Difference between revisions of "JetFix"

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| download = [http://www.webalice.it/micioptah/wkJetFix.dll]
 
| download = [http://www.webalice.it/micioptah/wkJetFix.dll]
 
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This Wormkit module contains a work-around to avoid the jetpack bug in teststuff and battyrope (that is, game freezes if you don't detach the jetpack before the end of the turn). It enables itself when either teststuff5, teststuff3 or battyrope versions are enabled.
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This Wormkit module contains a work-around to avoid the jetpack bug in teststuff and battyrope (that is, game freezes if you don't detach the jetpack before the end of the turn), that happens with the the last version of W:A (3.6.29.0). It enables itself when either teststuff5, teststuff3 or battyrope versions are enabled.
  
 
The module just detaches the jetpack when the turn ends. For an oversight in the code, the behaviour of a worm flying in mid-air is the same as a roping worm, when the turn ends: it can land correctly if its vertical speed is not too high. The correct behaviour would be that the worm starts rolling, and so can never land properly, without slipping.
 
The module just detaches the jetpack when the turn ends. For an oversight in the code, the behaviour of a worm flying in mid-air is the same as a roping worm, when the turn ends: it can land correctly if its vertical speed is not too high. The correct behaviour would be that the worm starts rolling, and so can never land properly, without slipping.
 
Since this work-around was originally intended to be inlcuded in [[RubberWorm]], it will be fixed in the next version of RW.
 
Since this work-around was originally intended to be inlcuded in [[RubberWorm]], it will be fixed in the next version of RW.

Revision as of 19:40, 25 May 2009

(Up to WormKit)
JetFix
Developer: Pisto
Supported games: W:A
Language: C++
License: closed-source
Download: [1]

This Wormkit module contains a work-around to avoid the jetpack bug in teststuff and battyrope (that is, game freezes if you don't detach the jetpack before the end of the turn), that happens with the the last version of W:A (3.6.29.0). It enables itself when either teststuff5, teststuff3 or battyrope versions are enabled.

The module just detaches the jetpack when the turn ends. For an oversight in the code, the behaviour of a worm flying in mid-air is the same as a roping worm, when the turn ends: it can land correctly if its vertical speed is not too high. The correct behaviour would be that the worm starts rolling, and so can never land properly, without slipping. Since this work-around was originally intended to be inlcuded in RubberWorm, it will be fixed in the next version of RW.

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