Difference between revisions of "LaserFix"

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(version 0.0.1.0)
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| name = LaserFix
 
| name = LaserFix
 
| developer = [[People/Pisto|Pisto]]
 
| developer = [[People/Pisto|Pisto]]
| version = 0.0.1.0 / 22 August 2010
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| version = 0.0.1.1 / 23 August 2010
 
| games = [[Worms Armageddon|W:A]]
 
| games = [[Worms Armageddon|W:A]]
 
| language = C++
 
| language = C++

Revision as of 08:30, 23 August 2010

(Up to WormKit)
LaserFix
Developer: Pisto
Latest version: 0.0.1.1 / 23 August 2010
Supported games: W:A
Language: C++
License: closed-source
Download: [1]

This Wormkit module is a complete fix for the bug, affecting only game logic 3.6.29.0, which causes desynchronization in online games and replays if Laser Sight is used in conjunction with a firearm. It's an alternative to the version overriding based method (described here). The advantage is that you keep the undefined crate contents feature (which disarms cheats aiming to show the crate contents locally, and reveal other things which you shouldn't see normally).

It has also a couple of game features: permanently activate or deactivate some utilities, and also increase the limit of concurrent flamelets on map. The way these works is very similar to RubberWorm: the settings are stored in some unused bytes of the scheme, and all players of an online game must be running the same version of the module.

Utilities Overriding

All utilities activation, except Crate Shower and Double Turn Time, can be overridden permanently on or off. Some commands are available in the host lobby for an easy setup (look table below). To each command, append 'on' or 'off' to force the utility status to on or off, or just type the plain command to revert any overriding. The scheme bytes used by LaserFix for these features are the crate probability settings of Mike's Carpet Bomb and Ming Vase: both are a bitmask, the first controls the overriding status (bit value 1 if overriding), the second whether it ovverides to on (bit value 1) or off (bit value 0).

Utility Command Bit
Low Gravity /lg 1 (1)
Fast Walk /fastwalk 2 (2)
Laser Sight /laser 3 (4)
Invisibility /invisibility 4 (16)
Double Damage /damageX2 5 (32)
Crate Spy /cratespy 6 (64)


Flames limit variability

The native limit is 200, which is too low and cause the glitch that flames suddenly disappear (for example, flamelets of petrol bombs dropped in precedent turns disappear if a worm uses napalm strike). Increasing this limit solves the problem. However, if the limit is too high, the maximum number of concurrent sprites on screen can be exceeded, causing some flames to exist but be invisible.

Command and scheme setting

The command is /flames: just append the new limit value. Without argument, the command disables this feature. The value divided by 100 is stored in the crate probability of Scale of Justice. Note that due to this division by 100, the argument number that you pass with the /flames command is rounded up to hundreds.


Convenience commands and /tellv

LaserFix inherits from RubberWorm the commands /show, /showme, /clear, /help (or /h), which have the same meaning.

An additional command can be used in online games both by hosts and guests, /tellv. This commands sends a green message (like those starting with /me) announcing what modules the client is running, and their version. LaserFix recognizes by itself RubberWorm and JetFix, but new modules can register themselves so that their description string appears.

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