Difference between revisions of "Kaos"

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'''Kaos Normal''' is a [[RubberWorm]] scheme (invented by MrKaos) with shot doesn't end turn, loss of control doesn't end turn, craterate(7), cratelimit(200) and fire doesn't pause timer features, where players start only with bungee. The goal is to collect as much crates ass possible and destroy your opponent. Scheme has turned on Stock pilling by default, so weapons and utilties pass to next round. Best played on random island with 8 worms per player.
 
'''Kaos Normal''' is a [[RubberWorm]] scheme (invented by MrKaos) with shot doesn't end turn, loss of control doesn't end turn, craterate(7), cratelimit(200) and fire doesn't pause timer features, where players start only with bungee. The goal is to collect as much crates ass possible and destroy your opponent. Scheme has turned on Stock pilling by default, so weapons and utilties pass to next round. Best played on random island with 8 worms per player.
 
To play '''Kaos Normal''', be sure to enable [[TestStuff]], however be aware of the jetpack bug, which its current version incorporates - if you don't land off the jetpack in 10 seconds retreat time, the game freezes. However, if you play with the [[JetFix]] Wormkit module, this bug can be avoided.
 
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Revision as of 16:04, 9 September 2009

(Up to Schemes)
Click to watch (W:A + Beta Update required) W:A replay: An example of Kaos Normal game with lacoste, Electro, Cinek and darekols
Download · Info
Game setup
Scheme
Kaos Normal:
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View scheme settings
Map
Best played on random island maps
Worms
8 per player

Kaos Normal is a RubberWorm scheme (invented by MrKaos) with shot doesn't end turn, loss of control doesn't end turn, craterate(7), cratelimit(200) and fire doesn't pause timer features, where players start only with bungee. The goal is to collect as much crates ass possible and destroy your opponent. Scheme has turned on Stock pilling by default, so weapons and utilties pass to next round. Best played on random island with 8 worms per player.

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