Difference between revisions of "JetFix"

From Worms Knowledge Base

Jump to: navigation, search
m
m
Line 11: Line 11:
  
 
The module just detaches the jetpack when the turn ends. For an oversight in the code, the behaviour of a worm flying in mid-air is the same as a roping worm, when the turn ends: it can land correctly if its vertical speed is not too high. The correct behaviour would be that the worm starts rolling, and so can never land properly, without slipping.
 
The module just detaches the jetpack when the turn ends. For an oversight in the code, the behaviour of a worm flying in mid-air is the same as a roping worm, when the turn ends: it can land correctly if its vertical speed is not too high. The correct behaviour would be that the worm starts rolling, and so can never land properly, without slipping.
Since this work-around was originally intended to be inlcuded in [[RubberWorm]], it will be fixed in the next version of RW.
 

Revision as of 16:47, 20 August 2010

(Up to WormKit)
JetFix
Developer: Pisto
Supported games: W:A
Language: C++
License: closed-source
Download: [1]

This Wormkit module contains a work-around to avoid the jetpack bug in teststuff and battyrope (that is, game freezes if you don't detach the jetpack before the end of the turn). It enables itself when either teststuff5, teststuff3 or battyrope versions are enabled.

The module just detaches the jetpack when the turn ends. For an oversight in the code, the behaviour of a worm flying in mid-air is the same as a roping worm, when the turn ends: it can land correctly if its vertical speed is not too high. The correct behaviour would be that the worm starts rolling, and so can never land properly, without slipping.

Personal tools