Difference between revisions of "Mine Runner"

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(TODO: upload a scheme file)
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* Players are not allowed to teleport anywhere else.
 
* Players are not allowed to teleport anywhere else.
 
* Players must take the path intended to be taken by the author of the map.  This usually means that they must: follow any arrows pointing which direction to go, stay outside the map boundaries as short a distance as possible, and if there are no arrows directing a turn at a crossing path, go straight without changing direction.  If there are no apparent rules, players must use their common logic to determine the correct path.
 
* Players must take the path intended to be taken by the author of the map.  This usually means that they must: follow any arrows pointing which direction to go, stay outside the map boundaries as short a distance as possible, and if there are no arrows directing a turn at a crossing path, go straight without changing direction.  If there are no apparent rules, players must use their common logic to determine the correct path.
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{{Todo|upload a scheme file}}

Revision as of 19:31, 16 September 2009

(Up to Schemes)
Game setup
Scheme
Mine Runner:
Download
View scheme settings
Map
Rope Race, Tower Race, Tower
Worms
Five worm per team

Mine Runner is a rope-based race scheme.

This scheme include 255 mines and available weapons are infinite low gravity, bananas and teleport.



Objective

  • Reach the spot labelled Finish, F, End, E, any other variatons of those words, or a spot that is obviously the end of the map with one worm in the shortest time possible.

Standard rules

  • Players start by placing their worms on the spot labelled Start, S, Begin, or any other variation of those words.
  • Players are not allowed to Kill others.
  • Players are allowed to teleport to the last touched place they were if they die accidently, or after a really big fall.
  • Players are not allowed to teleport anywhere else.
  • Players must take the path intended to be taken by the author of the map. This usually means that they must: follow any arrows pointing which direction to go, stay outside the map boundaries as short a distance as possible, and if there are no arrows directing a turn at a crossing path, go straight without changing direction. If there are no apparent rules, players must use their common logic to determine the correct path.


This article has a to-do list:
  • upload a scheme file
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