.
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== Mission 6 - Sand in Your Eye ==
  
 
== Mission 7 - Not Mushroom Out There... ==
 
== Mission 7 - Not Mushroom Out There... ==
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# Attach the ninja rope to the very edge of the mushroom, and swing your worm over on top of the mushroom. This may take a bit of practice. Collect the crate, and use the girder pack to build a walkway over the minefield. Stay on the first mushroom, so that Sentry can't shoot you.
 
# Attach the ninja rope to the very edge of the mushroom, and swing your worm over on top of the mushroom. This may take a bit of practice. Collect the crate, and use the girder pack to build a walkway over the minefield. Stay on the first mushroom, so that Sentry can't shoot you.
 
# Use the walkway to collect the crate just to the right of the minefield, then teleport to the flashing crate on the far right.
 
# Use the walkway to collect the crate just to the right of the minefield, then teleport to the flashing crate on the far right.
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== Mission 8 - Big Shot ==
  
 
== Mission 9 - Water Suprise ==
 
== Mission 9 - Water Suprise ==
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# Climb the tower using backflips, then place a long girder so that you can reach the crate.
 
# Climb the tower using backflips, then place a long girder so that you can reach the crate.
 
# Collect the crate and use the aquasheep to kill General. The aquasheep can be flown underwater.
 
# Collect the crate and use the aquasheep to kill General. The aquasheep can be flown underwater.
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== Mission 10 - Jurassic Worm ==
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== Mission 11 - Chemical Warfare ==
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== Mission 12 - No Substitute ==
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== Mission 13 - Who Left the Flood-Gates Open ==
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== Mission 14 - Super Sheep to the Rescue! ==
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== Mission 15 - Hot Stuff ==
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== Mission 16 - Trouble on Mount Wormore ==
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== Mission 17 - Chateau Assassin ==
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== Mission 18 - Rescue Agent Dennis ==
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== Mission 19 - Horny Nuke ==
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== Mission 20 - Rumble in the Farmyard ==
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== Mission 21 - Wooden Ambush ==
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== Mission 22 - Go Bananas ==
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== Mission 23 - The Drop Zone ==
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== Mission 24 - Countdown to Armageddon ==
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== Mission 25 - Mars Star ==
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== Mission 26 - Mad Cows ==
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== Mission 27 - Bazooka on the Rocks ==
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== Mission 28 - Stolen Goods ==
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== Mission 29 - Sinking Icecap ==
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== Mission 30 - Aim Long, Aim True ==
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== Mission 31 - Goody Two-Shoes ==
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== Mission 32 - Trouble in the Toy Store ==
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== Mission 33 - Spectral Recovery ==

Revision as of 15:44, 6 December 2007

Page needs completing

  • add right-aligned mission thumbnails
  • add replay download links
  • add text walkthroughs

Mission 1 - Pumpkin Problems

Mission 2 - Operation Market Garden

Mission 3 - All Quiet in the Library

Mission 4 - Cool as Ice

  1. Use the jetpack to collect all the crates on the right side of the map (around where the tree is), without collecting those on the ice bridge above the enemy worm. Land your worm just to the right of the tree and fire a homing missile straight up with maximum power, targeting the crates on the bridge.
  2. If the fire from the exploded crates didn't knock the enemy worm into the water, use your second jetpack to fly over there and finish him off with the other weapons you've collected.

Mission 5 - Do the Locomotion

  1. Climb up to the tree and firepunch Sniper into the water.
  2. Blowtorch through the tree, and collect the crate (it contains a girder).
  3. Place the girder so that you can use it as a ladder to climb to the top of the train.
  4. Trigger the mine then quickly jump away to avoid harm. The climb down the other side of the train, using the bungee where necessary, and collect the utility crate (it contains a jetpack). Stay put and wait for your next turn.
  5. Use the jetpack to collect the weapon crate on the far right of the map.

Mission 6 - Sand in Your Eye

Mission 7 - Not Mushroom Out There...

  1. Attach the ninja rope to the very edge of the mushroom, and swing your worm over on top of the mushroom. This may take a bit of practice. Collect the crate, and use the girder pack to build a walkway over the minefield. Stay on the first mushroom, so that Sentry can't shoot you.
  2. Use the walkway to collect the crate just to the right of the minefield, then teleport to the flashing crate on the far right.

Mission 8 - Big Shot

Mission 9 - Water Suprise

  1. Stand on your other worm's head and fire the first arrow to the right, horizontally. Fire your second arrow at the highest mine. The best way to ensure a hit is to use the greatest possible firing angle and adjust the position of your worm until you get it right. The mine will bounce off and land at the bottom of the Eiffel Tower. You will need to retreat to the right a little bit to avoid triggering the mine.
  2. Without moving your worm, fire an arrow upwards with the maximum angle. Use your second arrow to shoot the remaining mine. The best way to ensure hitting it is to position your worm at the bottom of the pyramid's slope, and fire an arrow up with maximum angle. The mine will hit you, but this is unavoidable.
  3. Move to the bottom of the pyramid's slope and fire both arrows upwards with maximum angle.
  4. Climb the tower using backflips, then place a long girder so that you can reach the crate.
  5. Collect the crate and use the aquasheep to kill General. The aquasheep can be flown underwater.

Mission 10 - Jurassic Worm

Mission 11 - Chemical Warfare

Mission 12 - No Substitute

Mission 13 - Who Left the Flood-Gates Open

Mission 14 - Super Sheep to the Rescue!

Mission 15 - Hot Stuff

Mission 16 - Trouble on Mount Wormore

Mission 17 - Chateau Assassin

Mission 18 - Rescue Agent Dennis

Mission 19 - Horny Nuke

Mission 20 - Rumble in the Farmyard

Mission 21 - Wooden Ambush

Mission 22 - Go Bananas

Mission 23 - The Drop Zone

Mission 24 - Countdown to Armageddon

Mission 25 - Mars Star

Mission 26 - Mad Cows

Mission 27 - Bazooka on the Rocks

Mission 28 - Stolen Goods

Mission 29 - Sinking Icecap

Mission 30 - Aim Long, Aim True

Mission 31 - Goody Two-Shoes

Mission 32 - Trouble in the Toy Store

Mission 33 - Spectral Recovery

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