Difference between revisions of "Mission records"

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(mission 32 TAS improved - done in 3 turns at Gold!)
(Show which medal version of each mission (Gold / Silver / Bronze) was played, allowing their speedrun records to be separate)
Line 29: Line 29:
 
!#
 
!#
 
!Mission
 
!Mission
 +
![[#Medal|Medal]]
 
!Record holder
 
!Record holder
 
![[#Method credit|Method credit]]
 
![[#Method credit|Method credit]]
Line 40: Line 41:
 
|01
 
|01
 
|Pumpkin Problems
 
|Pumpkin Problems
 +
|Gold
 
| style="background-color: #FFB0B0;" |[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]
 
| style="background-color: #FFB0B0;" |[//worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B6.20%5D%5BNonentity%5D.wagame Nonentity]
 
| style="background-color: #FFB0B0;" |Lex, BarmaN, Deadcode, Nonentity
 
| style="background-color: #FFB0B0;" |Lex, BarmaN, Deadcode, Nonentity
Line 51: Line 53:
 
|02
 
|02
 
|Operation Market Garden  
 
|Operation Market Garden  
| style="background-color: #FFB0B0;" |[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak]
+
|Gold
 +
| style="background-color: #FFB0B0;" |[//worms2d.info/files/replays/%5Bwa02%5D%5B3%5D%5B5.16%5D%5BMablak%5D.wagame Mablak] (Silver)
 
| style="background-color: #FFB0B0;" |c0o1, Mablak
 
| style="background-color: #FFB0B0;" |c0o1, Mablak
 
| style="background-color: #FFB0B0;" |3
 
| style="background-color: #FFB0B0;" |3
Line 62: Line 65:
 
|03
 
|03
 
|All Quiet in the Library
 
|All Quiet in the Library
 +
|Bronze
 
| style="background-color: #FFB0B0;" |[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]
 
| style="background-color: #FFB0B0;" |[//worms2d.info/files/replays/%5Bwa03%5D%5B3%5D%5B15.28%5D%5BMablak%5D.wagame Mablak]
 
| style="background-color: #FFB0B0;" |ChuCha, Mablak
 
| style="background-color: #FFB0B0;" |ChuCha, Mablak
Line 73: Line 77:
 
|04
 
|04
 
|Cool as Ice
 
|Cool as Ice
 +
|—
 
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]
 
|[//worms2d.info/files/replays/%5Bwa04%5D%5B1%5D%5B1.46%5D%5BChuCha%5D.wagame ChuCha]
 
|Run, Deadcode
 
|Run, Deadcode
Line 84: Line 89:
 
|rowspan="2"|05
 
|rowspan="2"|05
 
|rowspan="2"|Do the Locomotion
 
|rowspan="2"|Do the Locomotion
 +
|rowspan="2"|Gold
 
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B30.60%5D%5BAlex13%5D.wagame Alex13]
 
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa05%5D%5B2%5D%5B30.60%5D%5BAlex13%5D.wagame Alex13]
 
|rowspan="2"|c0o1
 
|rowspan="2"|c0o1
Line 100: Line 106:
 
|06
 
|06
 
|Sand in Your Eye
 
|Sand in Your Eye
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B32.72%5D%5BChuCha%5D.wagame ChuCha]
+
|Gold
 +
|[//worms2d.info/files/replays/%5Bwa06%5D%5B3%5D%5B32.72%5D%5BChuCha%5D.wagame ChuCha] (Bronze)
 
|c0o1
 
|c0o1
 
|3
 
|3
Line 111: Line 118:
 
|07
 
|07
 
|Not Mushroom Out There
 
|Not Mushroom Out There
 +
|Silver
 
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]
 
|[//worms2d.info/files/replays/%5Bwa07%5D%5B1%5D%5B6.74%5D%5BDeadcode%5D.wagame Deadcode]
 
|Deadcode, Quasi Qubit
 
|Deadcode, Quasi Qubit
Line 122: Line 130:
 
|08
 
|08
 
|Big Shot
 
|Big Shot
 +
|Gold
 
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]
 
|[//worms2d.info/files/replays/%5Bwa08%5D%5B2%5D%5B42.06%5D%5BSpideR%5D.wagame SpideR]
 
|zippeurfou, SpideR
 
|zippeurfou, SpideR
Line 133: Line 142:
 
|rowspan="2"|09
 
|rowspan="2"|09
 
|rowspan="2"|Water Surprise
 
|rowspan="2"|Water Surprise
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B40.36%5D%5BNekton%5D.wagame Nekton]
+
|rowspan="2"|Gold
 +
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa09%5D%5B3%5D%5B40.36%5D%5BNekton%5D.wagame Nekton] (Bronze)
 
|rowspan="2"|Deadcode, Bloopy, Nekton
 
|rowspan="2"|Deadcode, Bloopy, Nekton
 
|rowspan="2"|3
 
|rowspan="2"|3
Line 149: Line 159:
 
|10
 
|10
 
|Jurassic Worm
 
|Jurassic Worm
 +
|Gold
 
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]
 
|[//worms2d.info/files/replays/%5Bwa10%5D%5B1%5D%5B3.72%5D%5BLex%5D.wagame Lex]
 
|M3ntal, Lex
 
|M3ntal, Lex
Line 160: Line 171:
 
|11
 
|11
 
|Chemical Warfare
 
|Chemical Warfare
 +
|Silver
 
| style="background-color: #FFB0B0;" |[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]
 
| style="background-color: #FFB0B0;" |[//worms2d.info/files/replays/%5Bwa11%5D%5B4%5D%5B51.58%5D%5BMablak%5D.wagame Mablak]
 
| style="background-color: #FFB0B0;" |Mablak
 
| style="background-color: #FFB0B0;" |Mablak
Line 171: Line 183:
 
|12
 
|12
 
|No Substitute
 
|No Substitute
 +
|Gold
 
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]
 
|[//worms2d.info/files/replays/%5Bwa12%5D%5B2%5D%5B5.46%5D%5BLex%5D.wagame Lex]
 
|c0o1, Lex, Deadcode
 
|c0o1, Lex, Deadcode
Line 182: Line 195:
 
|13
 
|13
 
|Who Left the Flood-Gates Open
 
|Who Left the Flood-Gates Open
 +
|—
 
| style="background-color: #FFB0B0;" |[//worms2d.info/files/replays/%5Bwa13%5D%5B4%5D%5B45.74%5D%5BMablak%5D.wagame Mablak]
 
| style="background-color: #FFB0B0;" |[//worms2d.info/files/replays/%5Bwa13%5D%5B4%5D%5B45.74%5D%5BMablak%5D.wagame Mablak]
 
| style="background-color: #FFB0B0;" |Mablak
 
| style="background-color: #FFB0B0;" |Mablak
Line 193: Line 207:
 
|14
 
|14
 
|Super Sheep to the Rescue!
 
|Super Sheep to the Rescue!
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1]
+
|Gold
 +
|[//worms2d.info/files/replays/%5Bwa14%5D%5B1%5D%5B4.04%5D%5Bc0o1%5D.wagame c0o1] (Bronze)
 
|Deadcode
 
|Deadcode
 
|1
 
|1
Line 204: Line 219:
 
|15
 
|15
 
|Hot Stuff
 
|Hot Stuff
 +
|Silver
 
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]
 
|[//worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN]
 
|Lex, Deadcode
 
|Lex, Deadcode
Line 215: Line 231:
 
|16
 
|16
 
|Trouble on Mount Wormore
 
|Trouble on Mount Wormore
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B12.02%5D%5BMr.Bad%5D.wagame Mr.Bad]
+
|Gold
 +
|[//worms2d.info/files/replays/%5Bwa16%5D%5B1%5D%5B12.02%5D%5BMr.Bad%5D.wagame Mr.Bad] (Silver)
 
|Deadcode
 
|Deadcode
 
|1
 
|1
Line 226: Line 243:
 
|17
 
|17
 
|Chateau Assassin
 
|Chateau Assassin
 +
|Bronze
 
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]
 
|[//worms2d.info/files/replays/%5Bwa17%5D%5B2%5D%5B29.00%5D%5BWyvern%5D.wagame Wyvern]
 
|Wyvern, Lex
 
|Wyvern, Lex
Line 237: Line 255:
 
|18
 
|18
 
|Rescue Agent Dennis
 
|Rescue Agent Dennis
 +
|Silver
 
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]
 
|[//worms2d.info/files/replays/%5Bwa18%5D%5B3%5D%5B6.20%5D%5BMr.Bad%5D.wagame Mr.Bad]
 
|Sprek, Djoszee, Lex, Wyvern
 
|Sprek, Djoszee, Lex, Wyvern
Line 246: Line 265:
 
|0.02
 
|0.02
 
|- style="background-color: #F0F0F0;"
 
|- style="background-color: #F0F0F0;"
|19
+
|rowspan="2"|19
|Horny Nuke
+
|rowspan="2"|Horny Nuke
 +
|Bronze
 
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]
 
|[//worms2d.info/files/replays/%5Bwa19%5D%5B5%5D%5B41.30%5D%5BWyvern%5D.wagame Wyvern]
 
|Sprek, Lex, Wyvern
 
|Sprek, Lex, Wyvern
 
|5
 
|5
 
|41.30
 
|41.30
 +
|
 +
|
 +
|
 +
|
 +
|- style="background-color: #F0F0F0;"
 +
|Gold
 +
|
 +
|
 +
|
 +
|
 
| style="background-color: #FFB0B0;" |[//worms2d.info/files/replays/%5Bwa19%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]
 
| style="background-color: #FFB0B0;" |[//worms2d.info/files/replays/%5Bwa19%5D%5B4%5D%5B9.38%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]
 
|Sprek, Lex, Deadcode
 
|Sprek, Lex, Deadcode
Line 259: Line 289:
 
|20
 
|20
 
|Rumble in the Farmyard
 
|Rumble in the Farmyard
 +
|—
 
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]
 
|[//worms2d.info/files/replays/%5Bwa20%5D%5B4%5D%5B20.84%5D%5BMr.Bad%5D.wagame Mr.Bad]
 
|c0o1, Face
 
|c0o1, Face
Line 268: Line 299:
 
|10.50
 
|10.50
 
|- style="background-color: #F0F0F0;"
 
|- style="background-color: #F0F0F0;"
|21
+
|rowspan="2"|21
|Wooden Ambush
+
|rowspan="2"|Wooden Ambush
| style="background-color: #FFB0B0;" |[//worms2d.info/files/replays/%5Bwa21%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]
+
|Bronze
| style="background-color: #FFB0B0;" |c0o1, Mablak
+
|
|3
+
|
| style="background-color: #FFB0B0;" |16.44
+
|
 +
|
 
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]
 
|[//worms2d.info/files/replays/%5Bwa21%5D%5B2%5D%5B11.30%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]
 
|c0o1, Deadcode
 
|c0o1, Deadcode
 
|2
 
|2
 
|11.30
 
|11.30
 +
|- style="background-color: #F0F0F0;"
 +
|Gold
 +
| style="background-color: #FFB0B0;" |[//worms2d.info/files/replays/%5Bwa21%5D%5B3%5D%5B16.44%5D%5BMablak%5D.wagame Mablak]
 +
| style="background-color: #FFB0B0;" |c0o1, Mablak
 +
|3
 +
| style="background-color: #FFB0B0;" |16.44
 +
|
 +
|
 +
|
 +
|
 
|- style="background-color: #E0E0E0;"
 
|- style="background-color: #E0E0E0;"
 
|rowspan="2"|22
 
|rowspan="2"|22
 
|rowspan="2"|Go Bananas
 
|rowspan="2"|Go Bananas
 +
|rowspan="2"|Gold
 
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]
 
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa22%5D%5B2%5D%5B6.94%5D%5BLex%5D.wagame Lex]
 
|rowspan="2"|Deadcode
 
|rowspan="2"|Deadcode
Line 297: Line 340:
 
|rowspan="2"|23
 
|rowspan="2"|23
 
|rowspan="2"|The Drop Zone
 
|rowspan="2"|The Drop Zone
 +
|rowspan="2"|Bronze
 
|rowspan="2" style="background-color: #FFB0B0;" |[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]
 
|rowspan="2" style="background-color: #FFB0B0;" |[//worms2d.info/files/replays/%5Bwa23%5D%5B2%5D%5B10.54%5D%5BMablak%5D.wagame Mablak]
 
|rowspan="2" style="background-color: #FFB0B0;" |Mablak
 
|rowspan="2" style="background-color: #FFB0B0;" |Mablak
Line 313: Line 357:
 
|rowspan="3"|24
 
|rowspan="3"|24
 
|rowspan="3"|Countdown to Armageddon
 
|rowspan="3"|Countdown to Armageddon
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN]
+
|rowspan="3"|Gold
 +
|[//worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B1.26%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)
 
|c0o1, Lex, Mr.Bad, KINOMAN
 
|c0o1, Lex, Mr.Bad, KINOMAN
 
|3<ref>In this replay, the player kills all of their own worms. The AI worms then continue to take turns until the Armageddon finishes them off.</ref>
 
|3<ref>In this replay, the player kills all of their own worms. The AI worms then continue to take turns until the Armageddon finishes them off.</ref>
Line 326: Line 371:
 
|rowspan="2" style="background-color: #FFB0B0;" |4<ref>In this replay, the player's final turn ends the game, having killed off all the AI worms. The Armageddon never happens.</ref>
 
|rowspan="2" style="background-color: #FFB0B0;" |4<ref>In this replay, the player's final turn ends the game, having killed off all the AI worms. The Armageddon never happens.</ref>
 
|rowspan="2" style="background-color: #FFB0B0;" |29.00
 
|rowspan="2" style="background-color: #FFB0B0;" |29.00
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.04%5D%5BLex%5DToolAssisted.wagame Lex]
+
|[//worms2d.info/files/replays/%5Bwa24%5D%5B4%5D%5B0.04%5D%5BLex%5DToolAssisted.wagame Lex] (Silver)
 
|Lex
 
|Lex
 
|4<ref>In this tool-assisted replay, after the player's last turn, the AI gets one final turn, using it to kill off their own remaining worms. The Armageddon never happens.</ref>
 
|4<ref>In this tool-assisted replay, after the player's last turn, the AI gets one final turn, using it to kill off their own remaining worms. The Armageddon never happens.</ref>
Line 338: Line 383:
 
|rowspan="2"|25
 
|rowspan="2"|25
 
|rowspan="2"|Mars Star
 
|rowspan="2"|Mars Star
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN]
+
|rowspan="2"|Gold
 +
|rowspan="2"|[//worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] (Bronze)
 
|rowspan="2"|M3ntal, Deadcode, SpideR
 
|rowspan="2"|M3ntal, Deadcode, SpideR
 
|rowspan="2"|1
 
|rowspan="2"|1
Line 354: Line 400:
 
|26
 
|26
 
|Mad Cows
 
|Mad Cows
 +
|Gold
 
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B7.00%5D%5BWyvern%5D.wagame Wyvern]
 
|[//worms2d.info/files/replays/%5Bwa26%5D%5B3%5D%5B7.00%5D%5BWyvern%5D.wagame Wyvern]
 
|Lex, Wyvern
 
|Lex, Wyvern
Line 373: Line 420:
 
|27
 
|27
 
|Bazooka on the Rocks
 
|Bazooka on the Rocks
 +
|Gold
 
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]
 
|[//worms2d.info/files/replays/%5Bwa27%5D%5B2%5D%5B0.00%5D%5BMr.Bad%5D.wagame Mr.Bad]
 
|Deadcode, Lex
 
|Deadcode, Lex
Line 384: Line 432:
 
|28
 
|28
 
|Stolen Goods
 
|Stolen Goods
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad]
+
|Gold
 +
|[//worms2d.info/files/replays/%5Bwa28%5D%5B2%5D%5B12.88%5D%5BMr.Bad%5D.wagame Mr.Bad] (Bronze)
 
|c0o1
 
|c0o1
 
|2
 
|2
Line 395: Line 444:
 
|29
 
|29
 
|Sinking Icecap
 
|Sinking Icecap
 +
|Gold
 
| style="background-color: #FFB0B0;" |[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]
 
| style="background-color: #FFB0B0;" |[//worms2d.info/files/replays/%5Bwa29%5D%5B2%5D%5B13.06%5D%5BMablak%5D.wagame Mablak]
 
| style="background-color: #FFB0B0;" |c0o1, Mablak
 
| style="background-color: #FFB0B0;" |c0o1, Mablak
Line 406: Line 456:
 
|30
 
|30
 
|Aim Long, Aim True
 
|Aim Long, Aim True
 +
|Gold
 
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]
 
|[//worms2d.info/files/replays/%5Bwa30%5D%5B4%5D%5B12.04%5D%5Bc0o1%5D.wagame c0o1]
 
|c0o1
 
|c0o1
Line 417: Line 468:
 
|31
 
|31
 
|Goody Two-Shoes
 
|Goody Two-Shoes
 +
|Gold
 
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]
 
|[//worms2d.info/files/replays/%5Bwa31%5D%5B3%5D%5B7.16+8.54%5D%5BLex%5D.wagame Lex]
 
|Lex, Deadcode
 
|Lex, Deadcode
Line 426: Line 478:
 
|7.80
 
|7.80
 
|- style="background-color: #E0E0E0;"
 
|- style="background-color: #E0E0E0;"
|32
+
|rowspan="2"|32
|Trouble in the Toy Store
+
|rowspan="2"|Trouble in the Toy Store
 +
|Silver
 
| style="background-color: #FFB0B0;" |[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]
 
| style="background-color: #FFB0B0;" |[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B81.16%5D%5BMablak%5D.wagame Mablak]
 
| style="background-color: #FFB0B0;" |Face, Mablak
 
| style="background-color: #FFB0B0;" |Face, Mablak
 
| style="background-color: #FFB0B0;" |3
 
| style="background-color: #FFB0B0;" |3
 
|81.16
 
|81.16
 +
|
 +
|
 +
|
 +
|
 +
|- style="background-color: #E0E0E0;"
 +
|Gold
 +
|[//worms2d.info/files/replays/%5Bwa32%5D%5B4%5D%5B61.32%5D%5BSprek%5D.wagame Sprek] (Silver)
 +
|
 +
|
 +
|
 
| style="background-color: #FFB0B0;" |[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]
 
| style="background-color: #FFB0B0;" |[//worms2d.info/files/replays/%5Bwa32%5D%5B3%5D%5B2.36%5D%5BDeadcode%5DToolAssisted.wagame Deadcode]
 
| style="background-color: #FFB0B0;" |Deadcode
 
| style="background-color: #FFB0B0;" |Deadcode
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|33
 
|33
 
|Spectral Recovery
 
|Spectral Recovery
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|Gold
 
| style="background-color: #FFB0B0;" |[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]
 
| style="background-color: #FFB0B0;" |[//worms2d.info/files/replays/%5Bwa33%5D%5B6%5D%5B73.80%5D%5BMablak%5D.wagame Mablak]
 
| style="background-color: #FFB0B0;" |Mablak
 
| style="background-color: #FFB0B0;" |Mablak
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=== Method credit ===
 
=== Method credit ===
 
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.
 
Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.
 +
 +
=== Medal ===
 +
When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).
 +
 +
Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.
 +
 +
When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)
 +
 +
The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).
  
 
=== Turns and Time ===
 
=== Turns and Time ===

Revision as of 11:51, 10 November 2021

(Up to Missions or Community)

Thanks to the Replay feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.

If you have a replay in which you completed a mission in a record time or record number of turns, please send it to Deadcode (or a WKB SysOp) with your WormNET nickname so that we can upload it here.

"replays" directory
(contains archived speedruns)
Unassisted speedruns Tool-assisted speedruns
# Mission Medal Record holder Method credit Turns Time Record holder Method credit Turns Time
01 Pumpkin Problems Gold Nonentity Lex, BarmaN, Deadcode, Nonentity 1 6.20 Deadcode Lex, Deadcode, BarmaN 1 3.80
02 Operation Market Garden Gold Mablak (Silver) c0o1, Mablak 3 5.16 Lex Lex 2 0.00
03 All Quiet in the Library Bronze Mablak ChuCha, Mablak 3 15.28 Deadcode c0o1, Deadcode, Lex 3 4.78
04 Cool as Ice ChuCha Run, Deadcode 1 1.46[1] Wyvern Run, Deadcode 1 1.18[1]
05 Do the Locomotion Gold Alex13 c0o1 2 30.60 Deadcode c0o1, Deadcode 2 20.80
Lex M3ntal, Deadcode, Lex 2 3.56[2]
06 Sand in Your Eye Gold ChuCha (Bronze) c0o1 3 32.72 Deadcode c0o1, Deadcode 3 9.02
07 Not Mushroom Out There Silver Deadcode Deadcode, Quasi Qubit 1 6.74 Deadcode Deadcode 1 0.54
08 Big Shot Gold SpideR zippeurfou, SpideR 2 42.06 Wyvern Wyvern 2 23.68
09 Water Surprise Gold Nekton (Bronze) Deadcode, Bloopy, Nekton 3 40.36 Deadcode Deadcode, Bloopy 3 15.44
Deadcode Deadcode 3 12.30[3]
10 Jurassic Worm Gold Lex M3ntal, Lex 1 3.72[4] Deadcode M3ntal, Deadcode 1 2.62
11 Chemical Warfare Silver Mablak Mablak 4 51.58 Deadcode Mablak 4 20.82
12 No Substitute Gold Lex c0o1, Lex, Deadcode 2 5.46 Deadcode c0o1, Deadcode 2 1.24
13 Who Left the Flood-Gates Open Mablak Mablak 4 45.74 Deadcode Mablak, Deadcode 3 3.54
14 Super Sheep to the Rescue! Gold c0o1 (Bronze) Deadcode 1 4.04 Deadcode Deadcode 1 3.18
15 Hot Stuff Silver KINOMAN Lex, Deadcode 1 14.22 Deadcode Deadcode 1 2.68
16 Trouble on Mount Wormore Gold Mr.Bad (Silver) Deadcode 1 12.02 Wyvern Deadcode, Wyvern 1 7.38
17 Chateau Assassin Bronze Wyvern Wyvern, Lex 2 29.00 Lex Deadcode, Lex 1 14.48
18 Rescue Agent Dennis Silver Mr.Bad Sprek, Djoszee, Lex, Wyvern 3 6.20 Lex Lex 3 0.02
19 Horny Nuke Bronze Wyvern Sprek, Lex, Wyvern 5 41.30
Gold Deadcode Sprek, Lex, Deadcode 4 9.38
20 Rumble in the Farmyard Mr.Bad c0o1, Face 4 20.84 Deadcode c0o1, Deadcode 4 10.50
21 Wooden Ambush Bronze Deadcode c0o1, Deadcode 2 11.30
Gold Mablak c0o1, Mablak 3 16.44
22 Go Bananas Gold Lex Deadcode 2 6.94 Deadcode Deadcode 2 5.30
Lex Deadcode, Lex 2 2.48[5]
23 The Drop Zone Bronze Mablak Mablak 2 10.54 Deadcode Mablak 2 3.32[6]
Deadcode Lex 2 3.10
24 Countdown to Armageddon Gold KINOMAN (Bronze) c0o1, Lex, Mr.Bad, KINOMAN 3[7] 1.26 Lex Lex 2[8] 3.42
Mablak Mablak 4[9] 29.00 Lex (Silver) Lex 4[10] 0.04
Deadcode Mablak 4[11] 12.20
25 Mars Star Gold KINOMAN (Bronze) M3ntal, Deadcode, SpideR 1 3.54 Deadcode M3ntal, Deadcode, SpideR 1 3.04
Lex Deadcode, Lex 1 1.98[12]
26 Mad Cows Gold Wyvern Lex, Wyvern 3 7.00 Lex Deadcode, Lex 3 0.14[13]
26 Mad Cows (with bug)[14] c0o1 c0o1 2 28.68
27 Bazooka on the Rocks Gold Mr.Bad Deadcode, Lex 2 0.00 Lex Deadcode, Lex 2 0.00
28 Stolen Goods Gold Mr.Bad (Bronze) c0o1 2 12.88 Wyvern c0o1, Deadcode, Lex 2 6.28
29 Sinking Icecap Gold Mablak c0o1, Mablak 2 13.06 Deadcode and Lex c0o1, Deadcode, Lex 2 6.78
30 Aim Long, Aim True Gold c0o1 c0o1 4 12.04 Deadcode c0o1, Deadcode 3 0.10
31 Goody Two-Shoes Gold Lex Lex, Deadcode 3 15.70 Lex Deadcode, Lex 3 7.80
32 Trouble in the Toy Store Silver Mablak Face, Mablak 3 81.16
Gold Sprek (Silver) Deadcode Deadcode 3 2.36
33 Spectral Recovery Gold Mablak Mablak 6 [15] 73.80 Deadcode Mablak, Deadcode 5 [15] 26.06

Notes

  1. 1.0 1.1 In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds.
  2. The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee.
  3. The second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet.
  4. Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds.
  5. The second tool-assisted replay is thought to be humanly impossible.
  6. This tool-assisted replay has a longer turn time total than the one using Lex's method, but has only 1 CPU turn rather than 2. It uses the same method as the current unassisted record.
  7. In this replay, the player kills all of their own worms. The AI worms then continue to take turns until the Armageddon finishes them off.
  8. In this tool-assisted replay, the player kills his own worms and manipulates the AI into killing his worms. The Armageddon does not finish the enemy team off, but the AI was manipulated into killing itself in its final turn.
  9. In this replay, the player's final turn ends the game, having killed off all the AI worms. The Armageddon never happens.
  10. In this tool-assisted replay, after the player's last turn, the AI gets one final turn, using it to kill off their own remaining worms. The Armageddon never happens.
  11. In this tool-assisted replay, the player's final turn ends the game, having killed off all the AI worms. The Armageddon never happens.
  12. The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not.
  13. This tool-assisted speedrun beats the previous run by Deadcode by a mere 3 frames! All extraneous movement has been eliminated, leaving only worm selection frames.
  14. This record exploits a bug whereby one of the CPU worms is placed randomly.
  15. 15.0 15.1 Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The record replay and the TA replay are therefore considered 6- and 5-turn solutions respectively.

Understanding this table

Method credit

Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas.

Medal

When a mission attempt fails, the Attempts counter is incremented. The medal awarded for a successful mission depends on the value of the Attempts counter when the mission was started: 0 = Gold; 1-3 = Silver; 4 and higher = Bronze. A successful attempt resets the Attempts counter to 0 (so after any failed attempt, two successful attempts in a row are required to get Gold).

Most missions give some bonus crates at higher Attempts counts, to make those attempts easier. In most cases, the threshold is 1 or 4 Attempts; this makes it straightforward to categorize the bonuses under those medal names. Because the nature of the mission can be altered significantly by the presence of bonus crates, the mission records listing is now categorized by medal, allowing the variants of each mission to be speedrun separately.

When the Medal column is marked "—" it means that mission doesn't have any bonuses. (And in the case of Mission 33, the "bonuses" are just Morse code messages, not crates.)

The ability to adjust a mission's Attempts counter manually after achieving Gold in that mission was only added in WA v3.6.29.0, released 2008-07-28. Many of the mission records are from before that, when there was no easy way to do multiple attempts at the same medal tier level in a row for any tier other than Bronze. So in the case that a mission was played as if it were a higher-tier version, but was actually played at a lower tier, the actual medal tier is placed in parentheses next to the speedrunner's name / replay link. This is because the bonus crates (and even Morse code messages) still have an effect on the game logic, even if they're not collected or used (and in some cases they're blown up, causing even more of an effect).

Turns and Time

The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file.

The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions.

Tool-assisted speedruns

These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at TASVideos, which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.

These tool-assisted speedruns are played frame-by-frame, with trajectory mapping, power-angle-scanning, multiple undos (similar to the use of "savestates" in console tool-assisted speedruns) and useful indicators, allowing the player to perform actions and make shots precisely without reliance on reaction speed. These tools will not necessarily tell the player what the quickest way to complete the mission is, but they will allow the player to try out different ideas without having to rely on fast reflexes. There is often room for improvement, so no particular tool-assisted replay should be considered the fastest that is theoretically possible. Sometimes, when a new glitch is found in the game, it can be exploited to improve the time in a tool-assisted speedrun. Tool-assisted players often make use of luck manipulation, which involves a deep understanding of the game's pseudo-random number generator. This luck manipulation can affect many game elements, including the wind on subsequent turns, the trajectories of a clustered explosive, and the falling patterns of flame bits.

Tool-assisted speedruns can sometimes be regarded as goal times for unassisted players to strive for in their attempts.

Further reading about the details of the TAS build can be read on the TASVideos forum, in the Worms Armageddon discussion thread started by Lex.

Highlighted

Highlighted table elements indicate the most recent updates. For a list of pre-2009 updates, view this page's source code.

"All Missions" unassisted speedrunning

There is a page on speedrun.com dedicated to leaderboards for unassisted Worms Armageddon speedrunning categories, including the "All Missions" category. To qualify for placement in that category, players must follow the posted rules visible when clicking "View Rules" on that page.

For strategies and tricks used to improve such unassisted speedruns, see Mission speed strategies (Worms Armageddon) and/or the Missions Speed Run forum on TUS.

Credits

This page was originally maintained by Run as a page on his website (earliest known snapshot from 2006 on the Internet Archive), and was moved to the Worms Knowledge Base in May 2009.

We would like to thank:

Run for creating and maintaining this page all these years
Deadcode for introducing the replay feature
Lex and CyberShadow for helping Run with this page
M3ntal for starting the whole thing off with his Jurassic Worm replay
And everyone and anyone who's participated!

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