Difference between revisions of "Map Editor Guide"

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[[Image:Map_editor.png]]
 
[[Image:Map_editor.png]]
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; 1. Island templates
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: Left-click to generate a new one. Right-click to move it to main view. Each of the four templates have slightly different attributes (i.e. 2 and 4 are split into two islands).
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; 2. Invert
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:
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; 3. Bridge count
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; 4. Preview
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; 5. Tunnels
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; 6. Terrain object count
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; 7. ?
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; 8. Circles
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; 9. Border
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; 10. Water level
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; 11. Brush
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; 12. Fill
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; 13. Clear
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; 14. Undo
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; 15. Tile set
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; 16. Girder holes
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; 17. Main view
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; 18. Load
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; 19. Save
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; 20. Delete
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; 21. Drop down box
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; 22. Reseed
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; 23. Cavern templates
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: Left-click to generate a new one. Right-click to move it to main view. Each of the four templates have slightly different attributes (#1 is an enclosed cave; #2 is a dual-layer cave; #3 is open to the water, #4 is open to the edges of the map).
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; 24. Exit
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: go on, have a guess

Revision as of 16:29, 30 May 2008

This page currently pertains to changes that were introduced with the updates, and so weren't printed in the manual.

It should eventually become a full manual for the map editor.

Drawing

Aside from the various effects buttons on the left-hand side, you can also draw directly onto the map with the brush tool. Click the brush button (or use the mousewheel) to cycle through brush sizes, and click the map to add or subtract terrain (by left or right-clicking respectively). To draw straight lines between two or more points, hold down SHIFT and click those points. To draw perfectly horizontal or vertical lines, hold down CTRL while drawing. For increased precision, the stroke speed can be lowered by holding ALT while drawing.

Preview (floppy disk icon)

Left-clicking this button will toggle the map in the edit box between draw mode and preview mode. In preview mode, you can click the "Reseed" button to change the arrangement of terrain landmarks (holding SHIFT while pressing Reseed will backtrack). Right-clicking the preview button will change the map to a full-colour format that can be saved as a .PNG

Borders

Left clicking the Border button will toggle between full-perimeter border. Right-clicking will add a border to the top of the map but not the sides (this switching the map into a cavern).

Water-level slider

Right-clicking will set the water at a level for "water drops", whereby weapons and objects will sink, but worms will not. Only applies when the full-perimeter border is on.

Worm Placement Holes

Holes are placed when there is no room on the map for all the worms. The number of holes can be changed by clicking the Holes button. Holding Shift while clicking or right-clicking will fine-tune the value. The Reseed button can be used to cycle through different hole arrangements.

Terrain thinning

Some terrain textures experience 'thinning' with version 3.0. To toggle this effect, hold CTRL while clicking the Terrain Texture button. It is helpful to do this while in Preview mode. The texture-thinning property is saved along with the map.

Map Listbox

Lists all maps saved in Worms Armageddon/User/SavedLevels. Maps can be organised into folders.

Visual guide (incomplete)

Map editor.png

1. Island templates
Left-click to generate a new one. Right-click to move it to main view. Each of the four templates have slightly different attributes (i.e. 2 and 4 are split into two islands).
2. Invert
3. Bridge count
4. Preview
5. Tunnels
6. Terrain object count
7. ?
8. Circles
9. Border
10. Water level
11. Brush
12. Fill
13. Clear
14. Undo
15. Tile set
16. Girder holes
17. Main view
18. Load
19. Save
20. Delete
21. Drop down box
22. Reseed
23. Cavern templates
Left-click to generate a new one. Right-click to move it to main view. Each of the four templates have slightly different attributes (#1 is an enclosed cave; #2 is a dual-layer cave; #3 is open to the water, #4 is open to the edges of the map).
24. Exit
go on, have a guess
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