Difference between revisions of "Kaos"

From Worms Knowledge Base

Jump to: navigation, search
Line 1: Line 1:
 
{{ParentArticle|[[Schemes]]}}
 
{{ParentArticle|[[Schemes]]}}
{{ReplayBox|KaosNormal.wagame|An example of Kaos Normal game with lacoste, Electro, Cinek and darekols}}
+
{{ReplayBox|Kaos_Normal.wagame|An example of Kaos Normal game with lacoste, Electro, Cinek and darekols}}
 
{{Game setup|file=Kaos_Normal.wsc|scheme=Kaos Normal|map=Best played on random island maps|worms=8 per player}}
 
{{Game setup|file=Kaos_Normal.wsc|scheme=Kaos Normal|map=Best played on random island maps|worms=8 per player}}
  

Revision as of 15:58, 9 September 2009

(Up to Schemes)
Click to watch (W:A + Beta Update required) W:A replay: An example of Kaos Normal game with lacoste, Electro, Cinek and darekols
Download · Info
Game setup
Scheme
Kaos Normal:
Download
View scheme settings
Map
Best played on random island maps
Worms
8 per player

Kaos Normal is a RubberWorm scheme (invented by MrKaos) with shot doesn't end turn, loss of control doesn't end turn, craterate(7), cratelimit(200) and fire doesn't pause timer features, where players start only with bungee. The goal is to collect as much crates ass possible and destroy your opponent. Scheme has turned on Stock pilling by default, so weapons and utilties pass to next round. Best played on random island with 8 worms per player.

To play Kaos Normal, be sure to enable TestStuff, however be aware of the jetpack bug, which its current version incorporates - if you don't land off the jetpack in 10 seconds retreat time, the game freezes. However, if you play with the JetFix Wormkit module, this bug can be avoided. }

Personal tools